Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.
A shape assembly puzzle that can be inserted into any cask/door/wall in a dungeon
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
What price pragmatism?
Phantom Paths is a mirrored motion puzzle that requires collaboration among three players. Ready to be inserted into pretty much any dungeon or setting.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
The Urd-hel are a race of shapeshifters with a twist.
A technological terror
The spell Animate Dead has existed for a very long time, with many variations. The spell Cadaverous Companion is another such variation, but it is tailored to the animation of companion animals, rather than human corpses
Google Docs allows multiple people to edit a document simultaneously. How can this be used in gaming?
A collection of Chinse Broadswords (Daos) from history and folklore (3rd in my Chinse lore Codex)
30 cybernetic eyes for cyborgs.
It is the height of the Victorian Age. London is the shining jewel in the most expansive empire the world has known. It is a good time to be a British citizen. The only problem is, you're a mouse.
The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
Space travel is achieved by exposing Aerstones to mana while ancient threats awaken throughout the galaxy.
The one-stop Codex to peruse Chinese lore at your leisure. Eventually, this collection would include: weapons (blades, spears and bows), instruments (a particular type of string instrument known as the guqin), horses, myths (creation myths, legendary figures and folklore stories) and others (lifeforms, historical ranking systems and other topics subject to author whims and popular demand).
A collection of legendary guqin (a specific type of Chinese string instrument) from actual history (2nd of my Chinese Lore series)
Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
Med-pods, med-bays, and a dozen trade marked names, all for the technomagical healing bed.
The Floating World, the domain of the Hikikomori
Five men are herding fifteen horses down the road. They won't be very talkative, but are willing to sell a horse, or more horses if the heroes are interested. These men are horse thieves. They are already sought by regional militiamen. Anyone with a stolen horse (all are marked) may get into trouble. If found guilty, horse thieves face prison or even a hanging execution. Similar thefts have happened only a month before, and a reward is offered.