While not the largest, most profitable, or most cutting edge robotics corp, Trojan has the distinction of being one of the most influential.
Are you sick and tired of coming up short in your interactions with another fellow human being? Always getting pushed around?
Are you a loser?
Then you need an A.D.T. Change your life today!
Details A.D.T.s, BT Industries and U.H.A.T.
Aditi Telecom: They know what you want, and buy, and live...
The Bank with its own state
The bringers of light and life for a fee
The paragon of the sundry goods MegaCorp
The leading Megacorp of the Atlantic Federation
100 word submission, rumors from the Burning Lands, south of Abodroc
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
A spell for a penny
Scents of ages past and scents of the zeitgeist. A guild of perfumers.
For barrel that explode when you shoot them, there’s only one name you can count on, that’s ACME.
How is it built? One brick at a time lad. One brick at a time.
Hot fry here, get your hot fry!
If you had an unusual amount of gold and silver at your disposal, where would you put it? Would the fear of the night stalkers run the risk of hiring to many inept gaurds to patrol your home to keep your coins safe? Would the gardener that you have known for years now look suspicious because he asked how your business was doing? Look no further, let the Coinlenders Guild protect your coins and wipe your worries away.
- Coinlenders Guild Advertizment.
Some people are in “The Business of The Future”. Mostly they are exploring the future and “trying to make their vision of the future” happen. Mostly they are just a business venture, but sometimes business moves beyond mere business.
If one travels, you might notice it. Each one has a blue orb on their signage or somewhere in the shop. The merchants seem to specialize in foreign goods, but often buy local produce and products, to trade in other places. They seem totally unrelated to the others. It seems to be a secret organization, but nobody knows for sure.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...