A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves
"Aww, dang, did you fart again?" asked the Jordy, The Knight.
"No, screw you! I didn’t fart in the first place!" replied The Scoundrel, Harris. What they didn’t know was that the Smelbinders could hear their every word.
Before the lands were colonised by the Modern Races, other intelligent beings called them home. One of these races was the Alun - a people much like and much unlike mankind
Born of an age of superstition and ignorance, the Council brought order to life and death.
These necromancers are maintanied by the warlord-king of Delegroth, in order to augment his armies and decimate his foes.
If you are into the occult, you should also know the groups that are active in these shadowy parts of magic and reality, whether these are real or only rumours. One somewhat known group is the Cabal. Unlike other cults (if it is a cult), this sect seems to be rather benign, and actually offers useful services, for a price. Some experts mark them as occult freaks that do it only for the show and pretending, nothing more.
History provides us with more interesting groups than we could ever hope to create.
The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.
Real world scientists have accidentally opened a tear in the fabric of reality, transporting their laboratory into the game world. Unable to repair and/or refuel their equipment in this (to their minds) primitive world they are now trapped.