Hall of Honour Featured

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MoonHunter
November 19, 2005
Hits: 4075
Comments: 4
Ideas: 0
Votes: 3 / 4.333333
Shields District    Locations  (Neighborhoods)   (Plains)

The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down.  The signs are both in Orcen and the Local tongue. The only differences are The Pits.

Kinslayer
November 19, 2005
Hits: 3226
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
Fog of Mills Park    Locations  (Neighborhoods)   (Any)

While travelling through an unfamiliar area of the city at night, it it easy for one to become quite lost.  Though this is an upper-class residential neighbourhood just east of downtown, the streets wind, twist, and turn in upon themselves in a rather chaotic fashion.

Kinslayer
November 19, 2005
Hits: 3741
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Gardens of Ardales    Locations  (Neighborhoods)   (Any)

The wealthy landowners of Ardales began to grow personal gardens on their flat rooftops.  The shade helped cool the buildings. The competition renewed among the aristocracy for the lushest garden.  Over time, the increased population caused an increase in building density, especially in the city’s heart.

Strolen
November 19, 2005
Hits: 4112
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
Artisan District    Locations  (Neighborhoods)   (Any)

The Artisans District is home to the large, half shell theatre the Lorantos Theatre. The theatre is named after Lorantos Trugeone, a famous bard who was invited to the city and never got around to leaving.

Wogden
November 19, 2005
Hits: 4899
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
The Duchampe Society of Respectable Gentlemen    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

Operating out of Armudstadt, the notorious city of corruption and deceit and centre of the Kingdom of Dernwich, the Duchampe Society takes its name from its founding father, one Vergrin Duchampe, who lived around the 18th century. Duchampe, an Elvish merchantman - or rather, a leader and “godfather” of a great deal of lower Elvish merchantmen, was notorious for his skill at wagers.

Bloodredblade
November 19, 2005
Hits: 4423
Comments: 5
Ideas: 0
Votes: 3 / 1.666667
The Grey Talon Assassins    Society/ Organizations  (Criminal/Espionage)   (Regional)

The grey talon assassins are a very special group for one reason. They have never been caught. They are impossibly hard to find; many doubt their very existence. Once one has found them, they can be sure the job will be done… for the right price of course.

MoonHunter
November 19, 2005
Hits: 4302
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
The Azure Swords    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

In a land where dueling is common, the Azure Sword ply their trade. While dueling removes most of the need for assasination, there are still those who can not overcome their enemies by sword.

MoonHunter
November 19, 2005
Hits: 5455
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
The Dark Sickle    Society/ Organizations  (Criminal/Espionage)   (Local)

The part of the body for the soul of the world has been corruped. Woe be to all.
-Wyyrrenek,  GreenMan Father 1620

Mourngrymn
November 19, 2005
Hits: 6080
Comments: 8
Ideas: 0
Votes: 7 / 4.214286
Band of Rage    Items  (Jewelry)   (Combat)

A family heirloom, worn by the son of a fisherman, that raised them out of squalor and into nobility. What is in a man’s heart that can not be corrupted? What can turn the untainted into rage? Pray to the God’s and you never know the outcome.

MoonHunter
November 19, 2005
Hits: 6859
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
The Black Robes    Society/ Organizations  (Religious)   (World Wide)

To fight the Evil, you must learn of The Evil, master its skills, know its techniques, and be able to use its tools. Only then can you train others to fight The Evil.
—Ilvantus of the Black Robes to the general floor at the Creedos Convocation 1137 DO

MoonHunter
November 19, 2005
Hits: 3712
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
The String    Society/ Organizations  (Criminal/Espionage)   (Area)

Everyone has strings. You just need to know how to pull them. *cue evil laugh* With this “string” of agents, who will respond perfectly to my careful manipulation, the safety of the Kingdom is ensured.

Kinslayer
November 19, 2005
Hits: 4647
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
Revenants    Society/ Organizations  (Criminal/Espionage)   (Regional)

The religious assassins known as the revenants are some of the most effective killers in Midian.

Cheka Man
November 18, 2005
Hits: 4492
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
The Few    Lifeforms  (Ethereal)   (City/ Ruin)

The first sign of one of the Few is the glow that surrounds it.Most of the survivors of such encounters only saw the glow, for few can fight face to face with the Few and survive to tell the tale.

MoonHunter
November 18, 2005
Hits: 22721
Comments: 5
Ideas: 0
Votes: 2 / 3.250000
Libriums D'Arcanum    Items  (Books and Scrolls)   (Magical)

Flip. Flip. Flip. Flip. The sound softly echoed in the Sanctum’s walls.

MoonHunter
November 18, 2005
Hits: 6132
Comments: 6
Ideas: 5
Votes: 6 / 4.500000
WWMWBI - If a New Form of Magic Occured    Articles  (Resource)   (Game Mastering)

Yesterday, new magic appeared upon your world. What happens next.

MoonHunter
November 18, 2005
Hits: 5975
Comments: 8
Ideas: 7
Votes: 5 / 3.500000
WWMWBI - If Magic as Your People Know It Stopped Working?    Articles  (Resource)   (Game Mastering)

Magic should be just another form of technology, a means to do things.  In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.

Scrasamax
November 18, 2005
Hits: 5615
Comments: 7
Ideas: 6
Votes: 3 / 4.166667
WWMWBI - Genuine Anagathics Were Available    Articles  (Resource)   (Game Mastering)

The desire for immortality is a common one, given our innate fear of death. We share the same desire for immortality of our characters. Potions of immortality are often fakes, while spells of unending life invariably turn the caster into a vampire, or a liche or some other evil creature.

Kinslayer
November 18, 2005
Hits: 3790
Comments: 4
Ideas: 1
Votes: 4 / 4.625000
WWMWBI - Invaders on The Shore    Articles  (Resource)   (Game Mastering)

... some invaders come full-force, and are a previous unknown to the current inhabitants.  Either way, the world will change.

MoonHunter
November 18, 2005
Hits: 4254
Comments: 6
Ideas: 3
Votes: 4 / 4.000000
WWMWBI - Grain Went Away    Articles  (Resource)   (Game Mastering)

Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, sounds like science fiction (and the premise has been used in many “end of the world” movies and stories), but it is very applicable to a fantasy world… especially because they are mostly agrarian.

MoonHunter
November 18, 2005
Hits: 8151
Comments: 8
Ideas: 5
Votes: 4 / 4.625000
WWMWBI - Someone Invented a Printing Press    Articles  (Resource)   (Game Mastering)

“Mass Produced Books” was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.

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       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 1xp


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