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Magus
January 7, 2004
Hits: 3978
Comments: 4
Ideas: 0
Votes: 5 / 2.200000
Dark Lord's Gloves    Items  (Clothes)   (Villanous)

A dark emperors gloves that make an excelent weapon and torture tool.

Ria Hawk
January 6, 2004
Hits: 3706
Comments: 3
Ideas: 0
Votes: 8 / 3.875000
Demetria Silvereye    NPCs  (Minor)   (Combative)

People couldn’t reconcile themselves with her heritage.  So they drove her away, calling her “Cursedborn.”

Siren no Orakio
January 4, 2004
Hits: 4746
Comments: 4
Ideas: 0
Votes: 10 / 3.650000
The Consort    Plots  (Duty)   (Side-Quest)

The Crown Princess of Sadaren needs a husband! There’s just a few teeny little problems.

Siren no Orakio
January 4, 2004
Hits: 4474
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Princess Crysta    NPCs  (Minor)   (Combative)

The less-than-delicate heiress to the land of Sadaren, her battle prowess is as legendary to those people as her lack of education.

Erebus
January 3, 2004
Hits: 4357
Comments: 5
Ideas: 0
Votes: 5 / 3.700000
Lexicon Mortis    Items  (Books and Scrolls)   (Magical)

Will this tome be the saviour or the bane of your heroes?

CaptainPenguin
January 3, 2004
Hits: 7234
Comments: 18
Ideas: 0
Votes: 15 / 4.266667
In the House of the Yellow Priest    Plots  (Hired)   (Single-Storyline)

When a mysterious man hires them to slay Baza, the Yellow Priest, will the heroes find more than they bargained for?

Siren no Orakio
January 1, 2004
Hits: 6586
Comments: 10
Ideas: 0
Votes: 12 / 4.000000
Drum of the Inferno March    Items  (Art and Music)   (Magical)

Centaur-crafted marching drums, imbued with firey power.

Exit
December 30, 2003
Hits: 3889
Comments: 4
Ideas: 0
Votes: 7 / 3.642857
Call of the Storm    Items  (Wand/Staff/ Arcane)   (Magical)

Warstaff (Warhammer/staff combo).  Call of the Storm is five feet even.  It is an archmage’s staff that has been modified into the Warstaff by adding a Warhammer’s hammerhead and infused with magical reserves.

Kassil
December 30, 2003
Hits: 4671
Comments: 4
Ideas: 0
Votes: 7 / 4.071429
Crystal Lute    Items  (Art and Music)   (Cursed)

A lute form of living crystal, powerful and ultimately fatal to the wielder…

StrangeLands
December 30, 2003
Hits: 4448
Comments: 3
Ideas: 0
Votes: 5 / 4.300000
Sir Albreck ke Yain    NPCs  (Major)   (Combative)

A heroic warrior who is not what he seems to be.

Siren no Orakio
December 28, 2003
Hits: 3566
Comments: 5
Ideas: 0
Votes: 6 / 4.166667
Karlek's Blade of Stolen Souls    Items  (Melee Weapons)   (Magical)

A masterwork katana meant to give souls to the undead.

StrangeLands
December 28, 2003
Hits: 5946
Comments: 7
Ideas: 0
Votes: 13 / 4.846154
Utrik    NPCs  (Minor)   (Travelers)

A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.

Siren no Orakio
December 28, 2003
Hits: 6900
Comments: 8
Ideas: 0
Votes: 14 / 4.285714
Sadaren    Locations  (Other)   (Regional)

Ringed round by ancient political foes, this ancient nation finds itself dealing with a powerful foe, one with far more sinister hungers than money or land.

Siren no Orakio
December 27, 2003
Hits: 4374
Comments: 5
Ideas: 0
Votes: 10 / 2.850000
Father Max    NPCs  (Major)   (Religious)

A front-line missionary into the worst of places.

Siren no Orakio
December 27, 2003
Hits: 4775
Comments: 4
Ideas: 0
Votes: 6 / 3.916667
Animated Gauntlet of Thunder    Items  (Armor)   (Combat)

A magical synthetic limb, with the power to call Lightning and Thunder.

StrangeLands
December 27, 2003
Hits: 4490
Comments: 5
Ideas: 0
Votes: 11 / 4.454545
Rel Dhaedd    NPCs  (Minor)   (Combative)

A great warrior, cursed with an eternal life and a dark companion.

MoonHunter
December 25, 2003
Hits: 9440
Comments: 15
Ideas: 0
Votes: 10 / 4.800000
A Bag of Beautiful Coyns    Items  (Other)   (Magical)

Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns".  These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on.  It was years later that someone discovered their true worth and their power.  They make things move.

manfred
December 22, 2003
Hits: 8168
Comments: 9
Ideas: 0
Votes: 6 / 4.166667
The Valley of Undead    Locations  (Country/ State)   (Mountains)

It is said that there is always night, even during the day it is dark. Undead prowl around freely, and pity to those living that end up there. Still, lucky are those eaten by the hordes, some fools get deeper and their very souls are consumed by the nameless horrors that lurk in some hidden spots. And still more serve as new material for the Necromancers, the only living creatures there, as they say at least…

Shadoweagle
December 22, 2003
Hits: 5261
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
Tarquin    NPCs  (Major)   (Mystical)

A secluded mage garbed only in black, an obvious aura of corruption exuding from him. His emotions seem to be absent, and evil is more than a desire to him. Its a necessity.

StrangeLands
December 21, 2003
Hits: 4836
Comments: 3
Ideas: 0
Votes: 10 / 4.800000
Vernae    Locations  (Water)   (Regional)

Vernae is a forested island which, centuries ago, became the home to refugees from the civilised lands far to the east.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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