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CaptainPenguin
July 22, 2003
Hits: 4039
Comments: 5
Ideas: 0
Votes: 10 / 4.250000
Golden Tears Mistress    NPCs  (Mythic/ Historical)   (Mystical)

Once the daughter of a royal family of the Living Lands, Golden Tears Mistress forsook her family’s ancestor offerings in exchange for the privileges of the court of First and Night-Crowned Wolf.

CaptainPenguin
July 22, 2003
Hits: 7775
Comments: 12
Ideas: 0
Votes: 7 / 3.285714
Lizardfolk Gold    Items  (Materials)   (Non-Magical)

Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…

CaptainPenguin
July 22, 2003
Hits: 4973
Comments: 6
Ideas: 0
Votes: 7 / 4.428571
Never Ending Silence    NPCs  (Minor)   (Combative)

Never Ending Silence is the greatest Death-Knight of the Ghostlord known as Frozen Priestess Adorned With Bloody Feathers, and he is very good at his job.

Ria Hawk
July 22, 2003
Hits: 5663
Comments: 5
Ideas: 0
Votes: 9 / 4.055556
Bianca la Fiere    NPCs  (Minor)   (Combative)

When Bianca was blinded, many people said that she would never fight again.  But, then, Bianca has always enjoyed being above expectations.

Strolen
July 21, 2003
Hits: 4010
Comments: 5
Ideas: 0
Votes: 8 / 3.500000
Rangerwood    Locations  (Forest/ Jungle)   (Country/ State)

Rangerwood is an immense, heavily wooded area that covers a bulk of northern Aros. The inhabitants of this region are mostly human. Most of those that live in the woods are rangers or druids and almost all of these hold the title of Seekers.

CaptainPenguin
July 21, 2003
Hits: 5261
Comments: 5
Ideas: 0
Votes: 6 / 4.166667
First and Night-Crowned Wolf    NPCs  (Minor)   (Political)

In the insanely complicated politics of the Underworld, the Ghostlords are the highest beings below the Death Gods. But First and Night-Crowned Wolf, Ghostlord of Blood and Fury, seeks to make himself the one and only Ghostlord, and grind the Underworld beneath his iron heel.

Ria Hawk
July 21, 2003
Hits: 3921
Comments: 5
Ideas: 0
Votes: 7 / 4.214286
Mona    NPCs  (Minor)   (Mystical)

Many people are of the opinion that having second sight or a sixth sense would be advantagous and desirable.  Mona would disagree.

MoonHunter
July 20, 2003
Hits: 5176
Comments: 5
Ideas: 0
Votes: 8 / 3.875000
The Tome of Klorak    Plots  (Discovery)   (Single-Storyline)

A great Evil has settled across the land. A sage of your acquaintance thinks he have a solution. He found several references to an older tome of healing that details such a crisis and gives a solution.  The Tome of Klorak. However, all copies were destroyed a century ago, as the clerics call him a heretic. One copy might remain.  It is in the royal library in the lost city of Asylum.

MoonHunter
July 20, 2003
Hits: 4308
Comments: 5
Ideas: 0
Votes: 12 / 3.791667
Madness on the road    Plots  (Discovery)   (Encounter)

Once a year, the army rounds up the Mad and takes them to the City of Asylum.  While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes.  Yet one might not be mad….

Dimensification
July 20, 2003
Hits: 5550
Comments: 14
Ideas: 0
Votes: 9 / 3.111111
The Staff of Undoing    Items  (Melee Weapons)   (Magical)

A spear that could undo the enemy, or undo the beholder…

Melvins Cat
July 19, 2003
Hits: 4807
Comments: 8
Ideas: 0
Votes: 15 / 3.333333
Spring cleaning    Plots  (Discovery)   (Side-Quest)

Sometimes things are simpler then they look…

Melvins Cat
July 19, 2003
Hits: 6297
Comments: 12
Ideas: 0
Votes: 10 / 3.400000
Promises of the past    Plots  (Duty)   (Single-Storyline)

The players are sent to find an ancient army that has sworn to protect the land. Beware, nothing is as it seems…

CaptainPenguin
July 16, 2003
Hits: 5784
Comments: 11
Ideas: 0
Votes: 12 / 3.750000
The Sun Box    Items  (Other)   (Magical)

This is said to be the box in which Urku, creator of the Orcs, captured the sun.

Dimensification
July 16, 2003
Hits: 4136
Comments: 3
Ideas: 0
Votes: 5 / 3.000000
The Desert Temple...    Locations  (Desert)   (Ruins)

There is a platform, large enough to walk three steps across, in the desert…Once you stand on it, it immediately becomes dusk of a strange color, and the desert temple towers just behind to you…

Dimensification
July 16, 2003
Hits: 7868
Comments: 20
Ideas: 0
Votes: 7 / 2.785714
The Lost Marbles    Items  (Other)   (Magical)

This wizard had unlimited power, until he lost his marbles…

CaptainPenguin
July 16, 2003
Hits: 4670
Comments: 4
Ideas: 0
Votes: 6 / 3.333333
Itza    Locations  (Forest/ Jungle)   (City)

In the thick, swampy jungles of the south, the oldest and greatest city of Lizardfolk rises majestically over the forest canopy.

CaptainPenguin
July 14, 2003
Hits: 4064
Comments: 6
Ideas: 0
Votes: 8 / 3.375000
Yoralaruk    Locations  (Water)   (City)

This, the largest and most populous city in the world, is a port ruled by thieves, murderers, and crooks.

Ria Hawk
July 13, 2003
Hits: 4715
Comments: 6
Ideas: 0
Votes: 11 / 3.454545
Keep Silence    Locations  (Ruins)   (Any)

Some say that Darigus was murdered for his treasure.  Others say that Darigus’s court magician did away with the nobleman and ran off with his daughter.  And some say that Darigus isn’t dead, and took off with his treasure.  But no one knows for sure…

CaptainPenguin
July 13, 2003
Hits: 6723
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
Glass Mountain    Locations  (Desert)   (Country/ State)

In the burning desert stands a symbol of hope, prosperity, and peace, the place known as Glass Mountain.

MoonHunter
July 13, 2003
Hits: 12700
Comments: 32
Ideas: 0
Votes: 12 / 4.708333
The City of Asylum    Locations  (City)   (Any)

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

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Random Idea Seed View All Idea Seeds

Macabre Style

       By: Scrasamax

The Macabre style of architecture is common in ancestor venerating societies, or societies that have been afflicted by a long term period of loss of life. The style is best noted for its use of a morbid and gruesome, skulls and bones, severed limbs and the like. It also alternately honors the spirits of the dead with stunning works of art, and mocks death through caricature and comedy. Macabre is the common architectural style in Ozea.

Ideas  ( System ) | June 1, 2006 | View | UpVote 0xp


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