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Scrasamax
January 22, 2014
Hits: 500
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
Fleabirds    Society/ Organizations  (Travelers)   (Area)

The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.

Scrasamax
August 10, 2013
Hits: 628
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Scrasamax's Street Racing Treatise    Society/ Organizations  (Travelers)   (Regional)

'You don't step into the ring with Ali because you think you can box.

Kinslayer
January 28, 2008
Hits: 2801
Comments: 7
Ideas: 0
Votes: 6 / 4.416667
Host of Battle    Society/ Organizations  (Travelers)   (World Wide)

These Trolls travel land and sea in an eternal search for their next war. The Host of Battle—for they have no other name for themselves—is part mercenary army, part ethnicity.

Scrasamax
June 6, 2007
Hits: 3513
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
Cloister of Lutgardis    Society/ Organizations  (Travelers)   (Country/ State)

The omens read a difficult birth Daughter. Seek the sisters of Lutgardis and they will ease your pain and bring a new life into this world and with a touch of luck keep one in it.

Sister Gwevenese Rabaste

manfred
January 13, 2007
Hits: 2098
Comments: 6
Ideas: 0
Votes: 3 / 4.500000
The Rostral Guild    Society/ Organizations  (Travelers)   (Country/ State)

Masters of the sea, men of courage and honor, these you will find here and none other.

Siren no Orakio
June 5, 2006
Hits: 4495
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
Brotherhood of Dusk and Dawn    Society/ Organizations  (Travelers)   (World Wide)

A loose organization of heros who have toppled regimes, the Brothers of Dusk and Dawn have given their lives to the Gods of Chaos, becoming potent agents of change through out the known worlds…

MoonHunter
November 10, 2005
Hits: 6097
Comments: 5
Ideas: 5
Votes: 3 / 4.500000
Order of Twilight Tunnels    Society/ Organizations  (Travelers)   (World Wide)

The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.

MoonHunter
November 2, 2005
Hits: 5278
Comments: 5
Ideas: 1
Votes: 3 / 4.000000
Guild of Messengers aka Red Caps    Society/ Organizations  (Travelers)   (World Wide)

The Guild of Messengers is one of the few guilds/ orders accepted in every civilized and many near civilized lands. The Messengers know only their own special language and script (though they might know how to speak A dozen or so languages, they are prohibited to be literate in any other tongue). They are the tool of civilization, allowing for communication to be passed across the world (and the occasional small item as well).

MoonHunter
October 28, 2005
Hits: 4412
Comments: 7
Ideas: 0
Votes: 2 / 2.500000
Guilds of the Water    Society/ Organizations  (Travelers)   (Regional)

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

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       By: Strolen

In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.

Encounter  ( Cave/ Underground ) | February 16, 2003 | View | UpVote 0xp


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