Hall of Honour Featured

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Mourngrymn
November 11, 2005
Hits: 5083
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
Keirn    Lifeforms  (Intelligent Species)   (Tundra/ Arctic)

If Kasal comes for me with the inevitability of death I know, I shall go willing. But know that I will not go easy and I will be honored in the life beyond for my efforts.

-Mourngrymn Dasha’r, chief of Fajro Mang’i tribe.

Mourngrymn
November 11, 2005
Hits: 4109
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
Hewdamian Humans    Lifeforms  (Intelligent Species)   (Any)

I don’t know why we are the outcasts of the lands. We out number the others and our armies are superior. We fight no more than the other races have in their historys. Why do they have contempt for us? It is because they fear us, the fear that we are better.

Keil Ooma - Drunkard Mercenary for Hire

Mourngrymn
November 11, 2005
Hits: 5668
Comments: 11
Ideas: 0
Votes: 6 / 3.416667
Gison    Lifeforms  (Intelligent Species)   (Mountains)

The children of stone care little for the others who are not of our kind. Ours is a kinship with the world around us, while the others destroy and pollute. It will be only a matter of time before the world itself fights back against those atrocities. Before the mother world rights herself. I feel no pity for them, only outrage.

Gundarg - Gison Philosopher

MoonHunter
November 11, 2005
Hits: 23365
Comments: 22
Ideas: 21
Votes: 10 / 3.900000
DogBounds    Items  (Books and Scrolls)   (Non-Magical)

DogBounds are the pulp magazines and books of their day: cheap, lurid, with a charm of their own.

MoonHunter
November 11, 2005
Hits: 3682
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
The Stolen Items    Items  (Other)   (Villanous)

“Hey! That’s Mine!” “Well, you can not prove that. However, we are selling it today.”

MoonHunter
November 11, 2005
Hits: 182288
Comments: 17
Ideas: 0
Votes: 8 / 4.687500
Garage Sale from Hell    Items  (Other)   (Villanous)

Inspired by Ria Hawk’s Mirror of Doom, this thread is for items that could be found in a Garage Sale from Hell.

ephemeralstability
November 11, 2005
Hits: 10709
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

Cheka Man
November 10, 2005
Hits: 4777
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Giant Mussel    Lifeforms  (Fauna)   (Water)

The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…

MoonHunter
November 10, 2005
Hits: 6374
Comments: 5
Ideas: 5
Votes: 3 / 4.500000
Order of Twilight Tunnels    Society/ Organizations  (Travelers)   (World Wide)

The Twilight Tunnels, the Imperial Gate system, was the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. The Order was charged with the creation, maintance, and defense of The Gate System.

MoonHunter
November 10, 2005
Hits: 6417
Comments: 9
Ideas: 0
Votes: 5 / 4.300000
Imperial Gate System - Twilight Tunnels    Systems  (Transportation)   (Defining)

The Twilight Tunnels, the Imperial Gate system, were the backbones of the Imperium. The ability to travel almost anywhere via the Twilight Tunnels, allowing for near unlimited trade for little money, quick communication (any message anywhere nearly instantly (or within 3 days for the hinterlands), and easy personal travel. This system can be adapted to any gate system.

MoonHunter
November 10, 2005
Hits: 4464
Comments: 12
Ideas: 0
Votes: 11 / 4.227273
Salt and Herb Shoppe    Locations  (Establishment)   (Any)

Many think gold and silk are the way to wealth, but people always need to eat and they hate to eat the "same old bland thing". Thus they will always buy herbs, spices, and salt.

MoonHunter
November 10, 2005
Hits: 4016
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Chapel of the Wayfarer    Locations  (Establishment)   (Water)

The temple/ church in this sea side town is just another one. It is part of the common faith for the region. You might not give it a second glance. But if you are a worker of the sea, it is the holiest of shrines.

MoonHunter
November 10, 2005
Hits: 4360
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
The Stinking Rose    Locations  (Establishment)   (Other)

This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic.

MoonHunter
November 10, 2005
Hits: 4193
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
Barron's Ice    Locations  (Establishment)   (Any)

The Local Barron does not own this business, but he certain keeps it in business. It was named in his honor by two (now old) men who realized that non wizard generated cold drinks and foods could be profitable. In doing such, they have literally change the country.

MoonHunter
November 10, 2005
Hits: 3828
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
The Food Shack    Locations  (Establishment)   (Other)

The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also “the place” to have Kenditho.

MoonHunter
November 10, 2005
Hits: 3625
Comments: 7
Ideas: 0
Votes: 6 / 3.250000
The Returning Gem    Locations  (Establishment)   (Other)

The Returning Gem buys and sells goods, like a good pawn shop should.

Cheka Man
November 10, 2005
Hits: 3100
Comments: 6
Ideas: 0
Votes: 5 / 2.500000
Krasnov's Bar    Locations  (Establishment)   (Other)

Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.)

MoonHunter
November 10, 2005
Hits: 5342
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
Brownwork    Locations  (Establishment)   (Any)

Brownworks is a leatherworking shop and store. It is not much to look at from the outside.  You know it is a leather shop the moment you open the door.

MoonHunter
November 10, 2005
Hits: 3492
Comments: 5
Ideas: 0
Votes: 3 / 3.500000
Garden in the City    Locations  (Establishment)   (Any)

The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

MoonHunter
November 10, 2005
Hits: 4732
Comments: 13
Ideas: 0
Votes: 6 / 4.166667
Graymilken Mill    Locations  (Establishment)   (Water)

This is your traditional water wheel mill.  It is a large grey painted building, next to a river. It has a history though that most people do not know.

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Random Idea Seed View All Idea Seeds

When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 6xp


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