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October 8, 2016
Hits: 91
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Dress Code of the Guild of Adventurers Upon Return    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.

October 2, 2013
Hits: 964
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
The Guilds of Efeterthrop    Society/ Organizations  (Political)   (Country/ State)

The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.

September 12, 2013
Hits: 830
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
The Five Orders of Ivory Tower    Society/ Organizations  (Political)   (Country/ State)

With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos?

July 26, 2013
Hits: 790
Comments: 7
Ideas: 0
Votes: 6 / 4.083333
Vartanadel Royalty and Nobles    Society/ Organizations  (Political)   (Country/ State)

The Nobles of Vartanadel play a yearly game of politics that climaxes at the yearly Naming ceremony that changes everything. It is then that the King names his favorite and they all find out if they are still labeled as a King's favorite or if their lives will be forfiet.

Cheka Man
March 28, 2013
Hits: 837
Comments: 7
Ideas: 0
Votes: 5 / 3.000000
Inanna's Avenging Hands    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

"If we the poor cannot enjoy our lives, you the rich will have yours taken away." Police statement taken from a captured cultist, a member of Inanna's Avenging Hands.

July 15, 2012
Hits: 1032
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Hematófago    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

The short lived and chaotic vampires of northern Mexico

Cheka Man
July 6, 2012
Hits: 891
Comments: 4
Ideas: 0
Votes: 4 / 3.500000
Knights of the Holy Sun    Society/ Organizations  (Combative)   (Country/ State)

The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.

June 6, 2012
Hits: 2284
Comments: 18
Ideas: 0
Votes: 12 / 3.791667
Tuner Mages    Society/ Organizations  (Mystical)   (Country/ State)

A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves

September 29, 2011
Hits: 949
Comments: 2
Ideas: 0
No votes
Societies of the Chronicle of Tsuria    Society/ Organizations  (Political)   (Country/ State)

A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria

Cheka Man
November 8, 2009
Hits: 1393
Comments: 5
Ideas: 0
Votes: 2 / 3.750000
The Goblin Brotherhood    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

For a long time the Goblin criminals did not have their own organisation to protect them...until now.

October 23, 2009
Hits: 1524
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Chapter 6: The Sabatallee    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.

September 7, 2009
Hits: 1969
Comments: 6
Ideas: 1
Votes: 5 / 4.300000
The Ancient Empire of Karryk-Mos    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

"Kobolds have an empire? Since when?"

April 24, 2009
Hits: 2147
Comments: 6
Ideas: 0
No votes
Aldruku    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

A powerful empire, macabre and violent. Now gone, a victim of their own folly.

April 23, 2009
Hits: 1572
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
The Nation of Parna    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Parna is a human nation in a fantasy realm. This is an outsider’s description of that nation with a focus and the cultural and the ethnic groups within the nation.

March 27, 2009
Hits: 2024
Comments: 9
Ideas: 0
Votes: 3 / 1.833333
The Orcs of Kyle Drannor - The Tribal Nation    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.

January 16, 2009
Hits: 1940
Comments: 6
Ideas: 0
Votes: 4 / 4.875000
Yah Jynesst    Society/ Organizations  (Agricultural)   (Country/ State)

A theocratic sect that venerates the worship of women as divine

November 18, 2008
Hits: 1718
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Radiance Unlimited    Society/ Organizations  (Technical)   (Country/ State)

A new source of power and wealth - a new source of conflict and danger.

Cheka Man
October 6, 2008
Hits: 2072
Comments: 6
Ideas: 0
Votes: 6 / 3.416667
The Knights of The Lady    Society/ Organizations  (Combative)   (Country/ State)

Many knightly orders play lip service to women, but few take it seriously, and even fewer would allow women to join their order and ride in the ranks with them as equals. Yet the Knights of the Lady, it seems, truly do think of women as equals and have done this.

September 25, 2008
Hits: 3389
Comments: 5
Ideas: 0
Votes: 4 / 4.875000
Maug, The Bitter God    Society/ Organizations  (Religious)   (Country/ State)

All living things must strive. Nature knows no harmony, only war for the privilege to exist. Maug of the Bitter Spirit, the Albatross God, promises no intervention nor advice to His worshippers, just a silent approval of those of you strong enough to help themselves…

The Book of Salts, Ch. 7, verse 12

July 2, 2008
Hits: 3087
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
The Gauran Dau    Society/ Organizations  (Political)   (Country/ State)

The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.

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       By: manfred

The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.

Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.

Ideas  ( Items ) | March 31, 2005 | View | UpVote 0xp

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