Hall of Honour Featured

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StrangeLands
December 21, 2003
Hits: 5215
Comments: 4
Ideas: 0
Votes: 11 / 4.636364
Vernae    Locations  (Water)   (Regional)

Vernae is a forested island which, centuries ago, became the home to refugees from the civilised lands far to the east.

Magus
December 16, 2003
Hits: 3956
Comments: 6
Ideas: 0
Votes: 13 / 3.461538
Kalahars' Gem    Items  (Wand/Staff/ Arcane)   (Magical)

Elementalist have commonly used jems to further their powers over nature.

StrangeLands
December 16, 2003
Hits: 4629
Comments: 6
Ideas: 0
Votes: 7 / 3.571429
Caps of Judgement    Items  (Clothes)   (Magical)

A pair of soft velvet skull caps which promote the virtues of rationality, logic and good judgement.

Magus
December 15, 2003
Hits: 5160
Comments: 10
Ideas: 0
Votes: 17 / 2.029412
The Prophet    NPCs  (Extras)   (Knowledge/Lore)

A mysterious prophet who speaks in riddles.

StrangeLands
December 15, 2003
Hits: 9213
Comments: 18
Ideas: 0
Votes: 20 / 4.150000
Aurinellian's Wedding Bands    Items  (Jewelry)   (Magical)

A pair of rings fashioned by the legendary Elven spellsmith Aurinellian.  Powerful but subtle enchantments bring the happy couple closer together.

Pirate Penguin
December 14, 2003
Hits: 5143
Comments: 8
Ideas: 0
Votes: 11 / 3.227273
The Sword of False Prophet    Items  (Melee Weapons)   (Magical)

A blade forged by a man with an evil mind.

Pirate Penguin
December 12, 2003
Hits: 2995
Comments: 11
Ideas: 0
Votes: 10 / 2.050000
Ink Training Missle    Items  (Ranged Weapons)   (Non-Magical)

A missile ment for a presant or future based RPG

manfred
December 11, 2003
Hits: 5088
Comments: 6
Ideas: 0
Votes: 7 / 4.000000
Mask Cloak    Items  (Clothes)   (Magical)

Getting the favour of a Necromancer, and asking for a magical cloak? Sure, why not.

Fairlane
December 10, 2003
Hits: 4701
Comments: 6
Ideas: 0
Votes: 3 / 2.833333
Sir Kevin Keydricks    NPCs  (Extras)   (Mystical)

A noble wizard with heart pure gold and feet… um, actually; hands on the ground.

elfkin
December 9, 2003
Hits: 8917
Comments: 12
Ideas: 0
Votes: 8 / 3.687500
Sao's scissors    Items  (Home/ Personal)   (Non-Magical)

These scissors, though insignificant and well,  pathetic for an item on this site.  But before you critisize and yell, read this.

StrangeLands
December 8, 2003
Hits: 13525
Comments: 20
Ideas: 0
Votes: 31 / 4.354839
A Mile In My Shoes    Plots  (Discovery)   (Side-Quest)

A short adventure synopsis for any party which is getting a little too big for it’s boots.

StrangeLands
December 8, 2003
Hits: 4712
Comments: 7
Ideas: 0
Votes: 9 / 3.388889
Circlet of Temporal Transmutation    Items  (Jewelry)   (Magical)

Created in the far future, then sent through a temporal rift to the ancient past by the Chronomage Cara, the Circlet is an artefact designed to focus a mage’s energies when attempting to manipulate time.

StrangeLands
December 8, 2003
Hits: 4970
Comments: 10
Ideas: 0
Votes: 8 / 3.375000
Amulet of Temporal Transmutation    Items  (Jewelry)   (Magical)

Created long ago by the Chronomage Cara, the Amulet is an artefact designed to focus a mage’s energies when attempting to manipulate time.

StrangeLands
December 7, 2003
Hits: 4619
Comments: 4
Ideas: 0
Votes: 11 / 4.500000
Cara    NPCs  (Scenario Based)   (Travelers)

Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.

DaWergyling
December 6, 2003
Hits: 3873
Comments: 2
Ideas: 0
Votes: 5 / 1.900000
The Dreamweaver Revisited    Plots  (Duty)   (Single-Storyline)

The PCs enter a dilapidated old town where murders occur without provocation by men nearly gone insane, they meet a mysterious stranger, people on watch fall asleep quickly, and for the love of (Insert deity here) can’t get a decent night’s sleep (That is, they sleep, but don’t really feel rested at all).

Pieh
December 6, 2003
Hits: 4726
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
Wig of Alternate Realities    Items  (Home/ Personal)   (Magical)

A strange magic item designed to be a very secretive way of interacting with other planes of existance.

Pieh
December 4, 2003
Hits: 3884
Comments: 3
Ideas: 0
Votes: 7 / 3.571429
Staff of Rope Command    Items  (Wand/Staff/ Arcane)   (Magical)

This Staff is a blessing to any travelers who frequently use rope or need rope.

elfkin
December 4, 2003
Hits: 4301
Comments: 4
Ideas: 0
Votes: 5 / 2.600000
Pentwell's book    Items  (Books and Scrolls)   (Cursed)

This book’s origin’s are unknown, it’s owner, Pentwell, an old hermit gnome living of the coast of Felldart found it one day on the shoreline, floating in the tide.  Then, he learned that the book fortold what was to happen.

Agar
December 4, 2003
Hits: 8521
Comments: 16
Ideas: 0
Votes: 13 / 4.153846
Coat of Teeth    Items  (Armor)   (Heroic)

We’ve seen magicians pull rabbits out of a hat, but have you ever seen a druid pull a boar out of his shirt?

Ria Hawk
December 3, 2003
Hits: 5235
Comments: 3
Ideas: 0
Votes: 4 / 3.250000
Jeremiah    NPCs  (Minor)   (Natural)

This man looks like no one to be trifled with, and that assessment is correct.

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Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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