A demon unleashed... to make the world a better place.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
The birth and life of a god through the long ages.
With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.
Messes cleaned, maintenance conducted, problems fixed.
The sound was most troublesome. Long have I been prisoner to Kormack and his evil designs, and the torturous sounds my heart has been cursed to endure has left me cold inside. I endure and ignore. Cold to the pain and the suffering of poor souls around me. Their Fate forsworn as soon as they enter His lair. But this, this atrocity has pierced my now icebound heart and cracked deep into my very soul. The children... The mewling babes that know nothing of their future, nothing of the joys of life. Innocent of horrors of the world and the dread future it holds. How short that future is. I can not get the sound of the mewling infants from my mind, it is seared into memory as a brand on an animals flank forever to remain. Some have even laughed right up till the end and nothing is more damaging to ones sanity than a broken childs laugh.
Master Blacksmith Heaf Astes
The Prophet John's life and, indeed, death was a mystery. Some say that the gods placed him on this earth for his purpose without a past, and others, a rare few, claim that he was a god himself.
A final update on what happened to Kingmakers.
'You don't step into the ring with Ali because you think you can box.
When parapsychic abilities began manifesting, martial artists found that their discipline from years of training provided them with the acumen and ability to channel and control the unexpected powers that now flowed from their fingertips.
Incomplete and unlikely to be finished.
The CogNet might be policed by sentient programs and controlled by artificially intelligent super computers, but it is built on top of millions of organic memory cores that function as its host.
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"
--The Prophet John, Sermon to the Capitol
"Has he got any magic stuff on him?" the librarian asked. "You know, magic sword or wand or such?"
"Of course," Glacier answered, annoyed at the question. Dragus the Reaving Knight wielded the Black Sword as everybody knew. "What's that got to do with anything?"
The librarian smiled. "Well, that just made finding him much easier, that's all. See, what you need is the Books of the Holders."
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Slow and meticulous, Heathen had a great deal to prove to the other witches of her coven. So, she set out to do the impossible: the wand of death.
A place where no one knows about or finds until the Circle chooses a person to discover it. For the Circle of Culthus has a purpose for that person, and letting other people know of it or discover it would hinder that purpose.
Just what it says on the tin.
There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.
The Vitralara are an artificially created race. Despite accomplishing everything they were intended to do, the Mages of Banqua al'Zed consider the experiment a failure.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.