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Scrasamax
January 22, 2014
Hits: 378
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
Fleabirds    Society/ Organizations  (Travelers)   (Area)

The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.

Scrasamax
August 10, 2013
Hits: 548
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Scrasamax's Street Racing Treatise    Society/ Organizations  (Travelers)   (Regional)

'You don't step into the ring with Ali because you think you can box.

Kinslayer
January 28, 2008
Hits: 2686
Comments: 7
Ideas: 0
Votes: 6 / 4.416667
Host of Battle    Society/ Organizations  (Travelers)   (World Wide)

These Trolls travel land and sea in an eternal search for their next war. The Host of Battle—for they have no other name for themselves—is part mercenary army, part ethnicity.

Scrasamax
June 6, 2007
Hits: 3393
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
Cloister of Lutgardis    Society/ Organizations  (Travelers)   (Country/ State)

The omens read a difficult birth Daughter. Seek the sisters of Lutgardis and they will ease your pain and bring a new life into this world and with a touch of luck keep one in it.

Sister Gwevenese Rabaste

manfred
January 13, 2007
Hits: 1981
Comments: 6
Ideas: 0
Votes: 3 / 4.500000
The Rostral Guild    Society/ Organizations  (Travelers)   (Country/ State)

Masters of the sea, men of courage and honor, these you will find here and none other.

Siren no Orakio
June 5, 2006
Hits: 4363
Comments: 6
Ideas: 0
Votes: 5 / 4.000000
Brotherhood of Dusk and Dawn    Society/ Organizations  (Travelers)   (World Wide)

A loose organization of heros who have toppled regimes, the Brothers of Dusk and Dawn have given their lives to the Gods of Chaos, becoming potent agents of change through out the known worlds…

MoonHunter
November 10, 2005
Hits: 5971
Comments: 5
Ideas: 5
Votes: 3 / 4.500000
Order of Twilight Tunnels    Society/ Organizations  (Travelers)   (World Wide)

The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.

MoonHunter
November 2, 2005
Hits: 5149
Comments: 5
Ideas: 1
Votes: 3 / 4.000000
Guild of Messengers aka Red Caps    Society/ Organizations  (Travelers)   (World Wide)

The Guild of Messengers is one of the few guilds/ orders accepted in every civilized and many near civilized lands. The Messengers know only their own special language and script (though they might know how to speak A dozen or so languages, they are prohibited to be literate in any other tongue). They are the tool of civilization, allowing for communication to be passed across the world (and the occasional small item as well).

MoonHunter
October 28, 2005
Hits: 4322
Comments: 7
Ideas: 0
Votes: 2 / 2.500000
Guilds of the Water    Society/ Organizations  (Travelers)   (Regional)

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

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       By: Michael Jotne Slayer

The nations of the Kolm surpasses all other barbarians in their wilderness of life. Thoug they do just bear the likeness of men, of a very ugly pattern, they are so little advanced in civilization that they make no use of fire, nor any kind of relish, in the preparation of their food, but feed upon the roots which they find in the fields, and the half-raw flesh of any sort of animal. I say half-raw, because they give it a kind of cooking by placing it between their own thighs and the back of their horses. They fight in no regular order of battle but by being extremely swift and sudden in their movements, they disperse, and hen rapidly come toghether in loose array. They spread havoc over the vast plains and flying over the ramparts, they pillage the camp of their enemy almost before he has become aware of their approach. They are the most terrible warriors for when in close combat with swords and flails they fight without regard to their own safety, and while their enemy is intent upon parrying the thrust of the swords, they will entangle him with their chains so that he loses all power of walking or riding.

Excerpt from "The peoples of the world" By Taklamarian court-scholar Guliman Amon.

Ideas  ( Society/ Organization ) | February 15, 2011 | View | UpVote 3xp


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