Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer. But every once in a while, a pawn is given the power to turn against the master. Such a one is Felia.
Locked away for his crimes by the gods themselves, he is the greatest spellcaster of all time.
The greatest earth trembler in all of the history of the land of Lishar has revealed the long-lost gates to the Nine Abyssal Vales of Kthor. Are you brave enough try your hand?
Then suddenly all your body paralizes and you hear a voice echoing in the distance "seems like another rat has been lured to my maze," this voice was terribly cold but playfull, "come on you are not already planning on leaving, the fun has only begun."
A melancholy bard, with good reason.
Silent voices in the catacombs of hush demand call out to the King in his sleep. He awakes, pale as bone, raving and delusional, whispering of the Retribution of the Charred Skulls. The servants look on horrified at their foaming lord…
Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?
A mad necromancer is bent on enslaving the world.
Deep within a strange labyrinth, a book wields the magic of its former master. Illusion becomes reality.
A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Masters have come and gone, but Honest Wrekk has always been around.
The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…
After 100 years of imprisonment he will be free. Free to stalk the enemy, and to satisfy a consuming impulse to kill dark elves.
Unfortunately for Culbert, his bride was more than he bargained for…
In the depths of a forgotten dungeon lies a staff containing immense power - and a cold, calculating mind, seeking to rule the cosmos…
The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.
A magical item that comes in great use.
A noble barbarian warrior who seeks to bring down the trappings of civilization and return humanity to the wilds.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
An Elven artifact with no other purpose but to spread hatred and mayhem.
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.