“When I strike at you, I am not alone. I have the courage and skill of my entire family. You do not have a chance!”
In most places, weapons are designed for ease of creation and practicality of use. In others, various weapon designs are developed to meet certain philosophical criteria. Wind and Fire Wheels are of the later type. However, they augment many unarmed combat styles, so in the end, they are an effective weapon.
In most places, weapons are designed for ease of creation and practicality of use. In others, various weapon designs are developed to meet certain philosophical criteria. This staff was initially designed for philosophical reasons, but has become a very effective weapon in which several martial techniques have been built around.
In the North West Province, Bats are considered Evil (as they are creatures of darkness and bring disease), but are still a sign of good luck. The presence of bats around one (as many locals dig out caves or put up bat sheds) shows a Sly Dark One’s Luck. (In reality, Bats eat locusts, locust pupae, and many other disruptive pests, so farmers with bats near by have better crops). The people of this province have a love hate relationship with these creatures.
The Ducal Retainers of Urania who patrol the ever moving Twilight Zone, carry special swords that only they may legally carry.
The Tree-of-Blades (along with the infamous dragonsword, with which we are not concerned here) is the signature weapon and symbol of the Dragonfighters of Mount Taris. It is also known as the Dragonfighter axe, or as the txarian (this name, pronounced “char-EE-ahn”, comes from Txarian Tapolosthes, the feared Chilliarch of the Dragonfighters, who led the his people in a series of short but vicious wars against the Mysians).
Just like with the sharks they so revere,a wrong or inappropriate action can provoke a lethal reaction from a Shura. As the other mer-races are so fond of saying among themselves,the only thing more unpredictable than a shark is a Shura. This is a prefered weapon, simple yet deadly.
These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.
Some call the Khawarezmians primitive. Paperswords are not made of paper or parchament. They are made of thin sheets of bone laminated together. It takes expert craftsmanship to make them. They are anything but primitive.
Every item does not need to be POWERFUL… EXOTIC… MYTHIC, but it does need to be interesting or useful. After all, if the item is not useful in some way…. why did anyone take the time and materials to make it?
Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.
This is a compilation of the races of Hewdamia. Each is unique in their own way with certain strengths and weaknesses.
A pleasant little grove with an unusual resident
Non-Nagani are no more then our lower caste. While they may have property in their lands, they are nothing more than the dirt at our feet. Even our lower class can order a human in our lands. One day it will be as such in their lands.
Rsskilarn, High Priest and second hand to Tlatoani
The dry ocean is vast and limitless. Only a few can navigate her dry clutches and survive. For those fools above us in the lush green that think they can find treasures and lost magics here deserve to be lost. I pray to Sceleris that their soul does not stay and haunt the desert lanes with their ignorance after death. Do they deserve their demise? Only the Goddess knows the answer to that.
Kanakuk - Prophet and Seerer
The weather is something that everyone always notices and talks about, but can’t do anything about. It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.
The high society, the creme dela creme, waste often a great amount of money on luxuries and amusement. In a fantasy world, there is sure more to throw out heaps of money for than fancy clothes, shiny jewels and fast horses, mansions and wars…
Winter time is a wonderous time for adventure.
Vague predictions of the future and lead one to adventure.
In my setting that is posted here called “The Kingdom of Orentia” the appointed ruler of the town of Thorpe is Griffin Orent. Griffin is actually the leader of a rather large group of bandits operating all over the kingdom. However, these are not your normal bandits…
Other improvisational weapons/tools:
Icicles are useful as daggers,
Bag Of Holding filled with copper pieces used by chucking the contents at foes, (by strolen)
sleeves make useful garrotes. Ya can't cut anyone's neck, but you sure can choke 'em!
Flaming Logs make great clubs, (any Barbarians out there?)
and Bee hives are very effective when thrown at a mob of enemies. :-)