A potion that contains the essence of Courage… In a way.
An dagger made by setting a long sharp gem in a silver hilt. Its owners rarely survive for a few days…
Created by a near-sighted and night-blind wizard, Whiteblade is incredibly simple, while being incredibly useful to the right person…
A powerful conjurer with an affinity for iron, Sorn has paid a terrible price for his power.
Made by an anarchist trying to seed dissent, the potions actually work better than normal potions of understanding languages ... sort of.
This item is silly.
A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
Krie is a sort of Oceanic world that might be what you would like to see in a fantasy role play.
After 25 years of the nightmares of the destruction of his village, he is back. Back again to strive for revenge and cleanse the nightmares from his sleep.
What really happens when an angel falls from grace?
On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…
Lancid is. Lancid does. Lancid cares not.
A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.
Soft of voice, light of eye, dark of hair, and also of heart, Hippomenes the Fearful holds the province of Colistia in an iron grip.
This rod was created by the great mage Nani. She died before the final incantation was finished and so the rod lacks much of its intended power…
This weapon was given to WindSong by a Draconian prince as a gift for her loyalty to him and his children and her bravery in battle. The prince called it the Dragon’s Blade, hoping WindSong would be the blade for his people.
She’s a were hybrid (hybred?) Her mother is fox were her father is wolf were. She’s a healer, but also a warrior. She does not like to fight, but will if she has to. And she will to defend what she thinks is right. She is skilled in everything else needed to survive in the wilderness. Such as tracking, hunting, etc. She is always accompanied by her spirit guide, SkyStar, a large male wolf. They can speak telepathically to one another. And they also share a common language, wolf.
Using the three simple spells enchanted into this dagger,a clever player can acomplish great things.
You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia
“Ever in my hand, lies the Blade of the Mad. It’s straight, simple craft is so alluring to me… It drives me to evil, but I love what it does. For the first blood the blade tasted was that of a human.”
A planet (or city, valley ect) where those who enter witness protection can escape old age and death itself, so they can live for centuries without aging-provided they maintain their cover perfectly. If they are outed by anyone or ever utter their true name, they age the number of years they have not aged since the day they entered witness protection (which might mean that they age centuries in seconds and crumble into dust and bone.)