Some of the more notable organisations in the city.
"From his strange raft, the bizarre man stood, shell armor glistening in the sun. Bringing his stingray-barbed spear aloft, he howled: 'Be wary, trespasser! This reef is under my guard, and I her patronage! Bring not your boats near my shoal, lest you suffer the wrath of the Reef Knights!'"
- The logs Cpt. Creos Althea, Boshail Coast, 6 Ventôse 986.
The pre-eminent industrial power of the Carinelle Cluster and the Confederation of Stars
How a disgruntled con man managed to kill hundreds, become a saint among death cults, and create plagues of monsters. All by writing a pamphlet.
Various entities in the Starkin Universe to support the ongoing forum game.
An ancient mercenary regiment with a rich history, bound to a unique magic item. The regiment serves as family, faith and way of life to its soldiers.
Isolated from the known world by the seemingly endless watery wastes of the fabled Vaet Ocean, the Eshal rule the watery continent of Tarrod with an iron fist, ever ready to carry out plundering raids on the subject races at the slightest excuse. Proudly calling themselves the Brave People,the Eshal are a race of savage warriors and fanatics that are driven by the consuming need to find an ever larger number of victims to feed the monstrous thing known simply as the Matriarch .
For a long time the Goblin criminals did not have their own organisation to protect them...until now.
The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.
"Kobolds have an empire? Since when?"
A small, hidden sect among the stars, distributed throughout hundreds of cells, The Word of Creation has dedicated itself to cleansing humanity of the taint of synthetic and altered life, and of holding a strong and pure humanity above all the Galaxy, through whatever means necessary.
A Group of Mercenaries that is almost completely composed of lizard folk
Created for a freedom fighter situation where a group's purpose is to liberate provinces or citizens, or to simply escape to regroup later.
A powerful empire, macabre and violent. Now gone, a victim of their own folly.
[COLLABORATOR WANTED - THIS SUB IS WORK IN PROGRESS]
The 30 of Selador are the movers and shakers of the realm of Selador. From battle-hardened war mages to young druid apprentices, they are the backbone of the kingless realm of Selador, a domain rising from the ashes of the last war.
The Ivanvil are the oldest race of men in Parna, the most defeated and the most dangerous
In an area albinos are considered to be evil mystics and locals ward themselves against them by turning their backs to them to avoid being mesmerized. Suddenly the angeliclly pale loner with white hair and violet hued-eyes is suddenly an outcast, and his companions are treated as if they have been mystically bonded into his service, and could be treated with attempts to intervene or given the same stony treatment. Expect poor quarters, no hospitality and to pay twice as much for everything.