Ostensibly but a rock, a chunk of metal, it has one extraordinary use: randomly, the Igneus Saxum issue flames.
Criticism can be a very powerful and valuable tool if you understand how to give it, and more importantly, how to accept it.
One of the preeminent occult scholars of the Cosmic Era, well versed in ancient mysteries, and one of the hidden masters manipulating the Cosmic Era.
A dwarf's fear of the ocean is not baseless. In the unknowable depths lurks an evil that will punish any dwarf arrogant enough to be on anything less than solid land, and unfortunate enough to die.
A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
Player 5's Pc's
Player 4's Pc's
And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.
A wishing well is nothing more that a place to hope and dream. A token offering is given with the silly notion that the wish just might come true. But what happens when these wishes start to come true, on a regular basis?
30 generic problems to dole out for homebrew, custom made, and scratch built machines
YO JOE!!! pew pew pew - pew pew pew
Player 3's Pc's In a nut shell
30 job types/classes for PCs in the Cosmic Era
"Is it hot in here, or..."
An NPC for the Delta Factor using my Organic NPCs presentation model.
Also known as demons, mutants, and monsters, Youma were once human beings.
“What’s the difference between good and evil?”
Player 2's three pc's for The Guild Game
Last two PC's to complete one players group of three for The Guild Game.
"Get me the sugar!" called Jack's wife. His heart skipped a beat as he stood before the cabinet. Holding his breath, he slowly opened it.... Dangit! A baby!
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.