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Scrasamax
January 3, 2015
Hits: 130
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
The Anunnaki    Society/ Organizations  (Political)   (Trans World)

The Anunnaki are a secret society in the Cosmic Era

Ifar
February 23, 2014
Hits: 256
Comments: 3
Ideas: 0
Votes: 2 / 1.750000
The NUSSR    Society/ Organizations  (Political)   (Trans World)

A systemic power during the galactic war

VarrosAnon
May 29, 2009
Hits: 1177
Comments: 5
Ideas: 0
Votes: 3 / 3.000000
The Surian Inquisition    Society/ Organizations  (Political)   (Trans World)

Created for a freedom fighter situation where a group's purpose is to liberate provinces or citizens, or to simply escape to regroup later.

B9anders
December 3, 2008
Hits: 2753
Comments: 18
Ideas: 0
Votes: 8 / 4.312500
The nobility of magic    Society/ Organizations  (Political)   (Trans World)

What is the justification for the nobility? Some appeal divine authority. In one world however, being of noble blood really does elevate you above the common rabble. By virtue of magical aptitude.

Scrasamax
September 7, 2008
Hits: 3018
Comments: 12
Ideas: 7
Votes: 6 / 4.666667
The Galactic Empire Scroll    Society/ Organizations  (Political)   (Trans World)

‘The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.’

Princess Leia, Star Wars - 1977

Siren no Orakio
July 24, 2007
Hits: 2850
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Starkin Federation    Society/ Organizations  (Political)   (Trans World)

The heart of Humanity, the Starkin Federation is the largest faction of Man amongst the stars, the mightiest vehicle of his ambition.

manfred
December 12, 2006
Hits: 4329
Comments: 11
Ideas: 0
Votes: 8 / 3.937500
The Colonial Trust Foundation    Society/ Organizations  (Political)   (Trans World)

Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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