While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:
This religion is meant to be a minor counterpoint, or even a cult, in a world dominated by a polytheistic religion. Religions do not exist in a vacuum, and few worlds are homogenous enough to have only one religion.
In this world, each race had its own Spirit, or Diety it revered. It personified the race. The Mythic people (Elves, Dwarves, Goblins, et al) had worshiped their spirits since before time began, long before Humans crawled out of their caves and became a speaking race.
"Harken to The Word of the Messenger, He who is heralding new age, one without the upsurping lesser Gods."
This scroll is for posting monotheistic religions to be used in games.
Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.
The Furry Tree-Zombies were a race of Tribal Jungle Halflings untill an insane Re-Animator discovered their existance.
Graves of a small, little known folk, exotic as dangerous.
The simple graves of a folk long gone, these are still favoured by graverobbers.
Though it is a called a trident, it is actually a magic sword of the truest type. It is a mystical device used in ritual magic.
Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.
The Nasgareth may look like elves, but instead were created by an entirely different divine being, which admired the elvish looks and traits, but wanted to create his own army instead. One without Love.
My issue with modifying/removing dwarves and elves is that the PC’s may want to play them.
Deep in the Ankorillian jungles grows the Corpse Flower. A dreaded plant that can entangle and poison you silently.
Hours later your companions notice your absence,
turn and search for you.
As they backtrack they unknowingly pass your last resting place.
A rather smelly, orange plant.
This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.
A complex mythology with a full set of deities.
The Old One is the living core of Tarrod.
Midian is a dark fantasy game. Most churches in Midian are moral belief structures & guidelines rather than a system that contains a deific figurehead (or many such) and an afterlife.
Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like. Additionally, they are very human, with flaws and quirks—possibly more than regular people.
In this pantheon, there are four dragons, and only four, and they are gods. They are opposed by four fiends, and only four, and they are demons.
The peasants of the wood use crudely carved symbols to ward off wolves. They think the symbols are emblems of purity and goodness and that keeps the wolves away. The symbols work, but not for the reasons the peasants believe...
The symbols are actually arcance evil symbols which the wolves know and fear, but to which the peasants are oblivious. So how gullible are the peasants going to be when a strange horned man displaying the symbols on his shield turns up and asks for their allegiance?