"This is the place nobody wanted. We are the people nobody wanted. Nobody tells us what to do and we tell nobody what to do. Did you get that? Good. "
The siege was bad, and with fire decimated a large part of a town. As life returned, several people returned to their roots and prospered.
Bounded by the Stones surrounding the district, “Those of the Stones” bother no one. Unless someone is foolish enough to enter where no soul really belongs.
If it was not for the city’s stance on tradition (and prohibitively heavy taxes on the buying or selling of property outside one’s family) these homes would of been abandoned or been a slum. However the founding trading families built homes here decades ago and have adapted in a fine fashion since then.
Which is worse - a foolish mage or a drunken wizard? When halfmage Rolan Haraweir settled down to found a tavern in the Jewel City, this question became the basis for its name. The answer is still hotly debated over steaming mugs of spice-wine to this day.
This heavy iron war-pick is was common in the the Pretender Wars
A bundle of Tyrnithi arrows. Rare and highly prized by Archers in this Lands.
The Ghollish Wide-axe was a design of axe popular a few decades ago in the southern provinces of (insert kingdom), especially among peasants involved in the Sickle of Justice rebellion (though these favored sickles to axes).
Given the Calderonians (The Griffon riders of the floating city), the Lyran skyskips, the Dragon Confederation representives, and others, there is a great deal of flying around the region. Here is where they “dock” in the city.
Just outside the capital city, on one of the nearby hills, is The Campus. The Campus is the center of the The Order of Silver Stars. The city is growing out to catch up to it.
Dame Ellenius is more than a landmark, she is a person. Dame Ellenius has lived in this house for decades now. The story as for why varies, having passed into local legend, but all of the stories agree that it has something to do with a broken heart (lost love to duty, a bitter break up, a love lost to war/ trouble/ his wife). Given her genetic make up, she will be living in that home for a century or more. However, her home has become a neighborhood of sorts.
Oh yes indeed, there was a circus here! Some hundred years ago…. or so the tale goes.
Tannhauser is a working class neighboorhood. No nobles will be found perusing it’s small market square, or the few shops there. The wealthy and powerful have holdings and investments in Tannhauser, but few would be willing to be seen on those dank streets.
The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down. The signs are both in Orcen and the Local tongue. The only differences are The Pits.
While travelling through an unfamiliar area of the city at night, it it easy for one to become quite lost. Though this is an upper-class residential neighbourhood just east of downtown, the streets wind, twist, and turn in upon themselves in a rather chaotic fashion.
The wealthy landowners of Ardales began to grow personal gardens on their flat rooftops. The shade helped cool the buildings. The competition renewed among the aristocracy for the lushest garden. Over time, the increased population caused an increase in building density, especially in the city’s heart.
The Artisans District is home to the large, half shell theatre the Lorantos Theatre. The theatre is named after Lorantos Trugeone, a famous bard who was invited to the city and never got around to leaving.
Operating out of Armudstadt, the notorious city of corruption and deceit and centre of the Kingdom of Dernwich, the Duchampe Society takes its name from its founding father, one Vergrin Duchampe, who lived around the 18th century. Duchampe, an Elvish merchantman - or rather, a leader and “godfather” of a great deal of lower Elvish merchantmen, was notorious for his skill at wagers.
The grey talon assassins are a very special group for one reason. They have never been caught. They are impossibly hard to find; many doubt their very existence. Once one has found them, they can be sure the job will be done… for the right price of course.
In a land where dueling is common, the Azure Sword ply their trade. While dueling removes most of the need for assasination, there are still those who can not overcome their enemies by sword.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...