Give me your greenskins, your mobz, and your grunts
There were rumours spreading around the newspaper office about a "Press Gang" that would protect reporters. But only the owner and editor knew the true purpose of the Gang.
The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.
"Men? They send men to repel us? Humans…"
Sing a song of sixpence
Pocketful of rye
Four and twenty blackbirds
Baked in a pie
The twin goddesses of the Medusan race, Gethserath and Amarane.
Come one, come all to the greatest show in the world!
Suffering from an ancient curse, the Medusan race is slowly dying.
Fearsome horsemen from the plains, they raid, trade, and run.
Most know the love that goblins have for mushrooms. Few know the lengths they will go to obtain their delicacy.
Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting
The Pegorans are an ancient culture of people that have left their unique marks upon the world.
Pardon them, they are barbarians, and think that the customs of their tribe and river are the laws of nature.
Lord Bertrand of Shawstrope
These Trolls travel land and sea in an eternal search for their next war. The Host of Battle—for they have no other name for themselves—is part mercenary army, part ethnicity.
A hybrid of man and animal, bred to serve and now free to live.
An odd little cult dedicated to the care and feeding of their ‘god’, the Cabal of Omnomnom is slowly depleting the region of…
Mercenary companies are usually little more than bands of low-level thugs. This one is a much more sophisticated organisation, with its own history, regulations and culture.
In wonder the adventurers stood awe struck by the beauty and splendour of the surrounding foliage. The great open plain before them transformed from a flat green world into mesmerising colours and movement. The Vissealist stood unmoving, his hands outspread and resting gently on an intricate structure of vines that threaded their way over the wall and into the earth of the plain, spreading outwards from the ramparts of the kings palace.
A powerful, maritime people, brought down by the foulest Necromancy.
A vast, intricate complex of kilns and forges where the low-grade ore from the Thunderhead mines are turned into steel of unsurpassed quality. What are the secrets of the Acibus Foundry?
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.