Hall of Honour Featured

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Dragon Lord
July 18, 2005
Hits: 5072
Comments: 5
Ideas: 0
Votes: 6 / 4.333333
Dural the Magic Trader    NPCs  (Minor)   (Mercantile)

Looking for a charm to ward off evil spirits or the claw of a marsh dragon?
Need some willow bark for your headaches or a potion to cure a lack of virility?
Got a weird looking ring and you don’t know what it is?
Dural could be your man.

Dragon Lord
July 18, 2005
Hits: 6094
Comments: 8
Ideas: 0
Votes: 10 / 3.950000
Appearance Enhancers    Items  (Jewelry)   (Magical)

Why go to all trouble of applying makeup, when a few simply cantrips can produce much better results in a fraction of the time?

Cardillotang
July 18, 2005
Hits: 3975
Comments: 7
Ideas: 0
Votes: 13 / 3.269231
Cloak of Irony    Items  (Clothes)   (Cursed)

The bearer of this cloak believes it makes him invisible to the rest of the world, but the pure irony is that the cloak only makes him more noticable.

MoonHunter
July 17, 2005
Hits: 7308
Comments: 19
Ideas: 0
Votes: 16 / 4.000000
Manor Home D'Marsarac    Locations  (Fortification)   (Mountains)

An island of stone above the valley, the Manor Home D’Marsarac sits upon a green promotory above the farming valley below. From this island in the sky (an illusion created by the thick morning fog) various noble families have administered to this fertile valley for centuries.

Monument
July 14, 2005
Hits: 5829
Comments: 11
Ideas: 0
Votes: 16 / 3.125000
Vendawan    NPCs  (Campaign)   (Mystical)

An old, wise and learned wizard, he tends to forget more about the world than most people have learned, most often the most basic things.

Monument
July 14, 2005
Hits: 4459
Comments: 8
Ideas: 0
Votes: 10 / 3.300000
The Nutty Professor    Plots  (Discovery)   (Single-Storyline)

The local lord has been deprived of his prize family heirloom, the thief isn’t exactly a thief, but rather an absent minded wizard.  Get the heirloom from the kindly but absent minded professor.  Simple, right?  Well, except for the fine print.

MoonHunter
July 13, 2005
Hits: 3549
Comments: 5
Ideas: 0
Votes: 8 / 3.125000
Basilica of Kestidel    Locations  (Establishment)   (Any)

In the great town plaza the magnificent edifice of the Basilica of Kestidel has stood for many generations. This elaborate gothic structure is the hub of power of the clergy. It has been a bastion of faith for the surrounding lands. Not only have the spiritual affairs of the populace been governed here but also it is a centre of the community that has proved resolute in time of crisis, whether through war, pestilence or famine. In the myriad of crypts beneath its sanctified grounds lie interred many thousands of bones of the dead, as these crypts are the place of burial for the worshipers.

Monument
July 13, 2005
Hits: 4208
Comments: 6
Ideas: 0
Votes: 10 / 4.650000
The Niwrad    Items  (Other)   (Magical)

Fairly small and innocuous looking, appearing to be little more than broken trinket, a dissassembled "ship in a bottle", this artifact of immense magical power only starts to show it’s power as you meticulously rebuild the ship in the bottle.

Callista Miala Moonshade
July 13, 2005
Hits: 12876
Comments: 15
Ideas: 0
Votes: 8 / 1.562500
The Sword Leviathan    Items  (Melee Weapons)   (Magical)

The weapon has elvish writting on the hilt, which describes the power of the blade and a warning to whomever may use it. the main users are elvish warriers and members of a royal family as it is normally handed down a family line. The blade is made of platinum which shines mother of pearl and when commanded to it can submerge itself in boiling water which can get up to 110 degrees. The attacker can not withstand the blade near them or on there skin, as the blade enters the body the boiling water will burn them from the inside out within a matter of seconds.

MoonHunter
July 10, 2005
Hits: 4858
Comments: 10
Ideas: 0
Votes: 16 / 4.093750
The Ellis of Kestidel    Locations  (Establishment)   (Any)

The Ellis of Kestidel is the main building to register as a citizen of Kestidel. It is located outside of the city and thus must have its own defenses.

Monument
July 8, 2005
Hits: 4193
Comments: 5
Ideas: 0
Votes: 9 / 3.222222
The War of Decay    Plots  (Discovery)   (Campaign)

One Immortal.  One nation.  One wizard.  Can you foil his evil attempt to attain immortality?

MoonHunter
July 8, 2005
Hits: 5448
Comments: 8
Ideas: 0
Votes: 7 / 3.857143
Neptune's Court    Locations  (Establishment)   (Water)

Below the white spumes of the wind blown sea, in the inky depths of the oceans vast domain, lie fantastic cities and civilizations undreamt of by surface dwellers. While most think tales of such are legends, the sea faring folk know better.

In the Great Blue Bay, there is a deep undersea drop canyon that leads to a great aquatic plain. Both surface dwellers and sea dwellers utilize the great aquatic forrest and harvest its bounty. Here the Lands of Men meet the Kingdom of the Deep. The place that they meet is called Neptune’s Court.

Monument
July 8, 2005
Hits: 3260
Comments: 3
Ideas: 0
Votes: 6 / 3.833333
Androgari Moor    Locations  (Any)   (Ruins)

It has been many years since the War of Decay, but the fallen still keep steadfast vigil over the border, even if they were once fallen enemies.

Monument
July 7, 2005
Hits: 3158
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Towers of Volturn    Locations  (Ruins)   (Any)

There is a place of mystery and wonder located to the east of the Prosary Midlands.  Three towers on a plain of mirror shined obsidian that ring a fourth tower that is entirely supported by nothing more than thin air, above the spires of the other three towers.  Volturn’s Towers are considered a magical wonder to behold.  Tales of the towers agree on one thing: there’s a lot of strange things happening there!

Monument
July 7, 2005
Hits: 3342
Comments: 4
Ideas: 0
Votes: 7 / 3.000000
Ultus Rannek Taemyr    NPCs  (Scenario Based)   (Mystical)

A socially inept and ugly human monk, with a smattering of arcane skills, on a quest of vengeance to find his mentor’s killers.

Monument
July 7, 2005
Hits: 2480
Comments: 3
Ideas: 0
Votes: 4 / 3.000000
Lynnae Tinumir    NPCs  (Major)   (Natural)

A burned and withered female elven ranger, with a hatred of giants, a love for animals, and a desire to seek out and thank the man who saved her life and disappeared just as quickly.

Cheka Man
July 4, 2005
Hits: 5679
Comments: 13
Ideas: 0
Votes: 10 / 3.700000
The Saviour    Items  (Wand/Staff/ Arcane)   (Magical)

One of the most powerful relics of the persecuted People of the Coral is the Saviour, a beautiful multi-coloured coral trident that has saved them more then once from total destruction in the wars of the past,and was given to them by their goddess…

Siren no Orakio
June 28, 2005
Hits: 2946
Comments: 4
Ideas: 0
Votes: 5 / 2.500000
Maelbrecht, Render of Iron    Items  (Materials)   (Combat)

A glass-coated axe of stone capable of inflicting much worse damage to the foes armor than to the foe…

CaptainPenguin
June 27, 2005
Hits: 9021
Comments: 24
Ideas: 0
Votes: 19 / 4.552632
Firebow    Items  (Ranged Weapons)   (Combat)

A firebow, though no longer the staple weapon that it was during the era of it’s modernity, is still a powerful and versatile missile weapon in it’s own right.

Siren no Orakio
June 24, 2005
Hits: 6473
Comments: 11
Ideas: 0
Votes: 16 / 3.781250
The /What/ Knight?    Plots  (Mystical)   (Single-Storyline)

The Seer of Ceylon has had an ominous vision. A warrior clad all in black armor, a horde of demons at his back, and a woman equally vile at his side shall assault Ceylon in the coming weeks. Ceylon shall fall, and burn, and a darkness such as man has never known shall fall upon the world. To prevent this, he has called the PCs forth, and ordered them to slay the man in his vision…

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Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


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