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Scrasamax
September 5, 2016
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The Utopia Initiative    Society/ Organizations  (Natural)   (World Wide)

Presented in the Person/Machine/Moment format

Scrasamax
May 21, 2007
Hits: 6040
Comments: 14
Ideas: 0
Votes: 9 / 4.666667
30 Druids    Society/ Organizations  (Natural)   (Area)

30 Druids of the Teufel-Grün Forest

Scrasamax
May 19, 2007
Hits: 4472
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
Society of the White Azalea    Society/ Organizations  (Natural)   (Area)

None left upon the Mountain, my brothers in arms.

Motto of the Society of the White Azalea

Scrasamax
January 8, 2007
Hits: 4434
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
All Flesh Must Be Eaten    Society/ Organizations  (Natural)   (Area)

In this place Brother, all flesh must be eaten.

First Precept of Consumption

Dozus
January 25, 2006
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Comments: 32
Ideas: 0
Votes: 11 / 4.863636
Tagma Drakontas    Society/ Organizations  (Natural)   (World Wide)

“The great hulk of the scaled beast lay wheezing before me, and I am not ashamed to say that I was frightened: though it was injured, I knew the dragon could easily tear me in twain. The young monk, however, knelt beside the creature’s head, whispering to it in a strange growling tongue. I questioned the woman, but she ignored me completely, engrossed in examining the scaly monster. After much badgering, she said merely, ‘I do not mean to be rude, but you are quite a distraction. Please, leave me to my work.’” -Jeron’s Great Journeys, Book III, Chapter 4

MoonHunter
November 2, 2005
Hits: 6731
Comments: 9
Ideas: 0
Votes: 5 / 3.400000
Order of the Oak    Society/ Organizations  (Natural)   (Area)

This is the order of the Three Kingdoms, each kingdom volunteering men to serve in the Order. Each of the members must be an expert woodsman: able to survive in the Great Dark Oak Forest that borders all three Kingdoms.

Sentinel
October 29, 2005
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Comments: 5
Ideas: 0
Votes: 4 / 3.000000
Guild of Anawaith    Society/ Organizations  (Natural)   (Regional)

An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…

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Sessiliths

       By: Murometz

Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.

Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.

Ideas  ( Lifeforms ) | July 1, 2015 | View | UpVote 5xp


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