They are the result of the magical merging between a goblin and a bull shark. Zabans are a classic example of a wizard’s tinkering with life gone horribly wrong; a warning to those who would meddle with life.
The best way to describe these creatures, 3 legged chicken/monkey/squirrels. These animals are proof that Gods have senses of humor.
Rats the size of cats, these insectivores are tree-top hunters. While they are useful to farmers and people, they are considered pests.
The poisonous Gartraps are the bane of the desert. These sand colored trappers will bring swift death to the unwary.
The Webbats are predators of the hot desert regions. They are massive bats with a twelve foot wingspan, very good eyesight, and the ability to do what no other bat can do…spit web from a gland beneath it’s jaws.
These are also known as sourges of the desert sands. Carvitons bare a strong resemblance to their water dwelling cousins, including the large dorsal fin that can be seen in the sands.
Ranchowen are aquatic beasts that are ridden by high ranking Eshal warriors. A lot more comfortable to ride than Great Serpents and infinitely more docile,they are highly prized live stock that are bred and reared in special hatcheries by skilled Eshal animal trainers and herders.
Perhaps they lack the subtlety of other groups, but the Candles of God have no desire to be subtle. Perhaps they do not keep their secrets very well, but the Candles of God want their voices to be heard. Perhaps they are careless about who they kill, but there shall be no innocent bystanders when the fires of hell consume the unrighteous.
A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.
An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers.
Some games are played to be won, others can only be lost.
Traps need to make sense. Somebody must of made it for a specific purpose.
Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes
People are often buried with The Monarchs. If the right people are, they can protect him even after death.
“I open door number one”
“Watch Out for that… ouch… ”
“Oh look, a glass wall between us and the treasure.”
It is a dusty rune. That should have been their first clue that it was dangerous.
"That is one really big door"
An elaborately worked door, carefully made to balance upright on a horizontal bar, containing a deadly trap.
As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…
Pirates' many bejeweled rings and piercings actually had a practical purpose - when the pirate or sailor died, the rings could be taken off as payment for a proper burial, saving him from a watery grave. This could be tied into regional culture, or made into a quest (The Pirate's Lost Rings, etc.). Also gives treasure-seeking divers another thing to look for besides crusty old chests.