Login or register. (You can now login/register with your social networks.)

Hall of Honour Featured

  • You are challenged to go find a Society/ Organization worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Society/ OrganizationsView GoldenView HoHNorm

MoonHunter
October 28, 2005
Hits: 6936
Comments: 7
Ideas: 0
Votes: 2 / 3.000000
Order of the Wheel    Society/ Organizations  (Political)   (World Wide)

Life is nothing more than a turn of the gaming wheel. Since “Fortune Serves the Bold,” the world should serve the members of this organization.

MoonHunter
October 28, 2005
Hits: 4294
Comments: 7
Ideas: 0
Votes: 2 / 2.500000
Guilds of the Water    Society/ Organizations  (Travelers)   (Regional)

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

Mourngrymn
October 28, 2005
Hits: 3914
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Fajro Mang'i    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.

MoonHunter
October 28, 2005
Hits: 2795
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Guilds of Antioch    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.

CaptainPenguin
October 28, 2005
Hits: 131093
Comments: 8
Ideas: 11
Votes: 5 / 4.200000
Societies, Guilds, and Groups    Society/ Organizations  (Knowledge/Lore)   (Trans World)

A great listing of names and short descriptions as well as fleshed out groups/ societies/ and organizations.

MoonHunter
October 28, 2005
Hits: 4510
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Glacier Fins    Lifeforms  (Fauna)   (Tundra/ Arctic)

The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.

MoonHunter
October 28, 2005
Hits: 5594
Comments: 10
Ideas: 0
Votes: 6 / 3.583333
Blue Fires    Lifeforms  (Ethereal)   (Tundra/ Arctic)

The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.

ScorpionJinx
October 28, 2005
Hits: 4054
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
Selvaks    Lifeforms  (Fauna)   (Forest/ Jungle)

While Selvaks have some resemblance to their timid and weaker cousins - squirrels, they are far from cute and fluffy.

Maggot
October 28, 2005
Hits: 3631
Comments: 5
Ideas: 0
Votes: 5 / 3.600000
Dunkleoustous    Lifeforms  (Fauna)   (Water)

Large and powerful, they are the aquatic equivalent of elephants in a battle situation-very dangerous, but no army can afford not to have large numbers of them.

Mourngrymn
October 28, 2005
Hits: 6744
Comments: 10
Ideas: 0
Votes: 7 / 3.785714
Blood Spiders    Lifeforms  (Fauna)   (Any)

Blood Spiders are dark brown rust color, nearly the color of dried blood and have a body that is approximately 5’ wide, not including their legs. They have a desire only for survival and are not malicious. Tell that to one of their victims.

Mourngrymn
October 28, 2005
Hits: 3801
Comments: 8
Ideas: 0
Votes: 4 / 3.625000
Sandgrazer    Lifeforms  (Fauna)   (Desert)

These Camel like animals roam the desert in small herds. The desert folk have uses for these creatures.

CaptainPenguin
October 28, 2005
Hits: 4072
Comments: 11
Ideas: 0
Votes: 7 / 3.714286
Marongghovec aka Ale-Ox    Lifeforms  (Fauna)   (Tundra/ Arctic)

the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient.

Agar
October 28, 2005
Hits: 3973
Comments: 10
Ideas: 1
Votes: 10 / 3.800000
Maternity Blossom    Lifeforms  (Flora)   (Forest/ Jungle)

This herb is given to the father of a baby upon conception. Nine months later, the father will have an experience that will instill life long respect in the mother of his child.

Agar
October 28, 2005
Hits: 4347
Comments: 7
Ideas: 0
Votes: 7 / 3.785714
Golden Cherry    Lifeforms  (Flora)   (Forest/ Jungle)

The result of an unexpected side effect of magical research. The cherries help to light up the dark in a unique way.

Agar
October 28, 2005
Hits: 3419
Comments: 4
Ideas: 0
Votes: 4 / 2.625000
Glow Leach    Lifeforms  (Fauna)   (Underground)

A life form that emits bright light while feeding.

MoonHunter
October 28, 2005
Hits: 3220
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
Wumpus    Lifeforms  (Fauna)   (Underground)

This ferocious creature has plagued adventurers that enter it’s cave for hundreds of years. No one knows what it gaurds in it’s lair, but rumors of vast wealth continue to draw adventurers to it.

Ancient Gamer
October 28, 2005
Hits: 5829
Comments: 19
Ideas: 0
Votes: 8 / 4.062500
Teleportation and Translocation    Systems  (Transportation)   (General)

Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.

Ancient Gamer
October 28, 2005
Hits: 4795
Comments: 5
Ideas: 0
Votes: 5 / 4.800000
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 28988
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 4955
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath    Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

‹ First  < 246 247 248 249 250 251 252 253 254 255 256 >  Last ›
Reset Sorting
Total for selections: (6148)
Sort By:







Random Idea Seed View All Idea Seeds

       By: Umberle

All spell casters gain their abilities through a form of demon possession. So in order to gain magical abilites, PCs must track down and trap demons. Of course there are some pretty powerful demons, if the demon is stronger than the PC, the PC could find themselves subjugated to the Demon's will.

Ideas  ( System ) | August 18, 2005 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.3157