S-S-S-S-S-S-SHING! The front wave of the enemy line was flattened, knocked down as if by Upuaut's own scythe. S-S-S-S-S-S-SHING! I stole another glance back, and there was Sana Avennia, staggering forward, shaking her flail at the enemy line. The bronze links rang, and damn me for a civvie if it wasn't a sweeter sound than temple bells. "Eyes forward, Gwythar," the wizard hissed, wiping the blood from her mouth with her free hand. "We're not done for yet, but neither are they."
CodexThe Zhantil Tribe sorcerer advanced another step, shaking his staff and barking out guttural Words of Power. We felt the shockwave hit us, clawing at our minds ... and damn us if we didn't all groan aloud, feeling the weight of the Muircroinim's will on us. He was a tough enough foe by himself -- too bad for us he had a dozen armed tribesmen in front of him, just waiting for us to falter before his powers to rip out our lives with their spears.
CodexI leaned heavily against the wall, jamming my free hand over the wound in my side, trying hard not to think of how close I'd been to a one-way trip to the Ice Floes. Both my foes were face down before me, juicing out ... one from the fleche he hadn't been expecting from me. The other, from the back of his head being bashed in. His hair was matted with blood and ice chips. I glanced up at Master Elaina, safe and sound behind a glittering ring of ice. She gave me a sprightly wave, a second glowing sphere of ice in her hand, and looked around for more targets.
Codex
“I am the Wizard of the Moder! You will die when my pets -“
Quietly, Deb-Lu-Quienyin said, “I do not think they heard your call, San.” The exquisite irony of that formal salutation was not lost on us - nor on the Wizard of the Moder.
He peered closely at Quienyin. “You -“ he said, and his words were a thick choke. “You are ...”
“Yes.”
This - thing - had caused us great grief. It had set traps for us, riddles, hurled occult monsters upon us, tortured us. Now it stood there, slashing its staff about, mewling, fiery-eyed ... and helpless in the grip of those awesome powers of a Wizard of Loh.
CodexHere the apprentice takes her first step on the silvery road towards arcane Mastery; here the seeker comes for a cantrip to make life livable or to improve his condition; here the scholar delves into the thaumaturgical lore of the Beginnings; here the wizard comes to perfect his craft.
CodexYou felt a slight tingle as the man looked you in the eyes, and he is currently approaching confidently with a look of recognition on his face. He smiles and you know you know him, you just don’t know how.
"Was it… just a dream?"
These spellcasters are the few who survived the great trials to become a being of both arcane and divine magic.
Request AdviceThese groups were originally for use with the Project Underworld PBP game, to which I contributed the minor covens.
Suffering from an ancient curse, the Medusan race is slowly dying.
"Aww, dang, did you fart again?" asked the Jordy, The Knight.
"No, screw you! I didn’t fart in the first place!" replied The Scoundrel, Harris. What they didn’t know was that the Smelbinders could hear their every word.
They consumed Great G’bod. They partook of the Giant Slug’s flesh.
A people of systematic inhumanity - beyond bloodthirsty.
Before the lands were colonised by the Modern Races, other intelligent beings called them home. One of these races was the Alun - a people much like and much unlike mankind
A social group of women who meet for purposes of ‘knitting’ and sharing gossip.
The Darkness Glemers are a group of people who condem others to the Darkness. They are followers of Lord Sen. These people are not human in many cases. Humans call them Freaks of Nature others would prefer them to dis belivers of god but what they are really about is the Abyss. Bringing creatures, demons and death angels into the land of the living. They do have magical powers within the gems and weapons they carry. But in the spirit world their magical ablities are as powerful as Lady Shayla. From obtaining the powers of Lord Sen and the book of the dark magic, all things would be able to come to an end. But since when the day Lady Shayla sacrificed her life, they were exiled away into a place called The Touchstones of Death…....
Time is a never ending cycle in which humans inhabit it for the equivalent of a blink of an eye compared to the infinity that is time. In this recurring age of humans the mysterious Time Knights keep the eternal order which rough chaotic men unwittingly disturb.
The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord. It is said that they go where they will, when they will they work for who they choose, not for who chooses them.
Born of an age of superstition and ignorance, the Council brought order to life and death.
100 Word Society