“I’ve got to finish it, I’ve got to…”
In a country without real law, the Courthouse, a wondrous ampitheater of death, is the only place the commoners will recognize that disputes are settled permanently.
If the adventurers are smart, they can solve this riddle and get the information they need.
The bureaucrat in the Office of Interior Development expects us to solve a riddle before he will even SEE us? You’re kidding me right? Oh, you’re not kidding…
Grappling hooks have a tendency to miss their targets, or to simply give way. Now both of these problems are solved at once, with a hook that can think for itself!
Lying prostrate on the floor, his documents and scrolls strewn beneath him, was Taewoo Kin - clearly dead, with gruesome marks around his neck that suggested strangulation by something of disturbingly inhuman origin…
Deep within the bowels of the perilous labyrinth, the fearless heroes come upon a grand, ornate chest. Eager for more plunder to line their pockets with, they heave up the lid - to find nothing. A red herring? Maybe not.
It’s no secret that Ogres fight dirty. The slobbering hulks will wield anything they can find in their bloodthirsty rage - which often results in very odd weapons indeed!
Invented by the Pelezians, the ceremonial bowl became a part of the holy tradition, coupled with a most practical purpose.
(Made for religions of agriculture.)
A small weed that rarely grows big enough. Farmers like to remove it from their soil, finding little use for it. A secluded sect of monks living in the same region thinks differently, and bases an important ritual on this plant.
Who says maids can’t use magic?
Life as a street urchin is a pathetic existence indeed - and Me’fiante has it worse than most. In a back-alley underworld filled with trickery and subversion, the ability to sense lies is often more of a curse than a blessing.
Deep in the heart of the primal Slumbering Woods lies a magic-laden swamp, forgotten in the centuries since the first primitive land creatures crawled from its teeming depths.
When one has missed the chance for adventure, one finds it very difficult to get along with one’s heroic peers. Phineas Rowcome, the renowned Halfling scholar, nurses a deep jealousy for those whose lives are filled with excitement…
The air is chilled and causes goosebumps, while not a sound stirs across the glass smooth surface of the water. The Inn rises three stories above the bank of the river, a single lantern lit on the quay.
When does a boon become a bane? The wise often falter and make foolish mistakes under the guidance of those who are treacherous in design.
Your eyes can lie. Blindfolds can slip away. The Dark Latern extinguishes the deception of light and shadow.
A Legendary magic item given to Oamahar of the Wise by Aurorobouros for achieving perfect harmony with the elements. Warning: This item may not really exist, nobody knows.
This beautiful amber charm has changed the fate of empires, saved towns in the past, caused romances…and left a trail of damaged and destroyed minds in it’s wake. The one who would use it’s power should be prepared to pay a heavy price…
A commoner has run into a LOT of money! Unfortunately, everyone knows it. Good luck getting out of town in one piece!
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless