A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)
The eldest civilization in the land with a king that can create and destroy royalty on a whim.ddd
Perhaps they were once natural beasts, but natural beasts cannot survive the wastes of Corpsefall. No, this beast is far from natural, and for that, I believe nature is grateful.
When the barbarian increase their raiding of Tauria, the King of Tauria decides that hiring a couple of lowlife mercenaries (the PCs) is his best option to fix the problem.
This dusty, delapidated building appears to have been abandoned for some time. Within it is a plethora of ancient tomes and ancient knowledge, however rumours of a deadly curse keep curious scholars at bay.
The lost story of the pommel stones.
There are three ways to live. And living them well, living them with purpose, allows you to die easy.
When a wizard named Mendalus develops a spell that summons an obedient woman named Catherine--exactly like any other summoning spell--it creates chaos in the wizard-metropolis of Meltheria, as many interested parties struggle to understand the nature (and legality) of the Catherine spell, while vast fortunes hang in the balance.
Protection in the Cosmic Era
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
The cover depicts a stylized rose with one drop of blood dripping from one of its thorns.
(But is there more than meets the eye with this book, of bloody course there is!)
In which gender is discussed, mothers are remembered, and sleep is finally found.
Herein lies the histories of Warpriest Lazarus, righteous fist of Tridoa. Lord Lightward the Lunar Hammer.
Herein lies the birth of Lazarus Lightward the Hellpriest; Trickster of Devils and Master of the Bloodied Moon.
When we learned of these majestic creatures, what else could we do? Such potential!
Those sissy boys in the army, they gotta have their 'bots and guns, shiny vehicles and iron suits. Me, I don't need none of that. I've got everything I need on me.
Cagle, Claremont Class Biomod Mercenary
The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.