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Scrasamax
March 23, 2006
Hits: 7832
Comments: 5
Ideas: 0
Votes: 5 / 4.600000
History of the Trinitine Faith    Society/ Organizations  (Religious)   (Regional)

A dialog concerning the origins of the Trinitine Faith,

Maggot
March 19, 2006
Hits: 7240
Comments: 18
Ideas: 1
Votes: 10 / 4.050000
The Keepers Of Forbidden Beasts and Birds    Society/ Organizations  (Criminal/Espionage)   (Regional)

Blessed enough to enjoy friendly relations with many nobles, some of them very close to the king of Haracon himself, the Guild leaders of the Keepers are the criminal big-wigs every wealthy and famous animal collecter wants to invite to the grand opening of his exotic zoo or animal park.

Maggot
February 24, 2006
Hits: 4192
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
The Scions of Garong    Society/ Organizations  (Mystical)   (Regional)

The Quarsooth stands regally, watching impassively with its disturbingly beautiful golden eyes, as masses of sweating labourers haul massive block of lime stone towards the river banks of the Obo, the most majestic and the largest body of moving water in the little barony of Farkhon. Ample in fish stocks, the new masters of the land have deemed it perfect for humanity’s first fledgling attempt at advanced aqua-culture. If this ambitious prject proceeds as planned, the Quarsooth colonizers will introduce into the rivers, aquatic life-forms from their own native home-world that breed abundantly and are platable for the digestive system of most creatures, thereby guaranteeing their subjects a bulwark against mass starvation in the disastrous event of crop faliure or a cattle disease epidemic.

manfred
February 19, 2006
Hits: 9736
Comments: 8
Ideas: 0
Votes: 8 / 4.312500
The Black Feathers    Society/ Organizations  (Combative)   (Regional)

“The only creature, that can be victorious on any battlefield, is the raven.”

MoonHunter
February 17, 2006
Hits: 5729
Comments: 9
Ideas: 0
Votes: 6 / 4.250000
Scorpio's Spawn    Society/ Organizations  (Combative)   (Regional)

This mercenary company is listed on the rolls as ‘A Dwarven Archery Unit’. This archaic definition has confused many a lesser commander as to the use of the unit, being that Dwarves are notoriously awful archers. Yet to the savvy commander, the unit becomes the perfect tool for siege combat.

Maggot
January 29, 2006
Hits: 5170
Comments: 8
Ideas: 0
Votes: 6 / 4.333333
The Leering Skulls    Society/ Organizations  (Combative)   (Regional)

Serving extensively in the armies of human kings determined to eradicate the last tribal enclaves of ferocious non-humans that still stubbornly refuse to release their hold on the large tracts of wilderness which yet remain, this mercenary company has only one requirement of any potential recruit willing to sign up with them:He must not not be able to claim kinship of even the slightest kind with their employers..

MoonHunter
January 28, 2006
Hits: 4995
Comments: 6
Ideas: 0
Votes: 4 / 3.500000
The Greater Comet Academy    Society/ Organizations  (Mystical)   (Regional)

The Comet is a herald of things of importance, normally on the field of battle.

MoonHunter
January 22, 2006
Hits: 5721
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
Rampant Lions Company    Society/ Organizations  (Combative)   (Regional)

They stood on the crest of the rise, three men deep. Their banners, Golden Lions Rampant on a split field of red and blue, fluttering on long poles in the wind. They were silent. By some signal, they all began to rush forward screaming their battle roar. Halberd and blade coming open on the move. The enemy line broke under the power of the Lion’s signature charge.
Major Advarete, Memoirs of the Twin Rose Wars  1320 Greenfield Presses

Cheka Man
January 15, 2006
Hits: 5677
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
The Regulators    Society/ Organizations  (Criminal/Espionage)   (Regional)

Many are the pirates who sail the storm-tossed seas, but few are more successful or more feared then the Regulators.

MoonHunter
January 5, 2006
Hits: 5206
Comments: 10
Ideas: 0
Votes: 5 / 4.100000
The Crimson Skulls Company    Society/ Organizations  (Combative)   (Regional)

The Crimson Skulls Company is a mercenary company of some repute. That repute is not always the most positive. Their Motto is “We are Dead; we have no fear of you.”

CaptainPenguin
December 23, 2005
Hits: 4575
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
The Aukstatians    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east.

MoonHunter
November 23, 2005
Hits: 5218
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
The Followers of The Book and The Word    Society/ Organizations  (Religious)   (Regional)

The Followers of The Book and The Word believe in the strict adherence to the Law and The Word.

MoonHunter
November 23, 2005
Hits: 4985
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
Church of The Message    Society/ Organizations  (Religious)   (Regional)

The Church of the Message was built upon the ruins of the various churches that fell once their clerical powers were lost.

Cheka Man
November 23, 2005
Hits: 5461
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
The Priests of Mammon    Society/ Organizations  (Religious)   (Regional)

Many priests take a vow of poverty-but not the priests and priestesses of Mammon. But that is to be expected.

MoonHunter
November 23, 2005
Hits: 4995
Comments: 4
Ideas: 0
Votes: 1 / 4.000000
Church of The One    Society/ Organizations  (Religious)   (Regional)

The Priests of The One are shaman scholars, showing the way of The Spirit, The One to the people. They do not like being called a church, as history has shown that all churches eventually become organizations and dominant ones.

Siren no Orakio
November 23, 2005
Hits: 4398
Comments: 6
Ideas: 0
Votes: 2 / 4.000000
The Dreaming Lord    Society/ Organizations  (Religious)   (Regional)

This religion is meant to be a minor counterpoint,  or even a cult, in a world dominated by a polytheistic religion. Religions do not exist in a vacuum, and few worlds are homogenous enough to have only one religion.

Bloodredblade
November 19, 2005
Hits: 4677
Comments: 5
Ideas: 0
Votes: 3 / 1.666667
The Grey Talon Assassins    Society/ Organizations  (Criminal/Espionage)   (Regional)

The grey talon assassins are a very special group for one reason. They have never been caught. They are impossibly hard to find; many doubt their very existence. Once one has found them, they can be sure the job will be done… for the right price of course.

Kinslayer
November 19, 2005
Hits: 5053
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
Revenants    Society/ Organizations  (Criminal/Espionage)   (Regional)

The religious assassins known as the revenants are some of the most effective killers in Midian.

MoonHunter
November 16, 2005
Hits: 6030
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Order of the Dry Bones    Society/ Organizations  (Combative)   (Regional)

The Order of the Dry Bones is an order dedicated to the Destruction of Great Evils. They are the hands of a secret cabal dedicated to destroying Great Evils.

manfred
November 16, 2005
Hits: 3254
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
The Darkness    Society/ Organizations  (Criminal/Espionage)   (Regional)

The Darkness is not a group of assassins. They are however, not friendly people.

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Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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