Seven ships to sail the seven seas.
A primitive sibling of EDS, Electromagnetic Sensitivity is a rare affliction that grew to prevalence in the late Petroleum Era, and persists into the Cosmic Era. What was formerly a psychosomatic form of hypochondria is a recognized, and paradoxically, officially discredited disease.
Built in secret, housed in secret offworld docks, and funded out of black budget slush funds, the Infinity class exploration ship is a marvel of technology.
Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.
30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where you will spend the rest of your life unless you manage to escape.
A traveling group of misfit performers that hire our brave adventures for protection.
A shuddering heap of corpses and rotting soil, Logeko the Vile is a demon of of death and decomposition
A group of "knights" who fight werewolves, but struggle with the curse themselves.
Also known as Ghost Wasps
Created ages ago, the Tower of Malice is a repository of evil, cursed artifacts, and the souls of the wicked
Thirty+ Knives for your PCs to use or to face in battle.
30 more monarchs, some of who are decent and efficient rulers, whilst others are foul tyrants or horribly incompetent at ruling.
Catharsis is the act of purging stress and tension. Most commonly used in psychiatric diagnosis, it is also demonstrated to absolute effect in the movie The Purge.
The Anti-Crime Computer is the core of law enforcement and peacekeeping in the Cosmic Era.
A long fancy word meaning 'Something that Floats'
An Inn or Hotel may be a good place to sleep but sometimes it can bring problems, and opportunities, of it's own...
In the far future, tiny bots injected into the body can do great good-or great harm, depending on what kind of bots they are.
Also known as the Splendid Forest Serpent, the Dragon of the Barrens, and the Keeper of the Mysteries of the Ssesha
Locked in a geosynchronous orbit over Gdansk, a major spaceport of the New Hanseatic League, Raketenhaus Ader-Wissenshaft is the League's premiere weapons research and test facility.
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.