"Few left know these Secrets. And those who do must Be careful. Those in Power will Silence Us if They knew!"
First Keeper Solaron Calo
You felt a slight tingle as the man looked you in the eyes, and he is currently approaching confidently with a look of recognition on his face. He smiles and you know you know him, you just don’t know how.
"Was it… just a dream?"
These groups were originally for use with the Project Underworld PBP game, to which I contributed the minor covens.
The Darkness Glemers are a group of people who condem others to the Darkness. They are followers of Lord Sen. These people are not human in many cases. Humans call them Freaks of Nature others would prefer them to dis belivers of god but what they are really about is the Abyss. Bringing creatures, demons and death angels into the land of the living. They do have magical powers within the gems and weapons they carry. But in the spirit world their magical ablities are as powerful as Lady Shayla. From obtaining the powers of Lord Sen and the book of the dark magic, all things would be able to come to an end. But since when the day Lady Shayla sacrificed her life, they were exiled away into a place called The Touchstones of Death…....
Time is a never ending cycle in which humans inhabit it for the equivalent of a blink of an eye compared to the infinity that is time. In this recurring age of humans the mysterious Time Knights keep the eternal order which rough chaotic men unwittingly disturb.
Trust in dreams, for in them is the hidden gate to eternity.
His true name is….
When an opposing army brings in the big weapons, your kingdom has no choice but to ante up or fold - and a trained Battle Mage from the Guild of Arcane Combatants if nothing if not a big weapon. But what happens your generals and their generals have a common goal?
Thus the world is kept safe by a few courtiers, silversmiths, woodsmen, and the occasional mage. All of them linked by the Phyrus (X)and a need to keep the world safe.
Who needs fantasy, when reality provides so much more?
This is a magical organization that will transcend any “guild” or school. The mages of this order will have access to different, almost clerical spells, in addition to the standard spells available to most.
The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the “official” judges of way and order/chaos.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.