Few men truly know the Earth Children and their enigmatic rulers, the Loresingers. These keepers of ancient secrets are among the greatest allies, and the most subtle enemies, that humanity could ever know.
Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.
The Darkness Glemers are a group of people who condem others to the Darkness. They are followers of Lord Sen. These people are not human in many cases. Humans call them Freaks of Nature others would prefer them to dis belivers of god but what they are really about is the Abyss. Bringing creatures, demons and death angels into the land of the living. They do have magical powers within the gems and weapons they carry. But in the spirit world their magical ablities are as powerful as Lady Shayla. From obtaining the powers of Lord Sen and the book of the dark magic, all things would be able to come to an end. But since when the day Lady Shayla sacrificed her life, they were exiled away into a place called The Touchstones of Death…....
The Handlers and the Abszurl are symbiotic subcultures, products of human society’s expansion into the stars.
Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.
Believed by some to be heretics, the adherents of Silence worship the Blessed Ruth, Our Lady of Silence.
Originally an honor guard created by the Princess Reisha, they played a pivotal role in maintining Kingdom Humana over the course of the wars and reconstruction.
Short for Vector Industries Tactical Security, VI-TAC-SEC, often itself shortened to V-TAC serves as the principle police force and garrison of Vector Industries.
Black Sword is a private military corporation, a company hired as security or to supplement governmental military forces. In Black Sword’s case, it is to supplement their special operations forces.
‘The bigger the brain, the smaller the heart. What do wizards know of faith?’
I will be the blade that shines by the holy suns.
I will be the shield that protects by the darkened shadows.
I will be vigilant in my duties to protect the Gods and their flocks.
I will be faithful to the edicts of my brethren.
Above no other will I be fully given to but the gods and my brethren.
I will be pure and woe to those who are not true.
- Mirrored Hand Ceremonial Edict
The mists of the northlands are as incessant as the cries of the crows or the everpresent boughs of the multitudes of elm, oak, and yew.
Few are the sons of men who have come to understand the ways of the Volgotoi, the huge warrior race commonly referred to as Ogres.
Scattered across the world are the worshippers of the Red Pantheon: Damascus Fellnorn and Xak the Fiendish, two godlings on a quest for world domination who command hordes of undead and many skilled swordsmen.
Listen child, listen and I will tell you the first story, the story of Nagoma and the Gorund Tree…
The Priests of Droven are as near a thing the Dwarf city states of the Ven (Barrier) Mountains have to a central government. They enforce laws, arbitrate disputes, monitor trade, intern the dead and in all ways keep chaos at bay.
From this day forth, let Iacon be free from the tyranny of the gods and their chosen!
Inaugeral speech of Provost Layton Frost
The legacy of K’ton can be seen in the spinning gear, in the spring, in the sliding weight, and in the wonderous ships that glide through the air.
Time is a never ending cycle in which humans inhabit it for the equivalent of a blink of an eye compared to the infinity that is time. In this recurring age of humans the mysterious Time Knights keep the eternal order which rough chaotic men unwittingly disturb.
Men of wisdom, gathering lore of ways to heal the sick and suffering, these monks are not really different from other orders of the same religion.
Except for their thing with drug-addicts and similar hopeless existences.
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?