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Royal_Assassin
September 20, 2003
Hits: 7473
Comments: 12
Ideas: 0
Votes: 3 / 3.666667
Pulca    Locations  (Plains)   (City)

Pulca is a average Elvish town of about 300 people.  They are some of the most peaceful and kindess Elves one will ever meet.  They have never battled any outlanders or waged war with anyone.

ephemeralstability
September 19, 2003
Hits: 4441
Comments: 4
Ideas: 0
Votes: 9 / 2.944444
The Nomads    Plots  (Travel)   (Multi-Storyline)

The nomads are a neglected people, universally hated and persecuted. Let your characters experience this life…

ephemeralstability
September 19, 2003
Hits: 4672
Comments: 4
Ideas: 0
Votes: 6 / 3.333333
Fall from Grace    Plots  (Crisis)   (Side-Quest)

Revolution is upon them. Like a worm-riddled timber the Kingdom is rife with discontent, and the aristocrats are being evicted, their castles burnt and ruined. For those who escape, life looks bleak…

Royal_Assassin
September 18, 2003
Hits: 6281
Comments: 9
Ideas: 0
Votes: 7 / 2.142857
Choas Warp Gate    Plots  (Crisis)   (Single-Storyline)

The Elven city of Pulca is under siege by a small chaos clan of beastmen.  The General of the beastman is a shaman that is attempting to open a warp gate from the the Choas realm.  If by any chance the gate is opened many many choatic deamons and abominations will be turned loose on the grand Elvish City of Pulca.

Agar
September 18, 2003
Hits: 6231
Comments: 7
Ideas: 0
Votes: 10 / 3.800000
Floating Flail    Items  (Melee Weapons)   (Combat)

A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.

Agar
September 8, 2003
Hits: 14313
Comments: 23
Ideas: 1
Votes: 21 / 4.785714
Centipede Nails    Lifeforms  (Constructed)   (Any)

Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.

Almar
August 25, 2003
Hits: 5460
Comments: 3
Ideas: 0
Votes: 7 / 3.857143
The Traveling Wizard    NPCs  (Minor)   (Mystical)

The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.

Adel
August 20, 2003
Hits: 7352
Comments: 9
Ideas: 0
Votes: 16 / 4.312500
The Dreamkeeper    Plots  (Discovery)   (Side-Quest)

Selene’s life revolves around a secret that not even she knows. It is when this secret is revealed to her; that she can go and fufill her own destiny…

(inspired from the dream walkers thread)

Melvins Cat
August 19, 2003
Hits: 4673
Comments: 7
Ideas: 0
Votes: 10 / 3.550000
Melvin    NPCs  (Minor)   (Mystical)

Estranged from his family, Melvin can usually be found sleeping in the back of an ox pulled wagon that is driven by his cat familiar.

Ylorea
August 19, 2003
Hits: 5682
Comments: 4
Ideas: 0
Votes: 8 / 3.187500
Castel under Siege    Plots  (Discovery)   (Single-Storyline)

A Castle or better a fortified tower is floating over the country side and being attacked by goblins (or other monsters, depending on PC strength)

Matze
August 16, 2003
Hits: 6662
Comments: 10
Ideas: 0
Votes: 8 / 3.687500
Teenager in love    Plots  (Discovery)   (Single-Storyline)

People disappear under mysterious cicumstances, undead creatures are seen and the villain is 14 years old.

CaptainPenguin
August 15, 2003
Hits: 5074
Comments: 5
Ideas: 0
Votes: 3 / 3.666667
The Mountain Uprooting Brotherhood    NPCs  (Extras-Horde)   (Combative)

A brotherhood of three warriors who fancy themselves to be the strongest men in all the world.

CaptainPenguin
August 13, 2003
Hits: 6209
Comments: 12
Ideas: 0
Votes: 13 / 4.038462
Acorn of the Honorable Whiskered Emissary    Items  (Other)   (Magical)

The Acorn of the Honorable Whiskered Emissary was grown on a magical oak by the famous druid, Kuwusa. It gives one a very interesting bond with rodents…

manfred
August 12, 2003
Hits: 4556
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
The Orb of Many Talents    Items  (Wand/Staff/ Arcane)   (Magical)

Most Orbs study humanoids in one way or another. But only one makes this a full-time job, in its own way…

Ria Hawk
August 10, 2003
Hits: 7432
Comments: 10
Ideas: 4
Votes: 12 / 3.791667
The Paintings of Marcus Diellus    Items  (Art and Music)   (Cursed)

It is said that Marcus Diellus was an artistic genius.  It is true that his paintings are magnificent, but they also have a dark secret.

Ria Hawk
August 10, 2003
Hits: 5075
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
Sinnameron    NPCs  (Minor)   (Mercantile)

Fine artisans are hard to find, and Sinnameron goes out of his way to be even moreso.

Ria Hawk
August 10, 2003
Hits: 6676
Comments: 9
Ideas: 0
Votes: 8 / 3.875000
The Stones of Sinnameron    Items  (Jewelry)   (Campaign Defining)

The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.

CaptainPenguin
August 8, 2003
Hits: 6369
Comments: 9
Ideas: 0
Votes: 12 / 4.250000
Torch Axe    Items  (Melee Weapons)   (Combat)

This is it. The one that started them all. The very first flaming weapon.

Dimensification
August 7, 2003
Hits: 2844
Comments: 9
Ideas: 0
Votes: 10 / 2.250000
A great sword    Items  (Melee Weapons)   (Heroic)

A six foot long steel sword, revered by many, but not much special about it…

Siren365
August 6, 2003
Hits: 6829
Comments: 10
Ideas: 0
Votes: 11 / 2.954545
The Green Rose    Lifeforms  (Flora)   (Any)

It is a green rose created by a god long ago to give to his mortal lover.

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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