Hall of Honour Featured

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Age of Fable
June 9, 2010
Hits: 1794
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
Organisations of Teleleli    Society/ Organizations  (Criminal/Espionage)   (Local)

Some of the more notable organisations in the city.

Dozus
June 9, 2010
Hits: 2214
Comments: 8
Ideas: 0
Votes: 2 / 4.500000
The Grand Order of the Reef    Society/ Organizations  (Combative)   (Area)

"From his strange raft, the bizarre man stood, shell armor glistening in the sun.  Bringing his stingray-barbed spear aloft, he howled: 'Be wary, trespasser!  This reef is under my guard, and I her patronage!  Bring not your boats near my shoal, lest you suffer the wrath of the Reef Knights!'"
 - The logs Cpt. Creos Althea, Boshail Coast, 6 Ventôse 986.

Scrasamax
June 4, 2010
Hits: 1521
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Jordan Westron Heavy Industries    Society/ Organizations  (Technical)   (Trans World)

The pre-eminent industrial power of the Carinelle Cluster and the Confederation of Stars

Forganthus
May 18, 2010
Hits: 2094
Comments: 14
Ideas: 0
Votes: 11 / 4.363636
The Madness of Avool    Society/ Organizations  (Knowledge/Lore)   (World Wide)

How a disgruntled con man managed to kill hundreds, become a saint among death cults, and create plagues of monsters.  All by writing a pamphlet.

dark_dragon
February 28, 2010
Hits: 2137
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
Starkin Entities    Society/ Organizations  (Political)   (World Wide)

Various entities in the Starkin Universe to support the ongoing forum game.

Answulf
January 6, 2010
Hits: 4026
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
The Hentariai    Society/ Organizations  (Combative)   (Local)

An ancient mercenary regiment with a rich history, bound to a unique magic item.  The regiment serves as family, faith and way of life to its soldiers.

Maggot
November 20, 2009
Hits: 5316
Comments: 19
Ideas: 0
Votes: 6 / 4.083333
The Brave People    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Isolated from the known world by the seemingly endless watery wastes of the fabled Vaet Ocean, the Eshal rule the watery continent of Tarrod with an iron fist, ever ready to carry out plundering raids on the subject races at the slightest excuse. Proudly calling themselves the Brave People,the Eshal are a race of savage warriors and fanatics that are driven by the consuming need to find an ever larger number of victims to feed the monstrous thing known simply as the Matriarch .

Cheka Man
November 8, 2009
Hits: 1826
Comments: 5
Ideas: 0
Votes: 2 / 3.750000
The Goblin Brotherhood    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

For a long time the Goblin criminals did not have their own organisation to protect them...until now.

axlerowes
October 23, 2009
Hits: 2177
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Chapter 6: The Sabatallee    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.

Grey
September 7, 2009
Hits: 2530
Comments: 6
Ideas: 1
Votes: 5 / 4.300000
The Ancient Empire of Karryk-Mos    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

"Kobolds have an empire? Since when?"

Siren no Orakio
July 31, 2009
Hits: 2839
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
The Word Of Creation    Society/ Organizations  (Religious)   (Trans World)

A small, hidden sect among the stars, distributed throughout hundreds of cells, The Word of Creation  has dedicated itself to cleansing humanity of the taint of synthetic and altered life, and of holding a strong and pure humanity above all the Galaxy, through whatever means necessary.

cloudncali
June 5, 2009
Hits: 2047
Comments: 5
Ideas: 0
Votes: 1 / 3.000000
Slash    Society/ Organizations  (Combative)   (Trans World)

A Group of Mercenaries that is almost completely composed of lizard folk

VarrosAnon
May 29, 2009
Hits: 1748
Comments: 5
Ideas: 0
Votes: 3 / 3.000000
The Surian Inquisition    Society/ Organizations  (Political)   (Trans World)

Created for a freedom fighter situation where a group's purpose is to liberate provinces or citizens, or to simply escape to regroup later.

RGTraynor
May 28, 2009
Hits: 2275
Comments: 3
Ideas: 0
Votes: 2 / 4.500000
Arawn, Lord of the Dead and Trees    Society/ Organizations  (Religious)   (World Wide)
[DELETED]



RGTraynor
May 27, 2009
Hits: 1616
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Lem, the Silver Leem    Society/ Organizations  (Religious)   (World Wide)
[DELETED]



RGTraynor
May 27, 2009
Hits: 2183
Comments: 12
Ideas: 0
Votes: 5 / 4.200000
Upuaut, God of flames and war    Society/ Organizations  (Religious)   (World Wide)

[DELETED]

RGTraynor
May 22, 2009
Hits: 2003
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Ratri, Goddess of the Night    Society/ Organizations  (Religious)   (World Wide)


[DELETED]

valadaar
April 24, 2009
Hits: 2660
Comments: 6
Ideas: 0
No votes
Aldruku    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

A powerful empire, macabre and violent. Now gone, a victim of their own folly.

dark_dragon
April 24, 2009
Hits: 3206
Comments: 3
Ideas: 0
No votes
The 30 of Selador    Society/ Organizations  (Political)   (Regional)

[COLLABORATOR WANTED - THIS SUB IS WORK IN PROGRESS]

The 30 of Selador are the movers and shakers of the realm of Selador. From battle-hardened war mages to young druid apprentices, they are the backbone of the kingless realm of Selador, a domain rising from the ashes of the last war.

axlerowes
April 23, 2009
Hits: 2883
Comments: 11
Ideas: 0
Votes: 5 / 3.700000
Chapter 3: The Ivanvil    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ivanvil are the oldest race of men in Parna, the most defeated and the most dangerous

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Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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