A loose organization of heros who have toppled regimes, the Brothers of Dusk and Dawn have given their lives to the Gods of Chaos, becoming potent agents of change through out the known worlds…
The Shining Path - a non-deitific religious path in a world full of deities.
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
Ishchali has been known by many names, but Caedmon is what he is most widely known for on Hewdamia. His name means many faced, or four face and he is represented by his four different personalities. Most of his past is shrouded in mystery, his many names and faces represent the multi faceted nature of this divine being. Each facet, each face has a different personality and each has its own place and purpose in his plans for the future of Hewdamia, and all those that call him Master.
There is a common saying among those who visit and frequent the menagerie, "The feeling of godhood is there and everlasting, but one can spend their entire fortune within."
Death is an art form. Where can a single act that is repeated by every single life at least once in their lifetime and have multiple emotions involved in each one. I relate this in a similar manner as a dramatic play. You look into the audience at the height of the emotional act and you see ranges of emotion from everyone. I experience this every time I watch the eyes of a guasto widen and become cold to look at. You should witness this yourself, to understand your own immortality and how to overcome it. Look into the mirror as your life trickles away and the truth will be revealed.
- Janus Sanguine High Priest of the Jongleurs Sanguine
How is it built? One brick at a time lad. One brick at a time.
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
The Drung, known as the Tribe of Starvation, savage warriors and uncompromising foes.
Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.
Hot fry here, get your hot fry!
And now the day was here, and the people had gathered for the spectacle of my punishment for show throughout the arena the bodies of those about to perish had led off a procession of their own death. My master was sitting there piling up favor derived from our blood. Although no one could know my fortune, my family, my father, because I was separated from my homeland by the sea, among certain spectators nevertheless one thing made me pitiable, that I seem inadequately prepared; truly I was destined to be a certain victim of the arena, no one had caused less expense for the giver of the games than I. One thing they do not know, while I may be inadequate in preparation, the fear of a cornered man knows no bounds.
-Agustine, prisoner of war and Gladiator
And because they had shown they could not be trusted, Iev abolished the use of Kren save by those few individuals he trusted.
~The True History of the Order, by F’ian circa 300 AW
Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk
The Order of the who? Of the What?
I bring the sword, nothing more…
Come ye who HUNGER!
In the great city of Ozea, the funeral processions of the dead are followed by the Chalice Bearers, mourners who gather their tears to annoint the deceased.
One of the finest mercenary circles who can trace their origins back to the Greater Comet School. They currently are on near permanent hire to the Crown of Kendaria.
Most knights at least pretend to be on the side of Good and to defend the weak. Not so those of the Order of Rightous Victory-they are openly on the side of Evil and make no bones about it.At least, that is what they say to outsiders, but the truth is not quite as clear-cut as that.
Dwarven Mountain Pony - a small, and hardy animal well suited to living in the mountains and highlands. Able to subsist on grass and brush, with hard hooves, and nimble feet. The dwarves use them as pack animals, and to pull ore carts, and to drive bellows for their furnaces. Never ridden as dwarves like to keep both feet firmly on the ground. As stubborn and tough as the dwarves themselves. Also only about 12 hands tall (1 hand=4 inches)