A tool to keep body and spirit fit!
Small wooden discs about 2 1/4 inches in diameter and between 5 and 10mm thick (see below). They are rumoured to be made from the roots of the great tree Unity that supports the centre of the world.
Firey food for your favorite feathered friend.
Even some of the most mundane-seeming items may have surprising and useful - or dangerous - qualities about them. This particular item is one of those.
A young lady of common birth, ascended to the heights of society, and then cast down into the despair of unlife, seeking a dead love.
This mace, is the symbol of the kadumish dwarve’s independence. In the days of old, the dwarves were defeated and invaded by the dragon men, who enslaved the dwarves. Dranothoin, stood up to them wit his mighty mace and smote the granite statue of the dragon men god. This inspired the dwarves to revolt.
Within the fragile bounds of this cage of crystalline metal, your will and talent may work wonders…
4 bladed claw weapon, with the fourth blade in a rather unusual place.
It’s a flying city which hosts a school of ancient technology…
A prison ... a sanctuary ... a gateway ... a murderous tool. Grasp the power of a circle of midnight.
The tough, hardy adventurers equip up and go out to kill a pack of goblins terrorising the city. Of course, they succeed without trouble and make their way back but their first encounter with a guard patrol on the way back, tells them something is not right…
A sword that learns and teaches, forever singing of past and present.
An armor that senses wearer’s needs?
This beautiful hand-and-a-halfer allows the wielder to pass judgement on the equipment of others.
“Inn keeper, your best all around” hollared the newcomer jovefully; tossing gold onto the counter, “and for you bard” tossing him a small purse, “some lessons” he added with a wink and a laugh.
When the sheriff entered the inn the next day, he found a carnal house, with patrons either on the ground with green foam runnig from thier mouths or cut to pieces. 11 dead, and someone had sport with the barmaid before killing her.
Tomais Reives is always quick with a smile or a joke or to buy the next round. He dresses expensively with a lot of flash and always seems to be the life of the party.
He its like by almost everyone, he has only one little flaw; He likes to kill; a lot.
If he did it for some master, or for some dark, it might be better.
He just does it because be can.
A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it
A wanderer who seems to be under a curse, he has the habit of being the only one left standing at the end of an adventure. This has made him powerful and rich, but made people very concerned about his motives or jioning him. Trained as a thief, then a mage, now as a warrior.
Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.
Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.
The master thief Slith could steal a ring from the finger of an elf or the crown at a king’s coronation. He had stolen the great jewelled idol from the Temple of Imor at the climax of the Festival of Summer. Stealing the Ruby Sceptre from the archmage Bryseis should have posed no trouble to a thief of Slith’s talents. It didn’t: it was only afterwards that the trouble started.
A race of beings actually IS invunerable while in adolecence. They age, but cannot be killed. A miniority of the race (1 in 20) does not become invunerable, but rather becomes immortal at some point in thier adolecence, and ceases aging while being vunerable to death in all the normal ways. Another minority (also 1 in 20) Permanatly becomes invunerable after adolecence, but ages twice as fast as the race normally does. There is no known way to test for which of the three traits an individual manifests and the three traits cannot mix, as they are tied to the same gene, as it were.