”...but bad news sells much better than good news. And no one can deliver the bad news as we can, senator.”
Considered to be misshapen freaks or demonic menaces by the superstitious, these many-armed people dwell as outcasts on the fringes of human society, abused and reviled.
"When in disgrace with fortune and men’s eyes
I all alone beweep my outcast state,
And trouble deaf heaven with my bootless cries,"
-Shakespeares 29th Sonnet.
Masters of the sea, men of courage and honor, these you will find here and none other.
Before the lands were colonised by the Modern Races, other intelligent beings called them home. One of these races was the Alun - a people much like and much unlike mankind
In this place Brother, all flesh must be eaten.
First Precept of Consumption
The Order of the Yellow Rose was her princess order of bodyguards and companions. It was more like a roving party of dreamers and idealists. They became the spies, military arm, and rabblerousers, of The Yellows and the Duke.
The Sundar family name was one spoken with honor and reverence. None were ever spoke ill of, and should a question arise of their honor and integrity it was quickly set right by those who knew them. Now they are a fallen noble family of disgraced knights who are fearless, emotionless, and uncaring for anything other than own survival and vengence.
A social group of women who meet for purposes of ‘knitting’ and sharing gossip.
A History of The League of Fox
A series of letters concerning Thurgul, his followers, and the High Priest Yannuzar.
The House of Sand is but a rumor to most, but there are those that listen to the streets of the great cities telling of an organization of master assassins that has it’s fingers in almost every criminal organization.
Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.
“The People of Kerren have created a tight knit society based upon “crews”, “wings”, or other small groups of people….”
Excerpt from Terran Expeditionary Scout Force ReContact Report 2280
Few men truly know the Earth Children and their enigmatic rulers, the Loresingers. These keepers of ancient secrets are among the greatest allies, and the most subtle enemies, that humanity could ever know.
Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.
The Darkness Glemers are a group of people who condem others to the Darkness. They are followers of Lord Sen. These people are not human in many cases. Humans call them Freaks of Nature others would prefer them to dis belivers of god but what they are really about is the Abyss. Bringing creatures, demons and death angels into the land of the living. They do have magical powers within the gems and weapons they carry. But in the spirit world their magical ablities are as powerful as Lady Shayla. From obtaining the powers of Lord Sen and the book of the dark magic, all things would be able to come to an end. But since when the day Lady Shayla sacrificed her life, they were exiled away into a place called The Touchstones of Death…....
The Handlers and the Abszurl are symbiotic subcultures, products of human society’s expansion into the stars.
Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.
Believed by some to be heretics, the adherents of Silence worship the Blessed Ruth, Our Lady of Silence.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.