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Cheka Man
January 15, 2006
Hits: 4046
Comments: 6
Ideas: 0
Votes: 5 / 3.300000
The Regulators    Society/ Organizations  (Criminal/Espionage)   (Regional)

Many are the pirates who sail the storm-tossed seas, but few are more successful or more feared then the Regulators.

MoonHunter
January 5, 2006
Hits: 4214
Comments: 10
Ideas: 0
Votes: 5 / 4.100000
The Crimson Skulls Company    Society/ Organizations  (Combative)   (Regional)

The Crimson Skulls Company is a mercenary company of some repute. That repute is not always the most positive. Their Motto is “We are Dead; we have no fear of you.”

CaptainPenguin
December 23, 2005
Hits: 3868
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
The Aukstatians    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east.

MoonHunter
November 23, 2005
Hits: 4131
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
The Followers of The Book and The Word    Society/ Organizations  (Religious)   (Regional)

The Followers of The Book and The Word believe in the strict adherence to the Law and The Word.

MoonHunter
November 23, 2005
Hits: 4018
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
Church of The Message    Society/ Organizations  (Religious)   (Regional)

The Church of the Message was built upon the ruins of the various churches that fell once their clerical powers were lost.

Cheka Man
November 23, 2005
Hits: 4652
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
The Priests of Mammon    Society/ Organizations  (Religious)   (Regional)

Many priests take a vow of poverty-but not the priests and priestesses of Mammon. But that is to be expected.

MoonHunter
November 23, 2005
Hits: 3742
Comments: 4
Ideas: 0
Votes: 1 / 4.000000
Church of The One    Society/ Organizations  (Religious)   (Regional)

The Priests of The One are shaman scholars, showing the way of The Spirit, The One to the people. They do not like being called a church, as history has shown that all churches eventually become organizations and dominant ones.

Siren no Orakio
November 23, 2005
Hits: 3800
Comments: 5
Ideas: 0
Votes: 1 / 4.000000
The Dreaming Lord    Society/ Organizations  (Religious)   (Regional)

This religion is meant to be a minor counterpoint,  or even a cult, in a world dominated by a polytheistic religion. Religions do not exist in a vacuum, and few worlds are homogenous enough to have only one religion.

Bloodredblade
November 19, 2005
Hits: 4010
Comments: 5
Ideas: 0
Votes: 3 / 1.666667
The Grey Talon Assassins    Society/ Organizations  (Criminal/Espionage)   (Regional)

The grey talon assassins are a very special group for one reason. They have never been caught. They are impossibly hard to find; many doubt their very existence. Once one has found them, they can be sure the job will be done… for the right price of course.

Kinslayer
November 19, 2005
Hits: 3756
Comments: 5
Ideas: 0
Votes: 5 / 4.500000
Revenants    Society/ Organizations  (Criminal/Espionage)   (Regional)

The religious assassins known as the revenants are some of the most effective killers in Midian.

MoonHunter
November 16, 2005
Hits: 4938
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Order of the Dry Bones    Society/ Organizations  (Combative)   (Regional)

The Order of the Dry Bones is an order dedicated to the Destruction of Great Evils. They are the hands of a secret cabal dedicated to destroying Great Evils.

manfred
November 16, 2005
Hits: 2287
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
The Darkness    Society/ Organizations  (Criminal/Espionage)   (Regional)

The Darkness is not a group of assassins. They are however, not friendly people.

CaptainPenguin
November 16, 2005
Hits: 4151
Comments: 5
Ideas: 0
Votes: 2 / 3.250000
The Sons of Charshaf    Society/ Organizations  (Criminal/Espionage)   (Regional)

First he becomes sweaty and feverish. Then the boils begin. The boils are beautiful. After that, he finds it difficult to breath, then move, then he drowns in his own blood. Is that sufficient?

Ancient Gamer
November 16, 2005
Hits: 3599
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
The Cult of the Strangler    Society/ Organizations  (Criminal/Espionage)   (Regional)

The Strangler is a chaos entity worshipped by an assassin cult. Using narcotics in their worship members of this killing cult are very very dangerous.

Ancient Gamer
November 16, 2005
Hits: 2913
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
The Shievren    Society/ Organizations  (Criminal/Espionage)   (Regional)

Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.

Ancient Gamer
November 7, 2005
Hits: 5802
Comments: 13
Ideas: 0
Votes: 7 / 4.428571
The Ethenorden    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

Iain
November 6, 2005
Hits: 5728
Comments: 8
Ideas: 0
Votes: 7 / 4.571429
The Senrenites    Society/ Organizations  (Religious)   (Regional)

The Senrenites - The Knights of the Most Holy Order of St. Senren - are one of the most powerful and influential religious orders in northern Laurentia. A militant order, they have nevertheless been widely credited with bringing a code of honour to conflicts that is now widely adhered to by most nations.

MoonHunter
November 6, 2005
Hits: 3855
Comments: 7
Ideas: 1
Votes: 4 / 4.250000
Mitrall Cult    Society/ Organizations  (Religious)   (Regional)

Mitrall was a Guardian Deity of the Dead, who would watch over the Dead and their tombs until the time of their return (physical or re-incarnation). The culture that worshiped Mitrall has been conquered and destroyed a few centuries ago. Yet the Cult of Mitrall continues.

MoonHunter
November 6, 2005
Hits: 3924
Comments: 3
Ideas: 0
Votes: 2 / 2.750000
Brothers of The Lash    Society/ Organizations  (Mercantile)   (Regional)

“Move!” The whip cracks above the beasts of buren. The wagon slowly moves forward.

MoonHunter
November 6, 2005
Hits: 2382
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Returner's Legacy    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Officially this is an organization for people who had direct ancestors who fought in the Returner’s War. It is a quaint historical society.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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