When Lila the thief saved the lives of the sorceress Fortunata and her lover Martin, Fortunata gave her a very special gift: a ring blessed by the goddess of luck. And thus it was that Lila became the first Queen of Thieves.
At first glance,this modest looking cloak made of black leather,seems to be the perfect blessing for anyone literally wanting to become someone else.
The price it exacts fom the wearer however,is a fate worse than death..
When you have everything, you have want for nothing, and then the boredom sets in…
Ever had that oh-so-annoying companion, that just wouldnt shut up? Here is the perfect remedy.
A legendary sword used to hunt enemy leaders.
A legendary sword that might save your life.
This card when used in a strange ritual lets you talk to one dead person, but there is a catch
A legendary axe—once you are hit, there is no escape.
Ku Pum, the Sorceror of Trum Pku, was struck by a strange need, and in his need he sought out the aid of Stone Bell, a Spirit of caves and underground places…
Faye was born into the ocupation of elvish warrior
Prince Reza Ironfist is an interesting kid who will make an interesting hostage for ransom - but tough to keep under lock and key - Think Macaulay Culkin’s character in Home Alone but muchly toned down.
Nestled among the smaller and less noticed store fronts, hidden among the sundry vendors, and purveyors of beads, cheap jewelry, and meat-on-a-stick products in a small building that smells strongly of hot linen, cotton, soap…and goblin.
Born from the union of a Kirin-Unicorn and a woodland elf, Chary is a dazzling creature, a child of destiny and unblemished femininity…
The Deepening Gloom is an old forest, with deep roots, and deeper memories of the elder days.
After an age of war against the enchanted Fay a dark demi realm of chaos was created, Inhabited by twisted insane denizens with the increasingly rare bastion of sanity, A place to truly frighten an bewilder any unwary adventurer
Far to the north, past the cold, vast plains and tangles ancient forests, past even the brooding Deadfire Mountains, lies a real of ice and bitter cold. Barren and stark, few have ventured in to this icy realm. Hunting here is scarce and the wind seems to howl with the voices of demons. Yet there are rumors of a citadel in the heart of the ice field, rising above the wind-swept whiteness and glittering in the pale sunlight. Some say that the citadel was built of block of ice by giants. Others claim that some wild magic caused the structure to grow from the very ice. Yet others state in low voices that it is not ice that shines so, but a fortress of diamonds, built in ages past to guard the most powerful of magics in the world.
Being an artisan first and a merchant second afford Astria a measure of wealth and independence. She specializes in creating jewelry and art pieces with semi-precious/precious stones and metals. Most of her income comes from works commissioned by the wealthy denizens of Widow’s Edge and the surrounding towns. She also owns and operations a little curio shop.
At first glance Astria appears to be just what she projects the artsy shop owner with a hello and smile for all that she encounter. If one were to look closer they would see the energy that pulses around her, the alertness in eyes, the readiness to act at a moments notice. Astria is more than a mere shop owner; she really returned to Widow’s Edge to investigate the attacks on the towns that started when she was a child and claimed the life of her father. During the daylight hours she works as jewelry/art maker but when darkness falls she slides into the night like others slide into clothes. Astria’s mode of dress when doing her nightly patrols is a black shirt, black pants and black suede boots. She also wears a black scarf and veil to hide her hair and face. Her weapons of choice is the katana sword, which she wears, strapped to her back and a set of seven throwing knives that are secured to her upper right thigh by a leather strap. During the daylight hours the weapons are cleverly hidden under her clothes.
Charles Champagne is most likely to be encountered as an invaluable friend to the heroes, or at the worst a charming diversion. After all he is essentially a force for good, with one very disturbing exception…
How much life can the stroke of a brush place to a canvas? Perhaps art does imitate life, the Artist knows. The Artist is usually looking for new models.
When the campfires grow dim, stories are told. Stories of lost cities, great heroes and legends of old. One of these is the story of Knurlheim. Once the proud capital of the Dwarfs, now a ruin- abandoned long ago. Filled with vast riches and treasure. It’s secrets forgotten with the decline of the Dwarfs, long ago. No one knows is certain if it ever exsisted at all.