“All matter is made of six elements. The seventh element, work, fulfills the potential of the other six” – Liang Huou, Grandmaster
There are three things, each sacred and bearded: Moon, Monks, and Moss. All connected. Tied together by the Monks of the Bearded Moon, an old order of healers, mystics, bearers of the secret knowledge, and inheritors of the Bearded Moon's gifts. Theirs is a sect full of mystery and bound by ritual.
And because they had shown they could not be trusted, Iev abolished the use of Kren save by those few individuals he trusted.
~The True History of the Order, by F’ian circa 300 AW
One of the finest mercenary circles who can trace their origins back to the Greater Comet School. They currently are on near permanent hire to the Crown of Kendaria.
The Quarsooth stands regally, watching impassively with its disturbingly beautiful golden eyes, as masses of sweating labourers haul massive block of lime stone towards the river banks of the Obo, the most majestic and the largest body of moving water in the little barony of Farkhon. Ample in fish stocks, the new masters of the land have deemed it perfect for humanity’s first fledgling attempt at advanced aqua-culture. If this ambitious prject proceeds as planned, the Quarsooth colonizers will introduce into the rivers, aquatic life-forms from their own native home-world that breed abundantly and are platable for the digestive system of most creatures, thereby guaranteeing their subjects a bulwark against mass starvation in the disastrous event of crop faliure or a cattle disease epidemic.
The Comet is a herald of things of importance, normally on the field of battle.
The Order of Serpenthia has been a social group that uses Sarethian motiffs. It has been a gentleman’s/ noble order for many years. It seems to center around supporting traditional values and forms, as well as respect for Elders.
Smeer was dragging a cart full of strings. Another cart of another strings, it was heavy, but probably the best job in these works for a weak boy. He brought it to the machine that weawed the ropes; the hands of older boys powered it. They were paid a few coppers more, but could barely move after a whole day of work. Smeer hoped to get older and stronger one day, to help his family out of poverty. Pulling the cart back through the yard, he suddenly noticed something. Does not that pebble look like… a coin? A glistening silver coin?! That would help for a few days! Looking around, he carefully picked it up, and hurried to work to stay unnoticed.
But something has noticed him.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.