Hall of Honour Featured

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krome
November 7, 2005
Hits: 3101
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Tonalis, a Skirmish Mage    NPCs  (Major)   (Combative)

All the good ones break off from the the guild.

Ancient Gamer
November 7, 2005
Hits: 6111
Comments: 13
Ideas: 0
Votes: 7 / 4.428571
The Ethenorden    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

MoonHunter
November 7, 2005
Hits: 5865
Comments: 8
Ideas: 0
Votes: 8 / 3.875000
Chrisia's ShadowShop    Locations  (Establishment)   (Any)

It is a colorful shop, full of dolls, puppets, mannequins, small statues, and other things that are just "shadows" of a human. That is what this shop sells.

MoonHunter
November 7, 2005
Hits: 3885
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Alanus's General Store    Locations  (Establishment)   (Any)

It was a single store that sold a variety of good made by a variety of people. It was such a novel concept that most people will dislike it. "It is just not the way we do things around here", they would say. Yet they still buy things here.

MoonHunter
November 7, 2005
Hits: 3870
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
Argus's Cart / a Blue Cart    Locations  (Establishment)   (Any)

Argus is like most of the carter’s in the city. He works out of one of the inns, where they actually prepare the food. (It is loaded into the cart there and kept warm by stoked coals and ash.) The Blue Rose carts are served by a consortium of inns, while a bit more expensive than standard cart food is well worth the price.

MoonHunter
November 7, 2005
Hits: 3749
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
Red Tiles    Locations  (Establishment)   (Any)

The city has clay tiles on its roofs. This is the bane of sneaky thieves in the city. So where do these tiles come from? And why does anyone think there might be an adventure related to this.

MoonHunter
November 7, 2005
Hits: 3978
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
Mathius's SharpShop    Locations  (Establishment)   (Any)

Adventurers love sharp objects: knives, swords, spear tips, arrow heads, and so on. So where do they go to get these items?  A sharpshop, that is where.

MoonHunter
November 7, 2005
Hits: 5006
Comments: 7
Ideas: 0
Votes: 3 / 4.333333
Helioglyph's    Locations  (Establishment)   (Any)

Helioglyph (his magical name) is a Talismonger, a maker of charms, talismans, holy items, and so on. This is the place where those seeking fine craftsmanship and good symbolism come. If you are looking for enchanted items, go elsewhere.

MoonHunter
November 7, 2005
Hits: 3753
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Main Sail Smiths    Locations  (Establishment)   (Other)

The Main Sail Smiths is a business of renown in the Known World.  The shop is the premire sail maker for the Northern part of ThirdLand.

MoonHunter
November 7, 2005
Hits: 4111
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Cashmirius's    Locations  (Establishment)   (Any)

Cashmirius’s is one of the finest cafes in the city.  It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools.  If you sit inside, the host will often sit other people you don’t know at your table.  This is great for meeting new people, but it is tough if you are trying to have a private talk.

MoonHunter
November 7, 2005
Hits: 86473
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
Establishments    Locations  (Establishment)   (Any)

Every city, town, or large village will have businesses. Some will be inns, some stores, some people providing a service. They are all places for characters to get what they need, spend money, and a chance for the GM to hook the PCs into a new plotline.  So we are looking for distinct establishments, ready to be pushed in a not-yet-complete place.

Iain
November 6, 2005
Hits: 4533
Comments: 5
Ideas: 0
Votes: 5 / 4.600000
Crown of Senren    Lifeforms  (Flora)   (Any)

Small red flower, originally sprouted from the blood where St. Senren fell but now found widely over all Laurentia. Occasionally, a rare white flower will be found, with powerful magic properties. It is particularly prized by the religious order, the Senrenites.

Iain
November 6, 2005
Hits: 6294
Comments: 8
Ideas: 0
Votes: 7 / 4.571429
The Senrenites    Society/ Organizations  (Religious)   (Regional)

The Senrenites - The Knights of the Most Holy Order of St. Senren - are one of the most powerful and influential religious orders in northern Laurentia. A militant order, they have nevertheless been widely credited with bringing a code of honour to conflicts that is now widely adhered to by most nations.

Cheka Man
November 6, 2005
Hits: 3635
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Royal Recovers    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

Once a great monarchy flourished and the royal Kings and Queens were buried in booby-trapped barrows with treasure and with Undead servants to watch over the tombs. The religion changed over time and the monarchy was running out of money, as the kingdom’s wealth was being tied up in ancient tombs. Something had to be done.

MoonHunter
November 6, 2005
Hits: 3543
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
The Royal Geographical Order    Society/ Organizations  (Knowledge/Lore)   (World Wide)

The Royal Geographical Order is a Learned Society representing geographers and explorers. It was founded over one hundred and fifty years ago for the advancement of geographical science and knowledge (of the known and unknown world) and has been among the most active of the learned societies ever since. The largest geographical society in the world, and one of the largest learned societies as well. It now operates on a regional, national and international scale.

MoonHunter
November 6, 2005
Hits: 4319
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Merchants of the Blue Orb    Society/ Organizations  (Mercantile)   (Trans World)

If one travels, you might notice it. Each one has a blue orb on their signage or somewhere in the shop. The merchants seem to specialize in foreign goods, but often buy local produce and products, to trade in other places. They seem totally unrelated to the others. It seems to be a secret organization, but nobody knows for sure.

MoonHunter
November 6, 2005
Hits: 4032
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
The Seven Stars    Society/ Organizations  (Technical)   (World Wide)

The Seven Stars was created to give succor to those wounded in battle. It has expanded its mission to any in need from great disaster, such as war, famine, plauge, quakes, storms, and so on. Each area has a team. These teams have assembled caches of supplies, lines of communication, and organization for volunteers and members.

MoonHunter
November 6, 2005
Hits: 17409
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Dungeon Organizations    Dungeons  (Any)   (Style)

There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.

MoonHunter
November 6, 2005
Hits: 4386
Comments: 7
Ideas: 1
Votes: 4 / 4.250000
Mitrall Cult    Society/ Organizations  (Religious)   (Regional)

Mitrall was a Guardian Deity of the Dead, who would watch over the Dead and their tombs until the time of their return (physical or re-incarnation). The culture that worshiped Mitrall has been conquered and destroyed a few centuries ago. Yet the Cult of Mitrall continues.

MoonHunter
November 6, 2005
Hits: 4186
Comments: 14
Ideas: 0
Votes: 7 / 4.000000
The Order of The Lost    Society/ Organizations  (Mystical)   (Country/ State)

The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.

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Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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