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ephemeralstability
July 13, 2002
Hits: 4306
Comments: 5
Ideas: 1
Votes: 6 / 3.416667
The Disappearance    Plots  (Duty)   (Single-Storyline)

Two sly-looking men turn up in town accompanied by a third man who says very little and who they don’t allow to be seen much.

ephemeralstability
July 13, 2002
Hits: 3265
Comments: 7
Ideas: 0
Votes: 12 / 3.416667
The Sleeping Mines of Elathon    Plots  (Crisis)   (Single-Storyline)

The war has returned. But now the enemies of the enemy are no longer dwarfs. Men must stand against the host, and to do so they need weapons. The mines of the dwarfs in the Elathon valley must be re-opened, and their fruits mined.

Strolen
July 3, 2002
Hits: 3788
Comments: 6
Ideas: 0
Votes: 8 / 4.250000
Tower's Return    Plots  (Discovery)   (Single-Storyline)

A century ago a power hungry noble sacrificed all the first born children of a nearby town in hopes of gaining the Dark Lord’s favor. The plan failed and his plea for power was ignored. The townspeople trapped him in his tower and destroyed it allowing it to topple down onto him. His last words spoke of his will to return and enslave the town. Now the towers has been seen standing, but what it means is anybodies guess.

manfred
July 3, 2002
Hits: 9826
Comments: 13
Ideas: 0
Votes: 10 / 3.450000
Bells of Chaos    Plots  (Duty)   (Single-Storyline)

The task easier than usual, escort a group of pilgrims from the sleepy town of A to the dwarven forges of B, get the bell and return. But…

Strolen
June 30, 2002
Hits: 4590
Comments: 4
Ideas: 0
Votes: 7 / 2.642857
Collections    Plots  (Duty)   (Campaign)

Adventurers are hired by a local guild to collect some overdue debts.

ephemeralstability
June 29, 2002
Hits: 4362
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
The Trial    Plots  (Discovery)   (Single-Storyline)

This adventure is based around a witchcraft trial. The (innocent) witches have to adventure around trying to collect evidence and witnesses to prove their innocence, which is surprisingly difficult when people slam their doors and window-shutters out of suspicion whenever you hove into view. The prosecutors have to get witnesses who can testify to having seen the witches at their satanic practices.

manfred
June 28, 2002
Hits: 6753
Comments: 10
Ideas: 0
Votes: 13 / 4.115385
Sabotage    Plots  (Duty)   (Single-Storyline)

The well-known glassmaker and -blower Rinaldo substituted certain components in old recipes with others, cutting the price to a half, without loss of quality. Great business for him, but who will be hurt?

ephemeralstability
June 27, 2002
Hits: 5113
Comments: 5
Ideas: 0
Votes: 10 / 3.600000
Kalorsan    Plots  (Mystical)   (Single-Storyline)

~ I’k atal si hen-uethian Kalorsani, hnath uetht-er k’atal Lueni.
~ To spill the blood of the Kalorsan is to spill the blood of men.

ephemeralstability
June 27, 2002
Hits: 6928
Comments: 10
Ideas: 0
Votes: 6 / 2.583333
Edikthon Sarblash    NPCs  (Major)   (Natural)

An environmentally-minded dwarf who opposes the mining of the Kalorsan, the exploitation of goblins in mines and the poisonous, choking fumes from the furnaces of Tr’S-Nang. He is an active member of “Green War”, the dwarfish environmentalist sect, who (though they have renounced their innate dwarfish industrialism) have yet to reach the stage of pacifistic demonstration.

ephemeralstability
June 27, 2002
Hits: 7152
Comments: 10
Ideas: 0
Votes: 10 / 3.250000
Vespae    Plots  (Nature)   (Multi-Storyline)

The characters are wasps from the devastated nest of Ys’drktha. The other survivors from the cataclysm are being held and tortured in the pits of the neighbouring Ak’thaan nest, being slowly dismembered and eaten by drone wasps or fed to the writhing masses of larvae.

manfred
June 26, 2002
Hits: 6008
Comments: 12
Ideas: 0
Votes: 11 / 3.500000
Snowflake    NPCs  (Mythic/ Historical)   (Travelers)

Snowflake is a white-scaled dragon that has gone slightly mad: not only does she like people (not for lunch,that is!), but she wants them to be happy and fine, even if it is not to their liking…

ephemeralstability
June 18, 2002
Hits: 4035
Comments: 5
Ideas: 0
Votes: 10 / 3.450000
The Wyrde Woods    Plots  (Hired)   (Single-Storyline)

Deep in the woods, something has gone wrong. Travellers are disappearing like flies and the townspeople are wary of passing under its shady eaves.

manfred
June 6, 2002
Hits: 6726
Comments: 8
Ideas: 0
Votes: 12 / 4.375000
Golden Trouble    Plots  (Discovery)   (Single-Storyline)

What happens if you actually get what you have been looking for, all the time ?

Strolen
June 4, 2002
Hits: 4656
Comments: 9
Ideas: 0
Votes: 11 / 3.818182
Ransom Note.....huh?    Plots  (Duty)   (Multi-Storyline)

Needed-An ethical character with a long history of promiscuity and/or, preferably, a past love relationship.

ephemeralstability
May 28, 2002
Hits: 4283
Comments: 4
Ideas: 0
Votes: 5 / 1.800000
The Blue Books: Part II    Plots  (Discovery)   (Multi-Storyline)

The conclusion to “The Blue Books: Part I”, in which the characters are arrested, condemned to death, escape, find out the awful nature of the Blue Books and must face the arch-Necromancer Alcylar Ahem Zed in his Ziggurat Maze. And they might just be in for a surprise…

ephemeralstability
May 28, 2002
Hits: 4960
Comments: 9
Ideas: 0
Votes: 11 / 4.045455
Queen Ari the Reluctant    Plots  (Duty)   (Single-Storyline)

She has everything: stunningly good looks, sharp brains and oodles of power: she's going to be a Queen. The only drawback is that she doesn't want to be a Queen.

ephemeralstability
May 28, 2002
Hits: 5439
Comments: 9
Ideas: 0
Votes: 10 / 3.250000
The Blue Books    Items  (Books and Scrolls)   (Magical)

Ye Blue Bookes of danjerus andde koruptynge knowlidge, the finalle tombe of Five Great Wizzards.

Strolen
May 28, 2002
Hits: 6928
Comments: 12
Ideas: 0
Votes: 10 / 4.500000
Spirits Without    Plots  (Duty)   (Single-Storyline)

The players unknowingly awaken an ancient army. Viewable by all, yet unseen by the players, people flee in fear of the marching army of spirits on the path to a major walled city. On arriving at the city the players cannot figure out why the gates are closed, the towers are manned and on the defensive - from them…

manfred
May 28, 2002
Hits: 5981
Comments: 10
Ideas: 0
Votes: 6 / 3.666667
The Black Stump    NPCs  (Scenario Based)   (Knowledge/Lore)

A less-traditional NPC, a magical creature, formerly a tree. Might function as a druid or hermit.

A mighty tree it was, giving shelter to wanderers and many birds, until one night two dragons battled on the sky, right over him. Their motives are unknown, but the loser fell to his death on the tree, and that, broken and burned with the acidic blood of one and the fiery breath of other become what it is now.

Strolen
May 27, 2002
Hits: 18472
Comments: 13
Ideas: 0
Votes: 11 / 4.590909
Talon Trails    Locations  (TransWorld)   (Any)

As long as any can remember, these certain paths allowed one to travel up to and over 20 extra miles a day by using them. One moment one was deep along a small trail, the next he would find himself 20 or more miles farther down the path without realizing it. All was fine until recently. Reports returned talking of the failure of these areas which revealed miles of ancient paths. The protection hiding them has finally failed. Will it release monsters of ages past or reveal magic of unknown worth?

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The village sits on the edge of the deep fjord, often engulfed in mist or rain. Its people are fishermen, who work even through the sea-ravaging winter. And they pray to the gods of the deep.

At the beginning of every winter they hold a summoning ceremony. Three boats are taken out into the fjord, a hornsman on each. The mournful horns are blown in the language of the whales, the gods of the deep. The whales sometimes appear in answer to these calls, and it is taken as a good omen when they do.

To a party of PCs wandering the misty hills and valleys nearby however, the doleful whalesong of the horns can be disturbing and misinterpreted...

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 0xp


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