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Scrasamax
January 14, 2013
Hits: 239
Comments: 5
Ideas: 0
No votes
Timeline of the Cosmic Era    Society/ Organizations  (Political)   (World Wide)

A reference for people interested in adding to the Cosmic Era setting

Scrasamax
October 7, 2012
Hits: 412
Comments: 5
Ideas: 1
Votes: 3 / 4.833333
Arcopolarization    Society/ Organizations  (Political)   (Regional)

Some historians argue that the arcologies that remained active after the Resource Wars were not the cradles of the Second Renaissance, but fortresses that prolonged the Second Dark Age

Scrasamax
August 5, 2012
Hits: 667
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Amerikka Command    Society/ Organizations  (Political)   (World Wide)

A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.

Scrasamax
September 29, 2011
Hits: 351
Comments: 2
Ideas: 0
No votes
Societies of the Chronicle of Tsuria    Society/ Organizations  (Political)   (Country/ State)

A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria

hylandpad
August 31, 2011
Hits: 483
Comments: 8
Ideas: 0
Votes: 3 / 4.500000
The Ark    Society/ Organizations  (Political)   (Area)

'Mediatius ar Adjucatius'

'Mediation and Adjucation'

- First Axiom of the Ark

dark_dragon
February 28, 2010
Hits: 823
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
Starkin Entities    Society/ Organizations  (Political)   (World Wide)

Various entities in the Starkin Universe to support the ongoing forum game.

VarrosAnon
May 29, 2009
Hits: 965
Comments: 5
Ideas: 0
Votes: 3 / 3.000000
The Surian Inquisition    Society/ Organizations  (Political)   (Trans World)

Created for a freedom fighter situation where a group's purpose is to liberate provinces or citizens, or to simply escape to regroup later.

RGTraynor
May 25, 2009
Hits: 1721
Comments: 9
Ideas: 0
Votes: 5 / 4.500000
Manannan, God of the Sea    Society/ Organizations  (Political)   (World Wide)


[DELETED]

dark_dragon
April 24, 2009
Hits: 1742
Comments: 3
Ideas: 0
No votes
The 30 of Selador    Society/ Organizations  (Political)   (Regional)

[COLLABORATOR WANTED - THIS SUB IS WORK IN PROGRESS]

The 30 of Selador are the movers and shakers of the realm of Selador. From battle-hardened war mages to young druid apprentices, they are the backbone of the kingless realm of Selador, a domain rising from the ashes of the last war.

B9anders
December 3, 2008
Hits: 2509
Comments: 18
Ideas: 0
Votes: 8 / 4.312500
The nobility of magic    Society/ Organizations  (Political)   (Trans World)

What is the justification for the nobility? Some appeal divine authority. In one world however, being of noble blood really does elevate you above the common rabble. By virtue of magical aptitude.

Scrasamax
September 7, 2008
Hits: 2806
Comments: 11
Ideas: 7
Votes: 6 / 4.666667
The Galactic Empire Scroll    Society/ Organizations  (Political)   (Trans World)

‘The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.’

Princess Leia, Star Wars - 1977

EchoMirage
July 2, 2008
Hits: 2452
Comments: 5
Ideas: 0
Votes: 3 / 4.666667
The Gauran Dau    Society/ Organizations  (Political)   (Country/ State)

The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.

Siren no Orakio
July 24, 2007
Hits: 2439
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Starkin Federation    Society/ Organizations  (Political)   (Trans World)

The heart of Humanity, the Starkin Federation is the largest faction of Man amongst the stars, the mightiest vehicle of his ambition.

manfred
February 4, 2007
Hits: 3810
Comments: 13
Ideas: 0
Votes: 5 / 4.200000
Institute for Studies of Environmental Trends    Society/ Organizations  (Political)   (Country/ State)

”...but bad news sells much better than good news. And no one can deliver the bad news as we can, senator.”

MoonHunter
January 7, 2007
Hits: 5153
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
Order of the Yellow Rose    Society/ Organizations  (Political)   (Country/ State)

The Order of the Yellow Rose was her princess order of bodyguards and companions. It was more like a roving party of dreamers and idealists. They became the spies, military arm, and rabblerousers, of The Yellows and the Duke.

manfred
December 12, 2006
Hits: 4090
Comments: 10
Ideas: 0
Votes: 7 / 3.928571
The Colonial Trust Foundation    Society/ Organizations  (Political)   (Trans World)

Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.

Scrasamax
November 13, 2006
Hits: 2548
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Civic Guild    Society/ Organizations  (Political)   (Area)

Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.

MoonHunter
November 12, 2006
Hits: 4268
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Order of the Green Rose    Society/ Organizations  (Political)   (Country/ State)

Originally an honor guard created by the Princess Reisha, they played a pivotal role in maintining Kingdom Humana over the course of the wars and reconstruction.

Scrasamax
March 31, 2006
Hits: 4056
Comments: 7
Ideas: 0
Votes: 6 / 4.750000
Knights of the Gray Banner    Society/ Organizations  (Political)   (Country/ State)

The Knights serve a variety of roles within the land-locked Kingdom of Tresserhorn, few of them known.

MoonHunter
December 4, 2005
Hits: 4001
Comments: 5
Ideas: 0
Votes: 2 / 2.250000
Hammer, Tiger, Lemon, Mako, and White    Society/ Organizations  (Political)   (Country/ State)

The Premire Legal Office in the City, the 10 partners and horde of associates, form the most formitable legal operation in the city, if not the country. It is known for its ruthless prosecution and single minded hard hitting negociation. Their defense attornies are the bane of the local DA’s office.

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A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.
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