The Tower of Troubles is a Mages guild where young wizards and sorcerors are trained in the Art. It arose as a compromise between the gods of Bareel and the human practitioners of magic.
The Order of Serpenthia has been a social group that uses Sarethian motiffs. It has been a gentleman’s/ noble order for many years. It seems to center around supporting traditional values and forms, as well as respect for Elders.
The Pillar of Zech is a quasi-Masonic secret society that exists throughout the continent of Laurentia. The goals of the Pillar are the active promotion of the Seven Princely Virtues (courage, honour, independence, intelligence, integrity, piety and revenge) across the world.
The King’s Hands are a secret espionage group. These agents secretly support the Crown, feretting out traitors, investigating military and political manuverings of other countries, stealing copies of plans and spells that would unbalance the status quo, and in short, making the world safe for good decent people and the Crown that supports them.
The Guild of Messengers is one of the few guilds/ orders accepted in every civilized and many near civilized lands. The Messengers know only their own special language and script (though they might know how to speak A dozen or so languages, they are prohibited to be literate in any other tongue). They are the tool of civilization, allowing for communication to be passed across the world (and the occasional small item as well).
Those of the Southern Territories were at a disadvantage at court. However, banded together, they become a mighty force for conservative and religious values.
The Brotherhood’s goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan collapsing.
The principal axiom of the Curalon Hestaris, and the basis of all its teachings, is this:
"Inhale. Kill. Exhale."
There are dozens of copies of the Malachrite Falcon, most of which are decoys or mcguffins for a variety of cons and scams. Some of these Falcons are somewhat famous in their own rights, as they will have colorful histories.
The Society of Blood is much more benign than its name sounds. Initially created as an award of valor for common foot soldiers, membership. The SOBs decided to make themselves a benevolent, protective order for all veterans. They quickly united informally and, without any bloodshed or even any overt threats, restored order and fairness for veterans through all the lands.
The Blades of the Golden Sun are an organization lost to history. They are a legendary group, with songs, stories, and histories written about the exploits of their members. They were warriors of the famous Sun Swords, fighting against “The Evil”, the Dark Night.
The Malachrite Falcon is one of those legendary treasures that people have been hunting for over the centuries. The Malachrite Falcon has a legendary past, mixed with the Great Orders of the Past. The Malachrite Cult, The Sethians, the Kings of Cronos, and just some of the great orders who have owned it. The last public owners were the Blades of the GoldenSun, a legendary order of warriors from the ancient Imperial days. The Blades were either the greatest warriors for Good or the most famous scam artists depending on who is writing the history. When the Blades were “broken” by Emperor Coscious the Mad, their treasuries were looted. The Falcon was one of the treasures not accounted for. It was considered spirited away by some Blades.
Thus the world is kept safe by a few courtiers, silversmiths, woodsmen, and the occasional mage. All of them linked by the Phyrus (X)and a need to keep the world safe.
Who needs fantasy, when reality provides so much more?
This is a magical organization that will transcend any “guild” or school. The mages of this order will have access to different, almost clerical spells, in addition to the standard spells available to most.
The Order is about the past. It is a collection of people who love history, ancient times, and artifacts of the past. Only people who are really interested in past should be members. A passing interest is not enough. One must be dedicated to the past to be invited into this organization.
Via Humanitae - For Humans to live and thrive, non humans must be removed.
The Liberators of the Coin is primarily an organization Halflings devoted to (insert trickster/thieving/Halfling god). They pattern themselves after a myth of the god stealing gold coins from his brother on the evening of his wedding. The stolen gold was a part of the wedding ceremony and its absence meant that the ceremony could not proceed. The theft resulted in the trickster being able to marry his brother’s intended.
This organization began with a simple idea to protect the common people from the danger of magic run amok. Far too many disasters and atrocities were being commited by irresponcibe, evil, or mad wizards with no one to answer to but their own degraded consciences. But like so many things, it started off good and has shifted to the dark side.
Smeer was dragging a cart full of strings. Another cart of another strings, it was heavy, but probably the best job in these works for a weak boy. He brought it to the machine that weawed the ropes; the hands of older boys powered it. They were paid a few coppers more, but could barely move after a whole day of work. Smeer hoped to get older and stronger one day, to help his family out of poverty. Pulling the cart back through the yard, he suddenly noticed something. Does not that pebble look like… a coin? A glistening silver coin?! That would help for a few days! Looking around, he carefully picked it up, and hurried to work to stay unnoticed.
But something has noticed him.
The Golem moss is an amazing lifeform, and is able to survive in nearly any environment. Its evolutionary rate is far higher than any other creature on the planet, enabling them to adapt.
A small band of squirrels seems to be fighting high up in a tree over a shiny nut-sized object. Can you retrieve the prize without scaring the squirrels into running off with it? If they do, can you manage to chase them down?