A masterwork katana meant to give souls to the undead.
A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.
Ringed round by ancient political foes, this ancient nation finds itself dealing with a powerful foe, one with far more sinister hungers than money or land.
A front-line missionary into the worst of places.
A magical synthetic limb, with the power to call Lightning and Thunder.
A great warrior, cursed with an eternal life and a dark companion.
Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns". These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on. It was years later that someone discovered their true worth and their power. They make things move.
It is said that there is always night, even during the day it is dark. Undead prowl around freely, and pity to those living that end up there. Still, lucky are those eaten by the hordes, some fools get deeper and their very souls are consumed by the nameless horrors that lurk in some hidden spots. And still more serve as new material for the Necromancers, the only living creatures there, as they say at least…
A secluded mage garbed only in black, an obvious aura of corruption exuding from him. His emotions seem to be absent, and evil is more than a desire to him. Its a necessity.
Vernae is a forested island which, centuries ago, became the home to refugees from the civilised lands far to the east.
Elementalist have commonly used jems to further their powers over nature.
A pair of soft velvet skull caps which promote the virtues of rationality, logic and good judgement.
A mysterious prophet who speaks in riddles.
A pair of rings fashioned by the legendary Elven spellsmith Aurinellian. Powerful but subtle enchantments bring the happy couple closer together.
A blade forged by a man with an evil mind.
A missile ment for a presant or future based RPG
Getting the favour of a Necromancer, and asking for a magical cloak? Sure, why not.
A noble wizard with heart pure gold and feet… um, actually; hands on the ground.
These scissors, though insignificant and well, pathetic for an item on this site. But before you critisize and yell, read this.
A short adventure synopsis for any party which is getting a little too big for it’s boots.
The Petty Kingdoms is a region consisting of hundreds of small states. Some are kingdoms, some are city states, some are large farming communities, some are duchesses and baronies and so on and so forth. Within a few miles the PCs might reach a new "country" with completely different rules and norms than the one they left behind. "What do you eat here? Humans ye say? Lets turn around fellas."