Men of wisdom, gathering lore of ways to heal the sick and suffering, these monks are not really different from other orders of the same religion.
Except for their thing with drug-addicts and similar hopeless existences.
Imagine a land to the East (or just Far Away) that trades with your lands with the occassional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Buracracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods).
We are keepers of the Lore of the Eternal Pattern.
The Guides are here to show The People the steps and rhythms of the Celestrial Dance. The Common Church shows how people can walk or dance in the footsteps of the Pathkeepers, the Great Gods above.
His Most Divine Holy Caller Charlius III
Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. Passed to us Axtrami’s might.
Gods and Deities. The waking gods have tales and stories aplenty. Books and sermons dedicated to their prayers and beliefs fill many halls of many religious centers and the devout. Continued tales of their deeds abound fill those trying to fill the followers of their gods to the correct path of life. But what of the gods thought lost or who have died over the eons? Are they dead or just sleeping, staying out of sight from the eyes and prayers of man? Only the true dreams know the real answer.
A peculiar guild of specialists. "Flick your ticks, slice your lice, squeeze your fleas."
A Renaissance dawns. A School of Art emerges.
Synchronize… The Humans make for interesting study. synchronize…
The Commander sniffed, “They are a motley group.”
The Captain said, “We will get the job done”.
Imagine a land to the East (or just Far Away) that trades with your lands with the occasional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Bureaucracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods). The Buracracy spoke with the voice of the Gods and could channel their power. Imagine what happens when their Gods die.
The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord. It is said that they go where they will, when they will they work for who they choose, not for who chooses them.
The figures looked more or less human. And they were engaged in religion. You could tell by the knives (it’s not murder if you do it for a god).
—(Terry Pratchett, Small Gods)
Seen by some as warriors for the gods, and by others as mere mercenaries drapped in a priests robes.
If you think the ones with the axes and beards are bad, wait until you stumble across a nest of feral dwarves…
Go forth to war my son, and be absolved of your transgressions.
St. Acre the Just, Confessor General
One thing that has been stressed over and over on this site is that fantasy can emulate reality. There are so many different real world events that can be transformed into gaming material that one should literally never run out of new content.
The Arrival of the Regiments has commenced
The story of Alvis
(Transcripted, and adapted from Sealab 2021, episode 21, Feast of Alvis)
Born of an age of superstition and ignorance, the Council brought order to life and death.
One thing that has been stressed over and over on this site is that reality can emulate fantasy. There are so many different real world events that can be transformed into gaming material that one should literally never run out of new content.
When was the last time a character caught a cold or flu? Real people get them every now and again even with solid heating and dry interiors. Your characters are out in the cold and wet, and even inside is not always dry and warm. Imagine having to stop your dungeon crawl, sitting in a tight defensive position, while you all are feverish.