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Cheka Man
June 21, 2004
Hits: 4420
Comments: 8
Ideas: 0
Votes: 7 / 3.071429
The Sword of Fear    Items  (Melee Weapons)   (Combat)

This weapon is a fine basket-hilted broadsword, with a long sharp iron blade and an aura of power about it that can be sensed faintly by everybody. Those who pick it up for the first time feel safer with the sword in their hand then without it.A large purple amythest jewel is set in the sword’s basket hilt. The user senses that if they press the emerald, others will become scared of them…

June 15, 2004
Hits: 5155
Comments: 7
Ideas: 0
Votes: 8 / 3.375000
James Farvre, The Author    NPCs  (Minor)   (Knowledge/Lore)

The author of many stories, he is blessed by the gods without even knowing it. His stories have more power than most others….

June 14, 2004
Hits: 7332
Comments: 11
Ideas: 0
Votes: 12 / 4.583333
Child-Eyed Fluffy    Items  (Other)   (Cursed)

Another scary child’s toy…

June 13, 2004
Hits: 7846
Comments: 18
Ideas: 0
Votes: 16 / 2.218750
Candlegouger    Items  (Melee Weapons)   (Magical)

A scimitar for the shadow, for the theif, for the assassin but most of all for the Drow.

June 13, 2004
Hits: 3881
Comments: 4
Ideas: 0
Votes: 5 / 4.100000
Aether Song    Items  (Jewelry)   (Magical)

A precious stone that calls out to those who can hear, a lighthouse for those lost in the darkness of the void.

June 12, 2004
Hits: 7960
Comments: 12
Ideas: 0
Votes: 14 / 4.357143
The Attatched    Items  (Other)   (Magical)

A fluffy, pink stuffed bear which always seems to end up in unlikely places, and which people tend to get quite attatched to…

Nil and Despair
June 10, 2004
Hits: 5985
Comments: 13
Ideas: 0
Votes: 4 / 2.000000
Siegfried Phalmont    NPCs  (Minor)   (Combative)

A wandering, former knight, who saves lives and steals for good causes.

June 7, 2004
Hits: 5875
Comments: 6
Ideas: 0
Votes: 7 / 3.928571
The Grand Derby    Locations  (Establishment)   (Plains)

An oval a full mile and a quarter in circumfrence, infield thick with dark grass, surrounded by white fences and stands enough to seat two thousand spectators. The smell of hay, horse sweat, and excitement is strong in the air…

June 7, 2004
Hits: 3965
Comments: 5
Ideas: 0
Votes: 6 / 3.833333
Spellshaper    NPCs  (Minor)   (Travelers)

Forget the white mare with swan wings, Spellshaper is a completely different kind of pegasus. He is a hell raising, head tossing, hot blooded beast with one driving passion…to race.

June 7, 2004
Hits: 5375
Comments: 7
Ideas: 0
Votes: 8 / 3.687500
Get Smarty    Plots  (Duty)   (Encounter)

The most important horse race of the year is fast approaching, thousands are expected to attend. Too bad that the horse favored to win has gone missing…

June 6, 2004
Hits: 15543
Comments: 24
Ideas: 6
Votes: 14 / 4.571429
Horse Brass    Items  (Other)   (Magical)

Small bits of precious metal, and flawless jewels woven into the mane of a noble steed

June 4, 2004
Hits: 3524
Comments: 2
Ideas: 0
Votes: 7 / 3.642857
Dark Lands: Prison of Death    Locations  (Other)   (Ruins)

Dark Lands is a dark magical prison/labrynth created by a long dead Dark Mage.  His secrets were kept alive by his followers and they sold enchanted artifacts to those with enough riches to purchase them.  These artifacts contain the power to spellcast the target into the deadly prison where it’s victims worst nightmares are manifested into reality.  Read more in the full version!

June 3, 2004
Hits: 7536
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
Carried on the back of a dove    Plots  (Discovery)   (Side-Quest)

A prized possession lost ... easy to hurt, difficult to find, and with a tendency to lose itself again, only a white feather left behind…

Siren no Orakio
June 2, 2004
Hits: 3904
Comments: 3
Ideas: 0
Votes: 9 / 3.277778
Gloves of the Ironworker    Items  (Tools)   (Magical)

Leather gloves that grant one the ability to manipulate metal.

May 31, 2004
Hits: 6336
Comments: 12
Ideas: 0
Votes: 8 / 4.062500
Twigs of Rot    Items  (Ranged Weapons)   (Combat)

“Bah!” The bowman cried, for his bow had fallen apart in his very hands, after firing but one arrow! “Wait until I get to that weaponsmith. These arrows are obviously cursed!” The bowman discarded the quiver of 200 arrows by the road, where scavengers found it, and each separate arrow went their own ways with different owners, as time passed. Some found them cursed. Others, found that they may not be as cursed as one thinks.

May 31, 2004
Hits: 4746
Comments: 4
Ideas: 0
Votes: 6 / 4.166667
Loster    NPCs  (Scenario Based)   (Political)

It is a popular view amongst magic-users, that most members of the Cult of Malidon are just bitter people, blaming magic for their private losses and defeats, often seeking to silence some other qualms with burning witches. For one low cultist at least, this view is completely wrong…

May 31, 2004
Hits: 4959
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
Cantor Thread    Items  (Tools)   (Magical)

A tool to keep body and spirit fit!

May 30, 2004
Hits: 4478
Comments: 8
Ideas: 0
Votes: 9 / 3.777778
Roots of Unity    Items  (Other)   (Non-Magical)

Small wooden discs about 2 1/4 inches in diameter and between 5 and 10mm thick (see below). They are rumoured to be made from the roots of the great tree Unity that supports the centre of the world.

Siren no Orakio
May 29, 2004
Hits: 5227
Comments: 9
Ideas: 0
Votes: 7 / 3.357143
Phoenix Feed    Items  (Other)   (Non-Magical)

Firey food for your favorite feathered friend.

May 28, 2004
Hits: 3979
Comments: 8
Ideas: 0
Votes: 11 / 4.227273
Weaves of Caging    Items  (Home/ Personal)   (Magical)

Even some of the most mundane-seeming items may have surprising and useful - or dangerous - qualities about them. This particular item is one of those.

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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