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ephemeralstability
May 27, 2002
Hits: 4939
Comments: 9
Ideas: 0
Votes: 8 / 3.312500
City of Rivals    Plots  (Crisis)   (Multi-Storyline)

Trade in the City of Erezzi has long been dominated by two rival consortiums: La Mace d’Ars (the Crimson Mace) and L’Orzi Verci (the Ebony Ring). But the two are forever at each others throats. In 1282 membership of such an organisation was made illegal and both went underground. Now with a quasi-mafioso presence they pervade the city’s businesses, providing security for their members, but causing sectarian tensions between communities.

manfred
May 27, 2002
Hits: 3905
Comments: 5
Ideas: 0
Votes: 9 / 4.388889
Tome of Unpleasant Reality    Items  (Other)   (Magical)

This tome may give you the information you seek, though you may not be happy reading it. Not really cursed, but gives the information in such a way that many readers despaired before finding the right knowledge.

manfred
May 27, 2002
Hits: 3988
Comments: 4
Ideas: 0
Votes: 7 / 3.142857
The Great Mountains    Plots  (Discovery)   (Mini-Campaign)

This mountain chain was once vast and impenetrable, but had the misfortune to named in the binding spell of a mighty demonic(godly?) being, namely that when the Great Mountains are forgotten, then shall it be free.

ephemeralstability
May 23, 2002
Hits: 7269
Comments: 12
Ideas: 0
Votes: 10 / 4.150000
The Blue Books: Part I    Plots  (Discovery)   (Multi-Storyline)

The characters are stranded on an island, where a wizard, corrupted by the powers of the first Blue Book, has been killed by his own magical experiments. They will discover the awful truth that lurks in his subterranean workshop, and a seed of evil will be sown…

Barbarian Horde
May 15, 2002
Hits: 2453
Comments: 7
Ideas: 0
Votes: 10 / 3.600000
Babysitting    Plots  (Hired)   (Side-Quest)

A members of a very powerful magic-using family would like to go on a short vaction.

Strolen
May 10, 2002
Hits: 7230
Comments: 12
Ideas: 0
Votes: 8 / 4.187500
Death Gate    Society/ Organizations  (Religious)   (Regional)

Because of this the culture believes in a death walk for those that are getting near natural death, whether it be from oldness or some kind of terminal sickness. They are to leave the home and go through the Death Gate into the Sullen woods where they spend the last days of their life. Once they pass through Death Gate they are never allowed to return. But having a death gate in your own backyard may create more problems then it solves.

Strolen
May 4, 2002
Hits: 3903
Comments: 4
Ideas: 0
Votes: 5 / 3.600000
Insig Gem    Items  (Jewelry)   (Magical)

Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.

Strolen
May 4, 2002
Hits: 4593
Comments: 6
Ideas: 0
Votes: 8 / 3.750000
Ruby of Par    Items  (Jewelry)   (Combat)

A startling red ruby with fine cuts that sparkle brilliantly in any light. When successfully balanced on the flat of a blade it rises into the air a swirls around protecting the wielder.

ephemeralstability
May 2, 2002
Hits: 6531
Comments: 8
Ideas: 0
Votes: 9 / 2.444444
Jousting with Sky Wolves    Plots  (Nature)   (Single-Storyline)

The characters must travel to Muspells-heim, the Nordic underworld, to find Wanrefax (DarkMane) the Black Dragon, subdue him, and ride him to joust with the Sky Wolves, releasing the sun from the cavernous belly of Hati

ephemeralstability
May 1, 2002
Hits: 5500
Comments: 9
Ideas: 0
Votes: 11 / 4.000000
Winter of Discontent    Plots  (Coincidence)   (Single-Storyline)

The characters are unwittingly embroiled in a rebel organisation, and must lead the Black Shield fighters to victory against the evil Halar, seeking out new hideouts, rescuing people from towns and generally doing what Robin Hood would have done in their situation.

Strolen
January 17, 2002
Hits: 4326
Comments: 6
Ideas: 0
Votes: 8 / 3.500000
Found Lost    Plots  (Discovery)   (Single-Storyline)

The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon.

Strolen
January 13, 2002
Hits: 3739
Comments: 4
Ideas: 0
Votes: 8 / 3.500000
Sacrificial Tremors    Plots  (Duty)   (Side-Quest)

They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.

Strolen
January 12, 2002
Hits: 5061
Comments: 8
Ideas: 0
Votes: 8 / 3.250000
Holy Dissent    Plots  (Duty)   (Single-Storyline)

The entire city is in an uproar. Two factions proudly identify themselves to each other by wearing red or white scarves or handkerchiefs on their bodies in plain site, or hanging them from their place of business identifying themselves and their belief. Apparently a very respected high priest of the local religion has recently disappeared and so has the entire church coffers leaving it penniless. A city divided on the possible guilt of the missing.

Strolen
January 12, 2002
Hits: 4256
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
Jiklud's Axe    Items  (Melee Weapons)   (Combat)

A well worn ornamental axe that has been used beyond its intended ritual uses. Reason being that it has an aura around it that negates all magic.

manfred
January 11, 2002
Hits: 5032
Comments: 6
Ideas: 0
Votes: 9 / 3.444444
The oversized baby    Plots  (Travel)   (Encounter)

On the road you meet… a fiery fire dragon! The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.

drphluid
January 10, 2002
Hits: 5313
Comments: 6
Ideas: 0
Votes: 7 / 3.428571
Helms of communication    Items  (Armor)   (Magical)

Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other.  The helms transmit all sounds including the surrounding noise and at the same volume as the original.

drphluid
January 10, 2002
Hits: 5928
Comments: 6
Ideas: 0
Votes: 8 / 1.750000
Itching Dust    Items  (Potion)   (Non-Magical)

Itching dust makes someone or something itch.  It is very distracting and only gets worse until the dust wears out or an antidote is applied.

Strolen
January 6, 2002
Hits: 5565
Comments: 7
Ideas: 0
Votes: 8 / 3.625000
Beggar's Curse    Plots  (Discovery)   (Campaign)

An elderly woman beggar is found at the site of a murder of a very wealthy store owner. For lack of other suspects and the town’s outcry for quick justice, the corrupt justice system quickly condemned her and sentenced her to public execution. As she was tied to the stake and the fire started below her she shouted words that would haunt the city until her death avenged.

drphluid
January 5, 2002
Hits: 4510
Comments: 5
Ideas: 0
Votes: 6 / 2.833333
Shirt of unnoticeably    Items  (Clothes)   (Magical)

Wearer of this shirt can walk unnoticed into almost any even/gathering/bank and perform just about any action without being noticed.  Only extremely out-of-place action will get the wearer noticed at all.

drphluid
January 5, 2002
Hits: 5912
Comments: 4
Ideas: 0
Votes: 6 / 2.333333
Macu the kind    NPCs  (Minor)   (Religious)

Macu spends his time looking for kind and giving people who he rewards in some small way.  He does this by disguising himself as a needy person, maybe an injured traveler on the road, or a beggar in a town.  The first person that responds kindly to him will receive some assistance in the endeavors, they will find out about the assistance when Macu has finished helping them.  If a party member is simply indifferent to Macu then Macu will give the party another chance, in a different situation, if the party is still indifferent then he will leave them alone without interfering with them anymore.  If the party is cruel or evil in anyway to Macu then he will punish them is some suitable way that matches their evilness.  He will even show himself to them so that they will recognize him and the fact that they were evil/cruel to him.

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.

Ideas  ( Lifeforms ) | May 19, 2004 | View | UpVote 0xp


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