What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.
Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you’re planning a game. The problem is you only have a world map. You don’t want to disappoint everyone by letting them show up with no game to play, what do you do?
The children of the west know not our ability. Ironically in their arrogance they ask us for advice and use us as ambasadors often, failing to realize that al lwe are doing is learning everything we can about their kingdoms and weaknesses. They will learn, but it will be when they are kneeling before us in their own cities.
-Laar Scaren - Advisor to the Kingdom of Rhomas
Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.
The Derevo are not a race unto themselves but a race of similar species. Similar to the different asian cultures. They are all different yet similar being similar cultures. The Derevo are like that.
The leaves talk and caress the mind of those who are willing to listen. We know what it is they say and it does not bode well for the civilized lands to our west. Woe to them I say, the land will return to it’s natural state one day.
-Enio Lacvite - Knowledge Seeker of the Rred Leaf
Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.
Getting a campaign setting sourcebook published is for many game masters the ultimate dream.
Starships, Laser Beams, Computers, and Aliens do not Science Fiction make!
The research reported on in this essay seeks to understand more about the judgment that there is “the time for war” in the belief that only such understanding will enable us to more effectively constrain the use of warfare.
Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc…
Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.
The second era started off in better light than the 1st era ended. For almost 500 years there was a rebuilding going on with the Gison, continued growth for the Olwynn, and understanding with the Derevo about the different factions in their families. Like all things, this time had come to and end.
In the Vrynenwood, the leaves are not what they seem.
This thread is for the development of rangerspeak, the dialect of the mountain rangers who guard the passes, known as munnum to those who hear it, for its resemblance to a mumbling noise…
The name for and the tree itself come from a land far away. The name means Long Wall in some foreign tongue. It is representative on how these trees grown.
Samhain’s kiss is an blue starlike flower that signals the end of period of bounty and the period of loss. It is also symbolically linked to “the other side” and is used in a number of traditions.
A careful forester keeps an eye out for the Orc Rose. The presence of Orc Roses in an area often shows that Orcs have been, or are, in the area. This way they can avoid suprises.
“Evil” often infests swamp. This tree thrives when the other plants wither under the presence of true Evil. However, this is not an evil plant, but a land healing one as nature attempts to reclaim its own.
Fydre tried to destroy cities and return people to the Green in his lifetime. His “curse” attempts to drive people out of the cities.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary