The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.
"Liberty is every human’s right, and we fight for it, no matter how much the government doesn’t want us to. You are no longer civilians, humanitarians, or even Americans: you are Freedom’s shadow; you are Justice’s cloak; you are Liberty’s Call."rnrn-Sergeant Jacob O’Mallory addressing new recruits at Liberty’s Call training facility near Portland, Oregon.
18.) The Returning Veterans: These warriors are on their way back from a grim, hard fought war. Fatigue and weariness, despair and anguish are written on their features. Their honor drives them to complete one last mission, but they sense that they may never survive it.
Wulfhere, 30 Stalwart Bands
A group of women specializing in communication with horses (both for themselves and others)
"Was it… just a dream?"
A theocratic sect that venerates the worship of women as divine
An order stretching back to the first days of the Plague, the Knights Medicus are starting to die out as the Plague deteriorates their numbers.
The Circle of Pharisrak has existed for centuries, it’s assassins are considered to be untouchable. Not one has every been seen, let alone sent to justice.
A unique order of monks suitable for any steam punk setting.
What is the justification for the nobility? Some appeal divine authority. In one world however, being of noble blood really does elevate you above the common rabble. By virtue of magical aptitude.
No, not a LOTR knock-off
These spellcasters are the few who survived the great trials to become a being of both arcane and divine magic.
Raging across the galaxy for a decade The Dark Crusaders have no equal in battle or number. So many planets have fallen and so many armies vanquished that nearly all have lost hope.
The followers of the mechanogod Whrrrm, those who could never have come about until the advent of steamtech.
A new source of power and wealth - a new source of conflict and danger.
The Hanset are a sleeping giant of a race. Once the owners of an empire of Alexandrian proportions, they new reside in their hidden sub-tropical home, living the simple lives of tribesmen. Though bereft of metal tools, they have adapted to their forest home and it to them. Though their empire is long gone, they still hold onto the seed of its greatness.
Many knightly orders play lip service to women, but few take it seriously, and even fewer would allow women to join their order and ride in the ranks with them as equals. Yet the Knights of the Lady, it seems, truly do think of women as equals and have done this.
All living things must strive. Nature knows no harmony, only war for the privilege to exist. Maug of the Bitter Spirit, the Albatross God, promises no intervention nor advice to His worshippers, just a silent approval of those of you strong enough to help themselves…
The Book of Salts, Ch. 7, verse 12
If ever you need a random-roll for what type of knight a character faces in tournament, or just new ideas, what follows is a great big list (some with further descriptions and nicknames) of different sorts of knights.
Some of the names of locations & faiths are from Midian, but these are easily changed to fit different campaign settings.
These groups were originally for use with the Project Underworld PBP game, to which I contributed the minor covens.
Small identical wooden or metal discs with a strange pattern engraved upon them (do not appear to be coinage). The discs can be found all over the continent; a farmer typically overturns several dozen when ploughing a field. Though they are unnaturally hard to break, they have no known use and are widely used as good-luck charms: almost all households would have them on the doors and on mantle pieces; many people carry one or more on them, bound on to a belt, necklace or sewn on to their clothes.