All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?
An unusual woman, with twelve debts she can never repay.
He may be a small green goblin but donÃ¢t tell him that or he might show you otherwise.
A staff of great power in the hands off those who manipulate the strands of fate.
The players have possession of a simple book. It seems like just a curiosity. Then everyone came out of it and things got…. complicated.
Amos only wanted to please you with his music.
The quirky gnome captain of the small air ship the Flying Gopher. Knooble and his crew sell out their services of hauling cargo or quick travel.
He is a very powerful mage for his age at 26. He has led a very normal life, well at least as normal as you can get with a mage.
The greedy demon, Shikan, terrorized the countryside of the North, killing whomever and plundering whatever he fancied. No one dared to challenge his might, and his ego and reputation grew bloated and over-ripe…
The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…
A feral, neanderthal-like man whose become a (somewhat) king amonsgst men, sorta.
Do you know what this means? asked the healer, staring earnestly at the boy from beneath his bushy white eyebrows.
Xander shook his head, his lip trembling.
The healer’s felt a rush of sympathy for the child. he reminded him of Shalleah somehow. 13 years was such a young age to die.
“You have but three months left.” he said slowly and softly. Each word rang solitarily through the room, and though they were whispered they had more impact then anything the young boy had ever heard before.
A young man, disowned by his family, traveling the world in an attempt to redeem himself with his musical talent and his prowess with a sword.
Magical energies abound in the land around the Pit of Infren and Last Stand. Magical mining towns would abound in this fertile area, if they could survive.
Well, some of the old timers still work the mines, but the biggest news out in these parts is that the ARC is going to lay a line of rail through the Canyon.
Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.
That there is a big gun, partner…
Sure is. Feeling lucky?
Sure, everyone ‘round these parts knows who Dan the Dastardly Dog is. Last I heard the ARC had him cornered up in Demadex Canyon, a little silver mining town in the Arizona territory…
Someone has been raiding the coast. The PC’s are dispatched to help - but can they trust the local authorities?
An angel who sacrificed wings to save the world
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?