The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…
Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.
This combines both a blackmail scheme and mistaken identity in a fun way!
What happens when the atypical daughter of a nobleman renounces everything she was taught?
Her name is well deserved, as she’s the daughter of Insanity and Fear.
Pandora would have opened this one, too.
Who says that the most knowledgable people are adults?
The spy starring in Sabotage, part 2. He may be a double-edged character.
Looks to be a weak necromantic item.
A wizard forced to rule over others, now deceased.
A powerful ring of many protective powers, which has its few downsides.
Another dirty job, this time heavily guarded weapon works have to be stopped.
This sword was forged in the ancient past at the request of a soldier who had to destroy an evil magician who had gained immortality.
The silver necklaces whose inset gems display the status of the wearer.
The everful horn of a vengeful bull-like creature who wants it back…
A double life as a city guard and a master assassin may prove the most difficult of all when a PC is asked to solve a murder he committed.
What does a warrior do, if he can not “go on” anymore? Some give up, this one did not.
War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.
Starts like a regular investigate/slay/recive reward adventure, but with a macabre twist in the end that should get your players thinking… a low level adventure
Shiney rare armor forged in hell with awesome power!
In a city where the justice system features judicial dueling, plaintiffs and defendants are permitted to request a champion to take their place in the duel: Someone chosen by lot from among the foreigners in the city. When anyone first arrives, they are given an enchanted ceramic pendant that marks them as a candidate for "court duty".
Wealthy folk entering the city are often escorted by burly guards, paid to carry pendants on their behalf: They elude court duty in that way.
Adventurers may seek work as a rich man's proxy or may find themselves magically summoned to serve as a champion.