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Hall of Honour Featured

  • You are challenged to go find a Society/ Organization worthy of a Hall of Honour Vote!

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  • Don't resist the siren call of this random Society/ Organization.
  • Ko Girls By: Scrasamax

Society/ Organizations » NaturalView GoldenView HoHNorm

Scrasamax
May 21, 2007
Hits: 4642
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
30 Druids    Society/ Organizations  (Natural)   (Area)

30 Druids of the Teufel-Grün Forest

Scrasamax
May 19, 2007
Hits: 3308
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
Society of the White Azalea    Society/ Organizations  (Natural)   (Area)

None left upon the Mountain, my brothers in arms.

Motto of the Society of the White Azalea

Scrasamax
January 8, 2007
Hits: 3295
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
All Flesh Must Be Eaten    Society/ Organizations  (Natural)   (Area)

In this place Brother, all flesh must be eaten.

First Precept of Consumption

Dozus
January 25, 2006
Hits: 13906
Comments: 32
Ideas: 0
Votes: 11 / 4.863636
Tagma Drakontas    Society/ Organizations  (Natural)   (World Wide)

“The great hulk of the scaled beast lay wheezing before me, and I am not ashamed to say that I was frightened: though it was injured, I knew the dragon could easily tear me in twain. The young monk, however, knelt beside the creature’s head, whispering to it in a strange growling tongue. I questioned the woman, but she ignored me completely, engrossed in examining the scaly monster. After much badgering, she said merely, ‘I do not mean to be rude, but you are quite a distraction. Please, leave me to my work.’” -Jeron’s Great Journeys, Book III, Chapter 4

MoonHunter
November 2, 2005
Hits: 5506
Comments: 8
Ideas: 0
Votes: 4 / 3.250000
Order of the Oak    Society/ Organizations  (Natural)   (Area)

This is the order of the Three Kingdoms, each kingdom volunteering men to serve in the Order. Each of the members must be an expert woodsman: able to survive in the Great Dark Oak Forest that borders all three Kingdoms.

Sentinel
October 29, 2005
Hits: 3620
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
Guild of Anawaith    Society/ Organizations  (Natural)   (Regional)

An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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