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Agar
November 17, 2002
Hits: 5575
Comments: 5
Ideas: 0
Votes: 7 / 3.357143
Crown of Morality    Items  (Jewelry)   (Cursed)

You know that little voice in the back of your head that tells you when you’re about to do something stupid? Well, he’s here and he’s brought some friends.

Agar
November 15, 2002
Hits: 4057
Comments: 4
Ideas: 0
Votes: 10 / 3.700000
Karma    Plots  (Mystical)   (Single-Storyline)

The village’s spiritual leader is fevered and babbling about ghosts. Is what’s plauging him an assault from beyond the grave, or of a more earthly source?

Agar
November 10, 2002
Hits: 6639
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
Red Erring    NPCs  (Mythic/ Historical)   (Knowledge/Lore)

Yes, it’s the wise old man you alway knew you’d meet.

Agar
November 8, 2002
Hits: 10777
Comments: 15
Ideas: 0
Votes: 18 / 4.222222
Deck of Fate    Items  (Other)   (Magical)

A new twist on the deck of many things with it’s own card game.

Agar
November 8, 2002
Hits: 5851
Comments: 3
Ideas: 0
Votes: 5 / 2.500000
Chance    NPCs  (Minor)   (Criminal/Espionage)

A gambler often on the move between towns. Unwittingly in posession of the Deck of Fate.

Agar
November 6, 2002
Hits: 6543
Comments: 9
Ideas: 0
Votes: 10 / 4.200000
Shelter Shingle    Items  (Home/ Personal)   (Magical)

A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.

Agar
November 5, 2002
Hits: 5489
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Laughter is a Serious Buisiness    Plots  (Duty)   (Single-Storyline)

Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

Agar
November 2, 2002
Hits: 6370
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
Marek's Bear Skin    Items  (Clothes)   (Magical)

A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.

Oh, and the spirit of the bear can be summoned to fight along side you as well.

manfred
October 30, 2002
Hits: 5968
Comments: 12
Ideas: 0
Votes: 8 / 4.187500
Last Torch Standing    Items  (Other)   (Magical)

One of the things you always carry around, and never give it a second look. But even a second look would not help to reveal this one.

Strolen
October 26, 2002
Hits: 5566
Comments: 6
Ideas: 0
Votes: 8 / 4.187500
Setup    Plots  (Duty)   (Single-Storyline)

The job of a lifetime. The King’s very own Security Advisor has redesigned the security of the armoury and has chosen the PC’s to give it a test run. If they break in and out, they will win much respect. If they fail, then they simply prove the armoury security is unbreakable. Can’t lose, until after the ‘test’ break-in the armoury really is broken into and the most valuable weapons of the kingdom are now missing…and the PC’s are the prime suspects.

ephemeralstability
October 14, 2002
Hits: 4760
Comments: 4
Ideas: 0
Votes: 5 / 4.000000
The Deterrent    Plots  (Mystical)   (Multi-Storyline)

The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…

Strolen
October 14, 2002
Hits: 6901
Comments: 11
Ideas: 0
Votes: 12 / 3.416667
Blades of Majesty    Items  (Melee Weapons)   (Campaign Defining)

Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.

Ria Hawk
October 14, 2002
Hits: 5527
Comments: 6
Ideas: 0
Votes: 11 / 4.045455
Mistaken Blackmail    Plots  (Duty)   (Single-Storyline)

This combines both a blackmail scheme and mistaken identity in a fun way!

Ria Hawk
October 14, 2002
Hits: 6550
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Gypsy    NPCs  (Minor)   (Criminal/Espionage)

What happens when the atypical daughter of a nobleman renounces everything she was taught?

Ria Hawk
October 13, 2002
Hits: 4161
Comments: 3
Ideas: 0
Votes: 7 / 3.500000
Phobia    NPCs  (Major)   (Religious)

Her name is well deserved, as she’s the daughter of Insanity and Fear.

Ria Hawk
October 11, 2002
Hits: 5859
Comments: 10
Ideas: 0
Votes: 12 / 4.083333
The Tanglewood Box    Items  (Other)   (Magical)

Pandora would have opened this one, too.

Ria Hawk
October 11, 2002
Hits: 3590
Comments: 3
Ideas: 0
Votes: 6 / 3.500000
Gingersnap    NPCs  (Minor)   (Criminal/Espionage)

Who says that the most knowledgable people are adults?

manfred
October 11, 2002
Hits: 4681
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
Procca    NPCs  (Minor)   (Criminal/Espionage)

The spy starring in Sabotage, part 2. He may be a double-edged character.

manfred
October 10, 2002
Hits: 5722
Comments: 8
Ideas: 0
Votes: 9 / 3.555556
Ring of Iron    Items  (Jewelry)   (Magical)

Looks to be a weak necromantic item.

manfred
October 9, 2002
Hits: 8540
Comments: 5
Ideas: 0
Votes: 6 / 3.750000
Karian Stoneheart    NPCs  (Mythic/ Historical)   (Mystical)

A wizard forced to rule over others, now deceased.

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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