“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
The Drung, known as the Tribe of Starvation, savage warriors and uncompromising foes.
Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.
Hot fry here, get your hot fry!
And now the day was here, and the people had gathered for the spectacle of my punishment for show throughout the arena the bodies of those about to perish had led off a procession of their own death. My master was sitting there piling up favor derived from our blood. Although no one could know my fortune, my family, my father, because I was separated from my homeland by the sea, among certain spectators nevertheless one thing made me pitiable, that I seem inadequately prepared; truly I was destined to be a certain victim of the arena, no one had caused less expense for the giver of the games than I. One thing they do not know, while I may be inadequate in preparation, the fear of a cornered man knows no bounds.
-Agustine, prisoner of war and Gladiator
And because they had shown they could not be trusted, Iev abolished the use of Kren save by those few individuals he trusted.
~The True History of the Order, by F’ian circa 300 AW
Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk
The Order of the who? Of the What?
I bring the sword, nothing more…
Come ye who HUNGER!
In the great city of Ozea, the funeral processions of the dead are followed by the Chalice Bearers, mourners who gather their tears to annoint the deceased.
One of the finest mercenary circles who can trace their origins back to the Greater Comet School. They currently are on near permanent hire to the Crown of Kendaria.
Most knights at least pretend to be on the side of Good and to defend the weak. Not so those of the Order of Rightous Victory-they are openly on the side of Evil and make no bones about it.At least, that is what they say to outsiders, but the truth is not quite as clear-cut as that.
The Knights serve a variety of roles within the land-locked Kingdom of Tresserhorn, few of them known.
“...And you, Human, must follow our words, lest we summon up every curse that lies buried beneath these sands and pour them upon you and your children, and their children, and in turn their children, for so many generations that your blood will surely never survive.”
A dialog concerning the origins of the Trinitine Faith,
Blessed enough to enjoy friendly relations with many nobles, some of them very close to the king of Haracon himself, the Guild leaders of the Keepers are the criminal big-wigs every wealthy and famous animal collecter wants to invite to the grand opening of his exotic zoo or animal park.
Ma-O was a major God once, or so it is said,and whilst most of his worshippers ceased to worship him after his fall from grace, a very few remain, and can and do cause trouble out of all proportion to their numbers…
This acting troupe travels across Calcobrina, delivering their own interpretation of popular plays, almost always to a standing room only crowd.
If you had an unusual amount of gold and silver at your disposal, where would you put it? Would the fear of the night stalkers run the risk of hiring to many inept gaurds to patrol your home to keep your coins safe? Would the gardener that you have known for years now look suspicious because he asked how your business was doing? Look no further, let the Coinlenders Guild protect your coins and wipe your worries away.
- Coinlenders Guild Advertizment.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.