Veng the Manipulator is one of the most hideous enemies to mankind the world has ever known. His unique combination of Psionic abilities and magic items allow him to sneak into his victims dreams, and modify and direct the dreams, as well as “adjust memories”. Over the years, he has ‘programmed’ an insidious network of totally devoted followers. Using his natural ability of ‘Wisdom Drain’, he has created an army of willing slaves.
The evil mage Zarakoth is dead, but with his death the world has gone mad. The aging characters are confronted on all sides by rot, death and decay whilst around them the world regresses rapidly to the stone age. Furthermore, Zarakoth seems to have miraculously not died - and to be more powerful than ever.
A blade of unmatched power. It is desired by many a warrior, and yet, everyone it comes in contact with is destroyed by it.
Shes a vampire out for vengance, she’s smart,strong, witty and quite the seductress.
Far to the west of the mountian town of Walkabout Creek lies the Bushlands, a place of rich game, and beyond, the Dragon’s Hills where all manner of rich treasures are said to lie unlooted…
A jolly night with friends turns out to have long-lasting consequences. Can a hardened adventurer handle infinite responsibilities of a single dad - especially when there’s an evil mage out there looking for the adventurer’s child?
The queen hired a theif to steal the information for the bodering country she’s at war with, but the thief is having some trouble…
A christmas gift to my fellow citadelians, made in my favourite medium. Of course, you all know what my gifts are like. But hey, Christmas is a time of giving!
The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel
Even though the Gods struggle so, their achievements are temporary at best.
For all beings must dream, and within those dreams dwell the Dreamer.
Come then and succumb to the lord, come then and enter the realm of sleep.
Come then taste the nectar, made of the tears of the dreamer.
-The 5th verse in the Book of the Dreaming Cult
Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.
One of the toys of the ruler of the lost realm, the music box of Mordalin gives great powers at an even greater cost.
Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.
One such creature is the countess-to-be, Alia duBois, who crouches within her golden jail, a puma waiting paitently to maul her captors…
A white silken mask with burnt edges. A white little mask which eventually led it’s wearer to be burnt at the stake.
The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.
An Amber Rose is a very unique flower that only grows every five years. It is amber is color and seems to radiate with a sheen of energy. It’s properties are sought after by anyone who knows of the rare flower.
A pen? Yes, a pen. It has long been a treasured item for forgers who would like to have their hands on it…
A Nose Ring? Yep, a nose ring. The ancient symbol of power of the trolls and said to have magical abilities….
Darkness nested in the woman’s heart
And her husband found that the Dark Face lingered there
So he took her to a pit of fire
And he cast her in.
-Twenty-Ninth Explanation, Sun’s Sword 5:8, The Book of Two Faces
The God has two faces, and wears two masks.
One is a bright mask, shining with light, shining like the sun’s gold; it is the Gold Mask.
The other is a dark mask, blackened with shadows, black like the night. That is the Dark Mask.
-First Explanation, Priest’s Teachings 1:2, The Book of Two Faces
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.