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Priv8eye
July 5, 2006
Hits: 2823
Comments: 6
Ideas: 0
Votes: 6 / 3.083333
The Sisterhood of Aruvielle    Society/ Organizations  (Mystical)   (Area)

The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord.  It is said that they go where they will, when they will they work for who they choose, not for who chooses them.

Scrasamax
June 12, 2006
Hits: 5462
Comments: 4
Ideas: 0
Votes: 4 / 4.375000
Council of Bone    Society/ Organizations  (Mystical)   (Country/ State)

Born of an age of superstition and ignorance, the Council brought order to life and death.

Chaosmark
April 14, 2006
Hits: 4721
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
The Supreme Order of Kren    Society/ Organizations  (Mystical)   (Regional)

And because they had shown they could not be trusted, Iev abolished the use of Kren save by those few individuals he trusted.
~The True History of the Order, by F’ian circa 300 AW

Murometz
April 4, 2006
Hits: 8210
Comments: 20
Ideas: 0
Votes: 15 / 4.633333
Cloister of the Empty Table    Society/ Organizations  (Mystical)   (Area)

Come ye who HUNGER!

MoonHunter
March 31, 2006
Hits: 3863
Comments: 6
Ideas: 0
Votes: 4 / 3.250000
The Azure Comet Mercenary Guild    Society/ Organizations  (Mystical)   (Regional)

One of the finest mercenary circles who can trace their origins back to the Greater Comet School. They currently are on near permanent hire to the Crown of Kendaria.

Maggot
February 24, 2006
Hits: 3826
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
The Scions of Garong    Society/ Organizations  (Mystical)   (Regional)

The Quarsooth stands regally, watching impassively with its disturbingly beautiful golden eyes, as masses of sweating labourers haul massive block of lime stone towards the river banks of the Obo, the most majestic and the largest body of moving water in the little barony of Farkhon. Ample in fish stocks, the new masters of the land have deemed it perfect for humanity’s first fledgling attempt at advanced aqua-culture. If this ambitious prject proceeds as planned, the Quarsooth colonizers will introduce into the rivers, aquatic life-forms from their own native home-world that breed abundantly and are platable for the digestive system of most creatures, thereby guaranteeing their subjects a bulwark against mass starvation in the disastrous event of crop faliure or a cattle disease epidemic.

MoonHunter
January 28, 2006
Hits: 4384
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
The Greater Comet Academy    Society/ Organizations  (Mystical)   (Regional)

The Comet is a herald of things of importance, normally on the field of battle.

MoonHunter
January 28, 2006
Hits: 4477
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Blue Comet Mercenary Guild    Society/ Organizations  (Mystical)   (Area)

One of the mercenary circles who can trace their origins back to the Greater Comet School.

Pariah
December 31, 2005
Hits: 4771
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Dreamer's Cult    Society/ Organizations  (Mystical)   (World Wide)

Trust in dreams, for in them is the hidden gate to eternity.
—Kahill Gibran

Siren no Orakio
December 3, 2005
Hits: 4751
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
The Black Legions of Delegroth    Society/ Organizations  (Mystical)   (Country/ State)

These necromancers are maintanied by the warlord-king of Delegroth, in order to augment his armies and decimate his foes.

esaquam
November 16, 2005
Hits: 5061
Comments: 8
Ideas: 0
Votes: 8 / 3.125000
Keepers of Names    Society/ Organizations  (Mystical)   (World Wide)

His true name is….

krome
November 8, 2005
Hits: 4665
Comments: 7
Ideas: 1
Votes: 7 / 4.000000
The Guild of Arcane Combatants    Society/ Organizations  (Mystical)   (World Wide)

When an opposing army brings in the big weapons, your kingdom has no choice but to ante up or fold - and a trained Battle Mage from the Guild of Arcane Combatants if nothing if not a big weapon.  But what happens your generals and their generals have a common goal?

manfred
November 8, 2005
Hits: 3658
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
The Cabal of the Dark Eye    Society/ Organizations  (Mystical)   (Country/ State)

If you are into the occult, you should also know the groups that are active in these shadowy parts of magic and reality, whether these are real or only rumours. One somewhat known group is the Cabal. Unlike other cults (if it is a cult), this sect seems to be rather benign, and actually offers useful services, for a price. Some experts mark them as occult freaks that do it only for the show and pretending, nothing more.

MoonHunter
November 8, 2005
Hits: 3161
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
The Hermetic Order of the Golden Dawn    Society/ Organizations  (Mystical)   (Country/ State)

History provides us with more interesting groups than we could ever hope to create.

MoonHunter
November 6, 2005
Hits: 4225
Comments: 14
Ideas: 0
Votes: 7 / 4.000000
The Order of The Lost    Society/ Organizations  (Mystical)   (Country/ State)

The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.

MoonHunter
November 2, 2005
Hits: 3919
Comments: 9
Ideas: 0
Votes: 4 / 4.375000
Order of Serpenthia    Society/ Organizations  (Mystical)   (Regional)

The Order of Serpenthia has been a social group that uses Sarethian motiffs. It has been a gentleman’s/ noble order for many years. It seems to center around supporting traditional values and forms, as well as respect for Elders.

MoonHunter
November 2, 2005
Hits: 2958
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Silver Phyrus    Society/ Organizations  (Mystical)   (World Wide)

Thus the world is kept safe by a few courtiers, silversmiths, woodsmen, and the occasional mage. All of them linked by the Phyrus (X)and a need to keep the world safe.

MoonHunter
November 2, 2005
Hits: 18685
Comments: 38
Ideas: 0
Votes: 6 / 3.333333
The Rosicrucian Order, AMORC    Society/ Organizations  (Mystical)   (World Wide)

Who needs fantasy, when reality provides so much more?

This is a magical organization that will transcend any “guild” or school. The mages of this order will have access to different, almost clerical spells, in addition to the standard spells available to most.

manfred
November 2, 2005
Hits: 4962
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
The Painters Guild    Society/ Organizations  (Mystical)   (Regional)

Smeer was dragging a cart full of strings. Another cart of another strings, it was heavy, but probably the best job in these works for a weak boy. He brought it to the machine that weawed the ropes; the hands of older boys powered it. They were paid a few coppers more, but could barely move after a whole day of work. Smeer hoped to get older and stronger one day, to help his family out of poverty. Pulling the cart back through the yard, he suddenly noticed something. Does not that pebble look like… a coin? A glistening silver coin?! That would help for a few days! Looking around, he carefully picked it up, and hurried to work to stay unnoticed.

But something has noticed him.

MoonHunter
October 30, 2005
Hits: 3868
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
The Guild of Magic    Society/ Organizations  (Mystical)   (World Wide)

The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the “official” judges of way and order/chaos.

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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