The not quite secret factions within the Anunnaki
The Anunnaki are a secret society in the Cosmic Era
A systemic power during the galactic war
The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.
With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos?
A charitable organization that might have a darker side.
The Nobles of Vartanadel play a yearly game of politics that climaxes at the yearly Naming ceremony that changes everything. It is then that the King names his favorite and they all find out if they are still labeled as a King's favorite or if their lives will be forfiet.
A reference for people interested in adding to the Cosmic Era setting
Some historians argue that the arcologies that remained active after the Resource Wars were not the cradles of the Second Renaissance, but fortresses that prolonged the Second Dark Age
A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.
A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria
'Mediatius ar Adjucatius'
'Mediation and Adjucation'
- First Axiom of the Ark
Various entities in the Starkin Universe to support the ongoing forum game.
Created for a freedom fighter situation where a group's purpose is to liberate provinces or citizens, or to simply escape to regroup later.
[COLLABORATOR WANTED - THIS SUB IS WORK IN PROGRESS]
The 30 of Selador are the movers and shakers of the realm of Selador. From battle-hardened war mages to young druid apprentices, they are the backbone of the kingless realm of Selador, a domain rising from the ashes of the last war.
What is the justification for the nobility? Some appeal divine authority. In one world however, being of noble blood really does elevate you above the common rabble. By virtue of magical aptitude.
‘The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.’
Princess Leia, Star Wars - 1977
The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.
The heart of Humanity, the Starkin Federation is the largest faction of Man amongst the stars, the mightiest vehicle of his ambition.
”...but bad news sells much better than good news. And no one can deliver the bad news as we can, senator.”
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir