No, not a LOTR knock-off
These spellcasters are the few who survived the great trials to become a being of both arcane and divine magic.
Raging across the galaxy for a decade The Dark Crusaders have no equal in battle or number. So many planets have fallen and so many armies vanquished that nearly all have lost hope.
The followers of the mechanogod Whrrrm, those who could never have come about until the advent of steamtech.
A new source of power and wealth - a new source of conflict and danger.
The Hanset are a sleeping giant of a race. Once the owners of an empire of Alexandrian proportions, they new reside in their hidden sub-tropical home, living the simple lives of tribesmen. Though bereft of metal tools, they have adapted to their forest home and it to them. Though their empire is long gone, they still hold onto the seed of its greatness.
Many knightly orders play lip service to women, but few take it seriously, and even fewer would allow women to join their order and ride in the ranks with them as equals. Yet the Knights of the Lady, it seems, truly do think of women as equals and have done this.
All living things must strive. Nature knows no harmony, only war for the privilege to exist. Maug of the Bitter Spirit, the Albatross God, promises no intervention nor advice to His worshippers, just a silent approval of those of you strong enough to help themselves…
The Book of Salts, Ch. 7, verse 12
If ever you need a random-roll for what type of knight a character faces in tournament, or just new ideas, what follows is a great big list (some with further descriptions and nicknames) of different sorts of knights.
Some of the names of locations & faiths are from Midian, but these are easily changed to fit different campaign settings.
These groups were originally for use with the Project Underworld PBP game, to which I contributed the minor covens.
‘The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.’
Princess Leia, Star Wars - 1977
From the outlook of my new and inexpensive flat, I could see her. She was kneeling in the graveyard across the cobblestoned way in front of a fresh grave. She was in dark mourning gear, complete with those large black hats that were the fashion. A lost lamb I supposed, recently wed, recently widowed, crying for the loss of a loved one. She had been there two days that I noticed, as well as their nights. She never seemed to move, so locked she was in her grief. As I drank a lonely nightcap, I caught the glimpse that changed me. In the pale moon light, I saw the grave buckle. In a foul corruption of Athenean birth, some spawn sprang forth. Not taking my eyes off the horrid scene, I reached over to the weapon I had been cleaning. Before I could grasp it fully, the petite young widow of my imagination cleared a saber concealed under her over cape and removed its loathsome head. After checking her kill, she looked up at me; backlit I assumed by the lamp in the room. She was not just a simple widow, she was Mourner. I held up my glass in a true salute from one professional to another. At that point I knew two new things: That the Unnatural truly had become more active as I had been hearing in the back alleys and I needed to move far from that graveyard.
Give me your greenskins, your mobz, and your grunts
There were rumours spreading around the newspaper office about a "Press Gang" that would protect reporters. But only the owner and editor knew the true purpose of the Gang.
The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.
"Men? They send men to repel us? Humans…"
Sing a song of sixpence
Pocketful of rye
Four and twenty blackbirds
Baked in a pie
The twin goddesses of the Medusan race, Gethserath and Amarane.
Come one, come all to the greatest show in the world!
Suffering from an ancient curse, the Medusan race is slowly dying.
A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent.
He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other "mime tricks".