Grordrim rules the coutry of Faz-Gnomedrax with an iron fist. Unlike most dwarves, they prefer the forest. Grordrim is quick to kill anyone who he thinks is a spy.
Twin elvish short swords. Used in the same manner as Drizzt Do’Urden fights. Slightely curved tips etched in runes. Wielded by Hathil.
This staff is equally powerful the the staff of Leviadan. The differences are that it is an evil craft, those who are not already evil shall be currupted should the staff stay in the possesion of good men to long. The trait that gave it it’s name is that it gives you "TEMPORARY" controle over the minds of dragons and griffins.
Technically, this would be the ring of DIM-wit…
A strange, mystical box, with many rumours attached, that does not want to reveal its secret…
A small stone that can absorb and store liquids.
Ranfral is the proud son of King Althuar of Conqaz. He is in a difficult position. When his father is stricken ill by orc poison and is on his death bed, Ranfral has a choice. Ascend the throne or find the legendary staff of Leviadan to heal his father. The problem is if he ascends the throne, he will not be permitted to encounter his peasant love Ladrave. His choice is simple, his quest begins.
The forest of HalÃ«fas is a strange place indeed. It has long been inhabited by the forest elves, a race of elves descended from the high elves that have lived for over 9000 years isolated there. This wood is patroled by a groupe of expert rangers who know the forest well, Tred lightly and unthreateningly here for you may find your end in Hathil’S arrow.
This flute when played by an elven mage or other wizards of good magic can use it’s melody for many uses.
The song of fire can summon heat
the song of water can flood even the smallest of creeks
the song of wind can create hurricane type winds.
The power of each summon is based on it’s users willpower. You think the power of your summon Ex: play the song of fire but want a small spark then think a small spark. Not for novince wizards, weak minded or dirty minded folk
Maris is a thief. A common, low down, swarmy thief. It’s not her fault she’s that way, though. She’s nice, has a sweet personality, and is most likely to talk a person into giving ‘the poor, suffering little me’ their money, due to her limited skills as a pickpoket.
What she is skilled at, however, is very, very strange for a theif. She likes reading, and has collected many old manuscripts, and is sometimes saught out for just knowledge.
Three shuriken carved from the skull of a dragon, they say they never miss the heart…
When a local farmer discovers something at the bottom of his new well, the fate of the land will hang in the balance.
The beautiful garden underground in which the Understar and her 9 Monsters are imprisoned.
The Understar is the ruler of a people who no longer exist, a sorceress schooled in magic that yearns to be forgotten, and a master of the 9 Monsters.
He is the chief ranger of HalÃ©fas, otherwise known as the white wood. With his ranger patrole of seasoned fighters:Vaxtar, Wellfur and Dawmith, they defend their home from the evils that lurk all around.
It was a beautiful thing, a full length mirror in an elaborate gilt frame. But horror and madness followed it.
She wouldn’t ever let anyone get close to her, and wore gloves all the time. She never let anyone know it, but she had a good reason.
Licarathia was always more at home in the woods than she was at her house. So maybe the secret she had wasn’t all that surprising.
Never get lost again with this set of magical stones.
A small magical plant with a love for pulling pranks.
These creatures are desert animals that are much like huge, quadripedal sloths. They have a hide made of heavy scales to keep out gritting sand, and over that, a thick coat of fur.
During sandstorms, and when they sleep, Suppoki bed down in the sand, covering themselves up until they are miniature dunes.
Suppoki derive what sustenance they can from water sinks, dew, and underground insects.
Suppoki are often ridden by desert tribesmen. They are stubborn and slow, but are often the difference between life and death out on the sands.