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manfred
February 20, 2017
Hits: 359
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Selan, the Travellers    Society/ Organizations  (Travelers)   (Trans World)

Fugitives forever. Followed by the doom.

Scrasamax
January 22, 2014
Hits: 1112
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
Fleabirds    Society/ Organizations  (Travelers)   (Area)

The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.

Scrasamax
August 10, 2013
Hits: 1036
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Scrasamax's Street Racing Treatise    Society/ Organizations  (Travelers)   (Regional)

'You don't step into the ring with Ali because you think you can box.

Kinslayer
January 28, 2008
Hits: 3298
Comments: 7
Ideas: 0
Votes: 6 / 4.416667
Host of Battle    Society/ Organizations  (Travelers)   (World Wide)

These Trolls travel land and sea in an eternal search for their next war. The Host of Battle—for they have no other name for themselves—is part mercenary army, part ethnicity.

Scrasamax
June 6, 2007
Hits: 4234
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
Cloister of Lutgardis    Society/ Organizations  (Travelers)   (Country/ State)

The omens read a difficult birth Daughter. Seek the sisters of Lutgardis and they will ease your pain and bring a new life into this world and with a touch of luck keep one in it.

Sister Gwevenese Rabaste

manfred
January 13, 2007
Hits: 2715
Comments: 6
Ideas: 0
Votes: 3 / 4.500000
The Rostral Guild    Society/ Organizations  (Travelers)   (Country/ State)

Masters of the sea, men of courage and honor, these you will find here and none other.

Siren no Orakio
June 5, 2006
Hits: 5086
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
Brotherhood of Dusk and Dawn    Society/ Organizations  (Travelers)   (World Wide)

A loose organization of heros who have toppled regimes, the Brothers of Dusk and Dawn have given their lives to the Gods of Chaos, becoming potent agents of change through out the known worlds…

MoonHunter
November 10, 2005
Hits: 6764
Comments: 5
Ideas: 5
Votes: 3 / 4.500000
Order of Twilight Tunnels    Society/ Organizations  (Travelers)   (World Wide)

The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.

MoonHunter
November 2, 2005
Hits: 5982
Comments: 5
Ideas: 1
Votes: 3 / 4.000000
Guild of Messengers aka Red Caps    Society/ Organizations  (Travelers)   (World Wide)

The Guild of Messengers is one of the few guilds/ orders accepted in every civilized and many near civilized lands. The Messengers know only their own special language and script (though they might know how to speak A dozen or so languages, they are prohibited to be literate in any other tongue). They are the tool of civilization, allowing for communication to be passed across the world (and the occasional small item as well).

MoonHunter
October 28, 2005
Hits: 4772
Comments: 7
Ideas: 0
Votes: 2 / 2.500000
Guilds of the Water    Society/ Organizations  (Travelers)   (Regional)

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

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Random Idea Seed View All Idea Seeds

The Needy Dead

       By: Murometz

The PCs are hired by undead to rid their village community of an invasive necromancer.

As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"

If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.

Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.

The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.

Encounter  ( City/ Ruin ) | December 11, 2015 | View | UpVote 4xp


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