Hall of Honour Featured

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Cheka Man
November 17, 2005
Hits: 3448
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
The Retainer's Sword    Items  (Melee Weapons)   (Non-Magical)

The Ducal Retainers of Urania who patrol the ever moving Twilight Zone, carry special swords that only they may legally carry.

CaptainPenguin
November 17, 2005
Hits: 4280
Comments: 6
Ideas: 0
Votes: 5 / 3.200000
Tree-of-Blades    Items  (Melee Weapons)   (Non-Magical)

The Tree-of-Blades (along with the infamous dragonsword, with which we are not concerned here) is the signature weapon and symbol of the Dragonfighters of Mount Taris. It is also known as the Dragonfighter axe, or as the txarian (this name, pronounced “char-EE-ahn”, comes from Txarian Tapolosthes, the feared Chilliarch of the Dragonfighters, who led the his people in a series of short but vicious wars against the Mysians).

Maggot
November 17, 2005
Hits: 4220
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
Shura Fist of Slaying    Items  (Melee Weapons)   (Non-Magical)

Just like with the sharks they so revere,a wrong or inappropriate action can provoke a lethal reaction from a Shura. As the other mer-races are so fond of saying among themselves,the only thing more unpredictable than a shark is a Shura.  This is a prefered weapon, simple yet deadly.

manfred
November 17, 2005
Hits: 124831
Comments: 12
Ideas: 0
Votes: 7 / 4.642857
Generic Magical Items    Items  (Other)   (Magical)

These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.

CaptainPenguin
November 17, 2005
Hits: 4191
Comments: 11
Ideas: 0
Votes: 7 / 3.857143
Khawarezmian Papersword    Items  (Melee Weapons)   (Non-Magical)

Some call the Khawarezmians primitive. Paperswords are not made of paper or parchament. They are made of thin sheets of bone laminated together. It takes expert craftsmanship to make them. They are anything but primitive.

Michael Jotne Slayer
November 17, 2005
Hits: 105122
Comments: 10
Ideas: 0
Votes: 3 / 3.833333
Interesting Weapons- Non-Magic    Items  (Melee Weapons)   (Non-Magical)

Every item does not need to be POWERFUL… EXOTIC… MYTHIC, but it does need to be interesting or useful. After all, if the item is not useful in some way…. why did anyone take the time and materials to make it?

Iain
November 17, 2005
Hits: 8735
Comments: 5
Ideas: 0
Votes: 4 / 4.250000
Maranesh's Challenge    Dungeons  (Any)   (Puzzles)

Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.

Mourngrymn
November 17, 2005
Hits: 17175
Comments: 11
Ideas: 0
Votes: 2 / 4.250000
The Races of Hewdamia    Lifeforms  (Intelligent Species)   (Any)

This is a compilation of the races of Hewdamia. Each is unique in their own way with certain strengths and weaknesses.

Dragon Lord
November 17, 2005
Hits: 3627
Comments: 3
Ideas: 0
Votes: 3 / 2.833333
Wistel's Grove    Locations  (Area)   (Any)

A pleasant little grove with an unusual resident

Mourngrymn
November 17, 2005
Hits: 5049
Comments: 7
Ideas: 0
Votes: 4 / 3.875000
Nagani    Lifeforms  (Intelligent Species)   (Swamp)

Non-Nagani are no more then our lower caste. While they may have property in their lands, they are nothing more than the dirt at our feet. Even our lower class can order a human in our lands. One day it will be as such in their lands.

Rsskilarn, High Priest and second hand to Tlatoani

Mourngrymn
November 17, 2005
Hits: 4668
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Lemiean    Lifeforms  (Intelligent Species)   (Desert)

The dry ocean is vast and limitless. Only a few can navigate her dry clutches and survive. For those fools above us in the lush green that think they can find treasures and lost magics here deserve to be lost. I pray to Sceleris that their soul does not stay and haunt the desert lanes with their ignorance after death. Do they deserve their demise? Only the Goddess knows the answer to that.

Kanakuk - Prophet and Seerer

MoonHunter
November 17, 2005
Hits: 9828
Comments: 31
Ideas: 0
Votes: 15 / 4.766667
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

EchoMirage
November 17, 2005
Hits: 19833
Comments: 13
Ideas: 34
Votes: 8 / 4.250000
Luxury items    Items  (Equipment Listing)   (Non-Magical)

The high society, the creme dela creme, waste often a great amount of money on luxuries and amusement. In a fantasy world, there is sure more to throw out heaps of money for than fancy clothes, shiny jewels and fast horses, mansions and wars…

manfred
November 17, 2005
Hits: 16549
Comments: 13
Ideas: 30
Votes: 7 / 4.285714
Winter Adventures    Plots  (Nature)   (Encounter)

Winter time is a wonderous time for adventure.

Ria Hawk
November 16, 2005
Hits: 11493
Comments: 6
Ideas: 9
Votes: 4 / 2.750000
Prophecies    Systems  (Divine/ Spirit)   (General)

Vague predictions of the future and lead one to adventure.

tal_1173
November 16, 2005
Hits: 3590
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Griffin Orent    NPCs  (Major)   (Criminal/Espionage)

In my setting that is posted here called “The Kingdom of Orentia” the appointed ruler of the town of Thorpe is Griffin Orent.  Griffin is actually the leader of a rather large group of bandits operating all over the kingdom.  However, these are not your normal bandits…

MoonHunter
November 16, 2005
Hits: 5553
Comments: 10
Ideas: 0
Votes: 5 / 3.900000
The Remover of Inconvenient Things    NPCs  (Mythic/ Historical)   (Criminal/Espionage)

No one finds the Remover of Inconvient Things, The Remover finds you. So be careful about what you whisper in the dark, The Remover may hear it and come.

strom
November 16, 2005
Hits: 5979
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Gods will    Society/ Organizations  (Criminal/Espionage)   (World Wide)

We are not mere assassins, we are Gods will.

MoonHunter
November 16, 2005
Hits: 5571
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Order of the Dry Bones    Society/ Organizations  (Combative)   (Regional)

The Order of the Dry Bones is an order dedicated to the Destruction of Great Evils. They are the hands of a secret cabal dedicated to destroying Great Evils.

manfred
November 16, 2005
Hits: 39231
Comments: 7
Ideas: 41
Votes: 4 / 4.375000
The Small List of Traps    Dungeons  (Any)   (Traps)

Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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