Hall of Honour Featured

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Strolen
October 30, 2005
Hits: 13779
Comments: 10
Ideas: 0
Votes: 4 / 4.250000
Roman Legion Ranks    Systems  (Combat/ Warfare)   (Historical)

Rome. It was defined by its Glories and its Horrors. What were its military’s ranks.

Strolen
October 30, 2005
Hits: 24204
Comments: 8
Ideas: 2
Votes: 4 / 4.000000
Rank Systems    Systems  (Societal/ Cultural)   (General)

I am always looking for rank structures to use in games. It is my hope that you will share some of your historical knowledge or ranks and/or reveal to us the hierarchy of ranks in the games that you play.

MoonHunter
October 30, 2005
Hits: 39869
Comments: 10
Ideas: 4
Votes: 4 / 3.875000
Culture and Food    Systems  (Societal/ Cultural)   (General)

Food is Life. Food, what is eaten, when it is eaten, and how it is eaten, says a great deal about a culture.

MoonHunter
October 30, 2005
Hits: 7707
Comments: 11
Ideas: 13
Votes: 5 / 4.100000
The Breakfast of Champions    Systems  (Societal/ Cultural)   (General)

Every culture has a different idea of what constitute’s breakfast. Even regions inside the same culture can vary quite a bit (like grits with hot sauce in Texas or Fishcake mix in omelets in New Hampshire). What do they consider “food” first thing in the morning in your space?

CaptainPenguin
October 30, 2005
Hits: 4073
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
The School of Jundera    Systems  (Mystical)   (Specific)

The School of Jundera is the most ancient school of Amandaeanic magic. Few know it’s history.

manfred
October 30, 2005
Hits: 4175
Comments: 5
Ideas: 0
Votes: 4 / 3.250000
Path of the Days Gone By    Systems  (Mystical)   (Defining)

Do you Remember?

MoonHunter
October 30, 2005
Hits: 3948
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
The Guild of Magic    Society/ Organizations  (Mystical)   (World Wide)

The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the “official” judges of way and order/chaos.

MoonHunter
October 30, 2005
Hits: 4319
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
School of Seeker    Systems  (Mystical)   (General)

The Seeker was a mystic guardian from long ago. He was a hero and a companion to Greater Heroes. To ensure the Realms would be protected, he charged his apprentices to teach others.

MoonHunter
October 30, 2005
Hits: 4945
Comments: 6
Ideas: 0
Votes: 3 / 3.000000
BlenderofSixElement's Way aka Magic    Systems  (Mystical)   (Specific)

BlenderofSixElement’s Way is the system of magick known to all the known world of Arth. There may be native minor magic systems, but the only effective system is BlenderofSixElement’s Way.

manfred
October 30, 2005
Hits: 5186
Comments: 13
Ideas: 0
Votes: 7 / 4.071429
The Masters Of Fog Magic    Systems  (Mystical)   (Defining)

The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.

Dragon Lord
October 30, 2005
Hits: 6814
Comments: 12
Ideas: 0
Votes: 7 / 4.000000
Folk Magic    Systems  (Mystical)   (General)

Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been passed down from father to son and mother to daughter for countless generations.

manfred
October 30, 2005
Hits: 4363
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Implant-based Magic    Systems  (Mystical)   (Defining)

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

manfred
October 30, 2005
Hits: 65591
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Schools of Magic    Systems  (Mystical)   (Defining)

These are mystic traditions and their attendant sources.

MoonHunter
October 30, 2005
Hits: 5468
Comments: 8
Ideas: 0
Votes: 4 / 3.875000
Lighting Balls    Items  (Home/ Personal)   (Magical)

One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions.

MoonHunter
October 30, 2005
Hits: 8318
Comments: 5
Ideas: 7
Votes: 3 / 3.500000
Lighting    Items  (Home/ Personal)   (Non-Magical)

Okay. How do your people see? We in the 21st century take good illumination for granted, allowing us to stay up and active for many more hours than our ancestors. Like so many things in a fantasy, people just kind of gloss over it… or think that candles illuminate like a 100 watt bulb. So how do people light up the night in your setting? How late do they stay up if they can light the night?

ephemeralstability
October 30, 2005
Hits: 9129
Comments: 8
Ideas: 16
Votes: 8 / 4.375000
The End of the World    Systems  (Geological/ Geographical)   (General)

Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world.

MoonHunter
October 30, 2005
Hits: 9608
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder    Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

MoonHunter
October 30, 2005
Hits: 9945
Comments: 23
Ideas: 0
Votes: 13 / 4.576923
More Boo!    Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

MoonHunter
October 30, 2005
Hits: 9756
Comments: 16
Ideas: 0
Votes: 10 / 4.700000
BOO!!! Horror effect in a game...    Articles  (Resource)   (Gaming - Genre)

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

MoonHunter
October 30, 2005
Hits: 11042
Comments: 9
Ideas: 0
Votes: 4 / 4.250000
Setting Up a Campaign Climax    Articles  (Campaign)   (Game Mastering)

Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

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Random Idea Seed View All Idea Seeds

       By: stone

Urbants-Creatures that move quickly around on their massive arms, and their "legs" dangle about from their torso, at about elbow length. They can move fairly quickly, but not as fast as an obese human, and can "jump" fairly high. Their "legs" are very powerful, and can kill with one blow. The bad thing is, Urbants cannot block attacks at their heads, which have relatively no neck, from the length of their legs being so short.

Ideas  ( Lifeforms ) | April 6, 2004 | View | UpVote 0xp


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