Some mighty strange things happen on The Stolen World..........
EDIT CLEANED THIS UP A LOT!!!!!!!!!
freetext Friday: Bishop
Doing my homework for spy ops, psy ops, and intel gathering
Squishy tech for the Cosmic Era's behind closed doors
I have drawn a lot of inspiration from idle click and space exploration games, and some of these throw away phrases can very easily become revolutionary and cultural transformative things.
Jester is a Desolate One who troubles the World.
A very low key, almost completely unknown branch of the Atlantic Federation central government
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
The remains of the druids in the Stolen World
Even dreams can be deadly
The flow of magic in the Stolen World and some of it's Direct Manefestions
Two related 100 word subs for double the fun
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
If a society has adventuring as a career path long enough, some unusual subtypes will emerge
Youth passes quickly for this race of elves, though middle age lingers for millennia. They have no love for the forests or other natural places, preferring their carefully crafted and tended walled cities.
Far over the misty mountains cold, To dungeons deep and caverns old,
We must away ere break of day, to find our long forgotten gold
This is to be my model sub going forward here. Please take a little extra time in your comments. I especially want to hear the negatives.
The countryside of the Stolen World is littered with very unusual urban dwellings, here are 7.(fixed typo in summary, lol , bad start)
Because the world can never have too many magical swords.
An enchanted spell book in a walking stick, originally created by a blind mage. It allows a wizard to secretly prepare spells in plain sight.
Also known as EDS, a pervasive disorder where patients suffer from emotional instability, marked by self destructive behavior, violent outbursts, and other emotional disturbances.
Also a completely made up disorder.
If it is stupid, this is where it goes!
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.